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BBC has a great interview with Jason Jones about what they learned from Destiny and the mistakes made along the way. And sounds like Bungie may even be starting to plan on what to do after they finish making the Destiny series! Thanks for Ragashingo for bringing it to my attention!
Game Informer has posted a very enlightening interview with Bungie co-founder and design director Jason Jones. It's a fascinating look at the studio's vision for Destiny, from the inspiration behind the game's core concept to the story goals that drive every aspect of Bungie's world-building efforts. Go read the three-page article and then let us know what you think on our forum! (Thanks for the heads-up, Zero.)
The Academy of Interactive Arts & Sciences has posted a very brief interview with Bungie artist Jaime Jones, whose piece "Back from the Wild" was included in the "2013 Into the Pixel" collection. Go read about his influences and advice!
The third and final part of Ryan McCaffrey's interview with Jason Jones is now available over on IGN. Today's discussion covers the lack of replay incentives in Halo, sheds some light on the ill-fated Phoenix project, gives us a few more hints at what we'll be experiencing in Destiny, and ends in a bit of a cliffhanger! If you missed the first and second parts of the interview, be sure to check those out first.
Ryan McCaffrey asks Jason Jones about his 17-point design philosophy, his personal gaming habits, and the biggest gamble of his career in Part Two of IGN's interview with the humble co-founder of Bungie. If you haven't read Part One yet, be sure to start with that. Part Three will conclude the interview tomorrow morning.
Bungie Week is in full stride, and IGN's Ryan McCaffrey has joined the celebration with Part One of his three-part interview with mythic Bungie co-founder Jason Jones. (Parts Two and Three will go live on Monday and Tuesday, so be sure to check back then for more of the story.) The article is a fascinating read, touching on Jason's role in the day-to-day operation of his growing company and how he approaches the design of a project as ambitious as Destiny. Discussion briefly moves to the legendary story of the Halo CE pistol and how Jason added some last-minute code to turn it into the deadly handcannon we love and fear. Blam! (Thanks, marmot 1333.)
From IGN's Ryan McCaffrey earlier today:
Sunday's a busy day this week... but we'll make time for this. You should, too! (Thanks, Mr Daax.)
Hedge pointed out that Jaime Jones is finally able to take credit for some of the Destiny concept art he's created - keep an eye on his blog!