1.1.1 : The one about Weapon Rebalance
Destiny Update 1.1.1 brings you a round of weapon balancing, perk fixes (including the heavy ammo fix), and other issues.
For a detailed review of weapon changes, head over to Destiny Weapon Tuning.
General
- Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn
- Decreased over-penetration value for weapons with armor piercing perks
- Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels
- Song of Ir Yut weapon tooltip now advertises the correct magazine size
- Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn
- Dark Breaker perk will now correctly damage Hive Shriekers
- Snap Discharge will now increase attack speed as per the description
- Thunderer perk now has priority on the 4th Horseman tooltip
- Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down
Auto Rifles
- Reduced base damage of Auto Rifles by 2.5%
- Reduced effective range values
Pulse Rifles
- Increased base damage of Pulse Rifles by 9.7%
Hand Cannons
- Slightly reduced effective range
- Slightly reduced initial accuracy
Fusion Rifles
- Widened blast pattern on a Fusion Rifle burst cone
- Reduced starting ammunition in PVP
Shotguns
- Increased damage against all non-Guardian combatants by 2x (100% increase)
- Reduced high-end range values
- Damage falloff starts sooner
- Reduced starting ammunition in PVP
Strikes
- Weekly Heroic Strike now is a matchmade activity
- Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams
General
- Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible.
- Added a new notification when Crucible modes unlock
- Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams
- Guardians no longer drop heavy ammunition when killed in PvP
- Guardians now drop much less special ammunition when killed in PvP
- Completed matches will now award gear with the proper power level
- Fixed a bug where there was no audio playing for the bullet that kills them
Event: Iron Banner
- Iron Banner playlist now contains smaller maps in rotation
- "Focused Aggression" Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons