Patch Note Archive
24 November 2020
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Destiny 2 Hotfix 3.0.0.4

Activity

  • Fixed an issue where strikes in the Vanguard playlist where incorrectly set to 1100 Power.
    • Vanguard strikes are now 1050 Power.
  • Fixed an issue where enemies would continue to spawn during certain activities in the Cosmodrome.
    • NOTE: This should resolve an issue where gaggles of Guardians would convene in the Divide, all shooting into a cave-like structure.
  • Fixed an issue where players could skip to the end of the Veles Labyrinth Lost Sector.

Crucible

  • Fixed an issue where Defeats' audio was playing too often.

Combat

Weapons

  • Fixed an issue where Trench Barrel was not being removed after firing three shots.

Rewards

  • Fixed an issue where prime attunements were not being applied properly after reaching the soft cap (1200 Power).
  • Fixed an issue where the Strange Visitors emote from Seasonal of Arrivals Silver bundle would no longer appear in Rahool's inventory to claim.
  • Updated the World Engram weapons reward pool.
    • Remove all Legendary weapons that hit their Infusion Cap at the end of this Season.
    • Added all of the Seventh Seraph weapons from Season of the Worthy.
    • Added all of the Season of Arrivals Seasonal and planetary reprisal weapons.
    • Set weight drop chances so that the newer an item is, the more likely it is to drop.

Bounties

  • Reduced number of bounties required for the New Light quest from three to one.
  • Fixed an issue where Combat Drill bounties were requiring Elimination defeats.
    • They will now correctly require Clash defeats.

Season

  • Fixed an issue where players already have Seasonal Artifact but the Season quest does not progress.
  • Fixed an issue where Lure mods were duplicating.
  • Fixed an issue where Perk Veto Mods for the Cryptolith Lure were not correctly preventing the excluded perks from rolling on the weapons
  • Fixed an issue where players already have the Lure but the Lure quest doesn't progress.