Patch Note Archive
8 December 2015
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Destiny Update - 12/08/2015

2.1.0 : The one with Sparrow Racing League
Edited on December 10th, 2015

New!

  • The SRL event is live in the Tower until December 29th
  • Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties
  • Race to unlock new SRL rewards
  • Check out Eververse for a new stock of items

Classes

  • General
    • Fixed some issues where the player could sometimes get stuck in a slow sprint speed
    • Players can now use charged melee attacks while tethered by Hunter's Shadowshot ability

    Titan

    An in-depth overview of Titan changes

    • Sunbreaker
      • Melee
        • Titan Melee: Extended Titan Melee range (+12.5%)
        • Sunstrike: Decreased DOT Time (6.5s -> 5.5s)
      • Super
        • Hammer of Sol: Reduced Damage Resistance during Super (-9.09%)
        • Hammer of Sol: Slowed Hammer travel speed by (-1.32%)
        • Hammer of Sol: Reduced the ability to create never ending chain of explosions 
      • Passives
        • Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%)
        • Flameseeker: Turned down Hammer tracking bonus (-25%)
        • Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses
        • Fleetfire: Addeded +1 Agility stat
        • Firekeeper: Added +1 Recovery stat
        • Cauterize: Added cooldown (0s->3s)
      • Movement
        • Catapult Lift: Faster Initial velocity (+5%)
    • Striker
      • Melee
        • Titan Melee: Extended Titan Melee range (+12.5%)
        • Storm Fist: Increased base damage (+18.2%)
        • Overload: Now also provides faster melee recharge (+50%)
        • Discharge: Additional Damage (+7.69%)
        • Discharge: Changed AOE to spherical shape
        • Amplify: Increased Super energy bonus (+30%)
      • Passives
        • Headstrong: Now also provides Faster Sprint
        • Transfusion: Improved cooldown (5s->2s)
        • Unstoppable: Now provides +2 Armor (+1 additional)
        • Unstoppable: Increased damage resistance (+25%)
        • Juggernaut: Improved Shield health (+14.3%)
        • Juggernaut: Now works when airborne
      • Movement
        • Catapult Lift: Faster Initial velocity (+5%)
    • Defender
      • Melee
        • Titan Melee: Extended Titan Melee range (+12.5%)
      • Super
        • Ward of Dawn: Recharged Grenade and Melee Abilities on Super cast
      • Movement
        • Catapult Lift: Faster Initial velocity (+5%)

Weapons

An in-depth overview of Weapon changes

  • Auto Rifles
    • Small increase to base damage
      • Low RoF (Suros Regime, An Answering Chord): 0.30% increase from previous base damage
      • Med RoF (Zhalo Supercell, Paleocontact JPK-43): 0.78% increase from previous base damage
      • High RoF (Arminius-D, Necrochasm): 0.04% increase from previous base damage
  • Pulse Rifles
    • Reduced base damage
      • Low RoF (The Messenger, Spare Change): 14.23% reduction from previous base damage
      • Med RoF (Hawksaw, No Time To Explain, Red Death): 10.69% reduction from previous base damage
      • High RoF (Bad Juju): 8.17% reduction from previous base damage
      • Highest RoF (Grasp of Marok): 2.97% reduction from previous base damage
    • Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges
      • A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon
      • A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon
    • Increased base damage against AI combatants by roughly 5%
  • Hand Cannons
    • Increased ADS Accuracy for more reliable shooting at close to medium range
  • Shotguns
    • Reduced damage falloff to start at melee lunge ranges
      • Low range falloff starts at standard melee lunge
      • High range falloff starts at Blink Strike lunge
    • Final damage falloff extends 0.5 meters longer for a smoother drop
    • Slower ready/put away time for all shotguns
    • Additional recoil on weapon fire for all Stability values
    • Slower reload speed for all Reload stat values
    • Slower time to Aim Down Sights speed for all shotguns
    • Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected
    • Add 2 frames delay when firing out of sprint
    • Increased base damage against AI combatants by roughly 5%
    • Fixed Kneepad perk on Hakke shotguns
  • Fusion Rifles
    • Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate
    • Fusion rifles behave more predictably based on player state
      • Reduced Hip Fire Stability for all fusions
      • Increased ADS and Crouched Stability for all fusions
    • Reduction in carried inventory for all fusion rifles
      • 10% increase to PvE damage bonus to offset
  • Sniper Rifles
    • Extended Sniper Rifle damage falloff so damage only reduces on very long range shots
    • Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage
  • Sidearms
    • Increased ready speed for all Sidearms
  • Swords
    • Arc and Void sword guard abilities can now survive a single Hammer of Sol
  • Exotics
    • The First Curse
      • The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active
      • +25 to First Curse base range
      • Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost
      • Boost to Imprecation base range and Magazine Size
    • Hawkmoon
      • Reduced base Range by 20
      • Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage)
    • The Chaperone
      • Reduced base damage. Increase precision damage scalar.
    • Dragon's Breath
      • Remove Pyromancer and Tripod perks
        • Replaced with Surplus and Who's Next
      • Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger
        • Hold to trigger to fire, release trigger to detonate
        • Detonation drops a Solar Damage napalm canister
      • Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory
    • Fabian Strategy
      • Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier 
      • Front Lines now increases the base Rate of Fire stat to highest speed
      • Damage per bullet is offset to match the High RoF archetype
      • Remove Extended Mag perk and replaced with Flared Magwell
      • Remove Small Bore perk and replaced with Rifled Barrel
      • Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing
    • Black Spindle
      • Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgrades
    • Super Good Advice
      • Reduced chance that SGA returns ammo on missed shot by 20%
      • Added a chance for SGA to pull inventory ammo into magazine on landed shot
    • Sleeper Simulant
      • Maximum inventory ammo buffed (from 7 -> 9)
      • Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory)
      • Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks

