 
Destiny Update - 04/14/2015 
Update 1.1.2 : The one with Vault space and Raid fixes.
With this update, we're responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.
Spotlight Improvements & Additions
- Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
 - Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
 
- Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
 - Motion tracker
- Loot drops
- Shield energy
- Item categories
 
- Audio Controls are now available in the Settings menu
 - Volume control
- Music toggling
 
- Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
 
- The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day
 
Weapons
General
- Fixed a bug that caused a player to lose ammo when switching weapons while dead
 
- Fixed a bug where ammo consumables did not reliably replenish ammo
 
- Pocket Infinity behavior is less likely to fail during edge case conditions
 
- 4th Horseman weapon stats restored to original intended values
 
Perks
- Updated Thorn's first-person player feedback poison effect
 
- White Nail perk no longer triggers on immune targets
 
- Defensive Reflex (Don't Touch Me) perk no longer triggers on throwing knives
 
- Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles 
 
- Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn
 
World
- Players can now choose to wear their helmets in social spaces
 
- Quest loot pyramid baubles are now easier to spot
 
- Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in 
 
- Increased Crota's Bane Reputation rewards on Eris Morn's bounties
 
- Fixed a bug where Major Thralls had two jaws and two left hands
 
- Fixed a bug where player's equipped items did not receive experience from completing missions
 
- Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
 
- Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr
 
Strikes
Cereberus Vae III
- Valus Ta'Aruc's strength has been reduced by 33%
 
- Reduced the number of Major combatants in the Valus Ta'Aurc fight
 
Dust Palace
- Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
 
- Dust Palace: Lowered the strength on the Psion Flayers' shields
 
Raids
Vault of Glass
- Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
 
- Fixed a bug where splash damage could penetrate the Aegis bubble
 
- Shield Relic melee attacks now land Minotaurs more consistently
 
- Improved issues associated with walking through the teleport
 
Crota's End
- Crota will now wait until fully standing before a sword attack
 
- Fixed a bug where the sword immediately despawned after killing a swordbearer
 
- Swords will now last a full 30 seconds after being picked up
 
PvP
General
- Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
 
- Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
 
- Fixed a bug that prevented players from receiving points for neutralizing a control zone
 
- Fixed a bug where capture points were not properly disabled after the game ends
 
- Added incremental revive timers to Skirmish and Salvage
 - Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
 
- Stopping Power now requires Shotgun kills instead of sprees
 
- Target Practice now requires Hand-Cannon kills instead of sprees
 
- Electrocutioner now requires Fusion Rifle kills instead of sprees
 
Maps
- Anomaly: Added invisible physics over the pool table to keep people from hiding 
 
- Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding 
 
- The Burning Shrine: Moved the spawn point to fix camera view
 
Ammunition
- Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
 
- Guardians no longer drop Special ammo on death
 
- Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
 
- Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
 
- Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
 
- Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
 
- Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
 
- Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
 
- Heavy ammo now lets everyone know which player or Faction picked up ammo
 
- Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)
 
UI
- New visual treatment to Quest nodes and nodes that involve Quest activities or steps
 
- Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
 
- Fixed a bug where precision kills did not appear correctly in the PGCR
 
- UI flyouts are now easier to navigate (i.e. "Amazon Flyout Menu")
 
Audio
- Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
 
- Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
 
- Players walking into enemy Wards of Dawn now hear a sound when blindness is applied
 
Companion
- Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
 
- Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points
 
Technical
- Fixed a rare soft-lock when a player's internet connection drops
 
- Clarified error that displays when user has insufficient hard drive space
 
- Better handling of rest mode/resume on PS4