Armor

  • General
    • Exotic Collector's Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor
    • Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics
    • Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid
  • Exotics
    • Taikonaut
      • No longer turns off tracking for rocket launchers that have tracking
    • ATS/8 Tarantella
      • Arc Damage Reduction applies to vehicles
    • Achlyophage Symbiote
      • Time you can have golden gun active is reduced
    • Nothing Manacles
      • Slightly turned down the tracking on the scatter grenade
    • No Backup Plans
      • Shotgun activating force barrier only works for defender titans
    • Skull of Dire Ahamkara
      • Has been added to the Exotic Blueprint Collection

Activities

  • Hive Ship
    • Various chests around the Hiveship will now grant Hadium Flakes instead of Wormspore
  • Strikes
    • Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlists 
  • Nightfall
    • Nightfalls now awards +500 Vanguard Rep on first completion per character per week

Crucible

  • General
    • 3 of Coins are now applicable in Crucible playlists at match completions
  • Playlists
    • Zone Control scoreboard now sorts players based on "Advantage Kills" (kills when their team holds 2+ zones)
    • Inferno Rumble now has the correct tooltip information
    • Mercy Rule no longer applies to the Rumble playlist
    • Rumble playlist must now be entered as a solo player
    • Classic rumble will continue to allow Fireteams up to 3
  • Bounties
    • "Returning Victor" weekly bounty has been removed from rotation
    • Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in
  • Maps
    • Aslyum
      • Heavy Ammo spawn locations have been moved away from the center of the map 
      • Fixed an issue with a small hole in the environment 
    • Black Shield
      • Adjusted Alpha Team's Rift spawn location to make it slightly easier for Bravo to score
    • Crossroads
      • Fixed an issue where the teleporter would break for a player until they respawned
    • Frontier
      • Fixed some issues where players were able to get out of environment
    • Memento
      • Fixed some issues where players were spawning in bad locations
      • Fixed some issues where players were able to get out of environment
      • Adjusted spawn locations for Rift game mode
    • Pantheon
      • Fixed some issues where players were spawning in view of an enemy 
    • The Burning Shrine
      • Fixed some issues where players were able to get out of environment
      • Fixed some issues where players were spawning in view of an enemy 
    • Vertigo
      • Fixed an issue where some players able to perch in an unfair position on an interior wall
      • Fixed some issues where players were able to get out of environment

Items

  • Dead Orbit, FWC, New Monarchy, and Eris now accept certain planetary materials in exchange for their respective faction reputation 
  • Petra now accepts Etheric Light in exchange for her respective reputation 
  • Year 1 Dead Orbit, FWC, and New Monarchy ships may now be obtained from their respective faction reward packages
  • Frontier Ghost Shell can now be infused

Inventory

  • Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards

Audio

  • Fixed an issue where all sound was too loud across the game

Technical

  • Fixed a rare crash on Xbox One during sign on