Destiny 2 Update 2.2.1
Sandbox
TITAN
Striker—Code of the Juggernaut
- Frontal Assault:
- Buff duration increased from 10 to 16 seconds
- Buff timer is now displayed on the HUD
- Buff now increases weapon damage
- Knockout:
- Buff duration increased from 3 to 5 seconds
- Buff is no longer disabled after a melee attack
- In addition to breaking a shield, buff now triggers once you deal 60% damage to a target
- Any damage dealt after 60% refreshes the timer
- Increased bonus melee damage from 25% to 60%
General bug fix
- Fixed an issue where Titans using Code of the Missile could perform the wrong melee
HUNTER
Arcstrider—Way of the Warrior
- Combination Blow:
- Bonus melee damage can now be stacked 3 times
- Buff increases melee damage by 60% per stack in PvE
- Buff increases melee damage by 22.7% per stack in PvP
- This ability was previously 1 stack and increased melee damage by 50%
- Kills with this ability now heal 40 health in addition to starting health regen
- Deadly Reach:
- Increased buff duration from 6 to 8 seconds
- Buff is no longer consumed by a melee hit
Arcstrider—Way of the Wind
- Disorienting Blow:
- Increased the melee disorient distance from 4 meters to 6 meters
- Increased duration of disorient on players from 1.5 to 2 seconds
- Focused Breathing:
- Increased dodge recharge bonus while sprinting from 50% to 100%
- Combat Meditation:
- Increased bonus grenade and melee regeneration while bloodied by 25%
- Lightning Reflexes:
- Increased damage resistance while dodging from 25% to 40% in PvP
- Increased damage resistance while dodging from 63% to 70% In PvE
WARLOCK
General Arc Changes
- Stormcaller Super
- Damage scales up to 150% over 5 seconds of continuous use of the attack
- Updated FX and audio to support this functionality
Stormcaller—Attunement of Conduction
- Chain Lightning Melee
- Can now chain up to 5 times, up from 1, and each individual target can be hit twice
- Chain damage decreased from 50 to 31 damage per hit
- Arc Web
- Increase chain range from 10 meters to 12 meters
- Can now chain to many more targets, and back and forth between targets
- Chaining Arc damage now reduces the cooldown of your grenade
- Works with Arc Web chains and chains from Chain Lightning melee
- Earn 3% energy per instance of damage in PvE
- Earn 10% energy per instance of damage in PvP
Stormcaller—Attunement of the Elements
- Electrostatic Surge:
- Increased bonus regeneration rate of Rift by 600% per nearby friendly Guardian
- Added a UI notification when the buff is active
- Now extends Rift duration from 15 to 20 seconds
- Arc Soul:
- Extended duration from 8 to 12 seconds.
Voidwalker Nova Warp
- Reduced initial charged detonation energy cost by 20%
- Reduced energy cost of holding the charged detonation by 7%
- Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 seconds
- Reduced Dark Blink cost by 20%
- Increased base Super duration from 18 seconds to 22 seconds
Dawnblade Everlasting Fire
- Tuned the amount of Super gained from Everlasting Fire
- Initial return increased from 10% to 13%
- Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per kill
Abilities Bug Fixes
- Fixed an issue where the Warlock ability "Bloom" was not dealing any damage
- Improved consistency of Handheld Supernova
- Fixed a bug in which canceling Blade Barrage allows players to traverse across the map
Weapons
Weapon Changes
- The Last Word
- Added a timer to the Fan Fire perk
- The Wardcliff Coil
- Reduced PvE damage by 25% against bosses and vehicles
General Weapon Bug Fixes
- Fixed a material on Coldheart that was no longer shiny
- Fixed an issue where ready audio on Veist Submachine Guns was not playing on PS4
- Updated the Meganeura perk's description to be more accurate
- Fixed an issue where Grenade Launcher initial ammo had been unintentionally reduced
- Fixed an issue bug where the Powerful Statement ornament was visible in Loaded Question's ornament socket before it had been obtained
- Fixed an issue where Thorn dismantled faster than other Exotic weapons
- Fixed an issue where the ATB Long Range scope was erroneously highlighting enemies when equipped on the Long Shadow Sniper Rifle
- The Recluse now appears in Collections only when it has been obtained to match the behavior of other pinnacle PvP weapons
- Fixed an issue that caused poor scope behavior on the Prospector's ornament "Caution: Heavy Machinery"
- Fixed an issue where Wish-Ender did not highlight targets while user was invisible
- Fixed an issue where Jötunn was recorded as a Scout Rifle
- Fixed an issue where the Vow could not be infused above 650
- Fixed an issue where the accuracy ring was not visible on the reticle of Linear Fusion Rifles when using a controller on PC
Armor
Armor Bug fixes
- Using Getaway Artist with Storm Grenades now correctly spawns a super-charged Arc soul
- Crown of Tempests once again works with Ball Lightning
- Stronghold will no longer drain heavy ammo while guarding with Black Talon
Investment
Rewards
- Increased drop rate of items in the Last Wish Raid
- One Thousand Voices: 5% → 10%
- Glittering Key: 5% → 20%
- Used to acquire Last Wish ship "Ermine TAC-717"
- Wish-Maker Shell (Last Wish Ghost Shell): 2% → 20%
- Cleansing Knife (Last Wish Sparrow): 5% → 20%
- Increased drop rate of items in the Dreaming City
- Pallas Galliot (Dreaming City Ship): 2% → 20%
- Starlight Shell (Dreaming City Ghost Shell): 2% → 20%
- Silver Tercel (Dreaming City Sparrow): 5% → 20%
- Increased drop rate of Lore Books
- Cayde's Stash Lore
- Cayde treasure map chests: 40% → 100%
- Planetary chests: 4% → 50%
- Dreaming City Lore
- Public event completed: 2.5% → 50%
- Ascendant challenge completed: 2.5% → 100%
- Blind Well completed (Tier 1-3): 5% → 50%
- Lost Sector completed: 1.25% → 100%
- The Marasenna lore book was missing two entries: Revanche I and Palingenesis III; these entries now unlock after you unlock all other entries.
- Tangled Shore Lore
- While Tangled Shore is the Flashpoint
- Public event completed: 6.5% → 50%
- Heroic adventure completed: 16% → 50%
- Lost Sector completed: 3% → 50%
- Gunsmith reputation packages now only reward Gunsmith Weapons
- Four new Exotic weapon catalysts are now available to drop in Nightfall, strikes, and the Crucible
- Prospector (Nightfall, strikes)
- Rat King (Nightfall, strikes)
- Hard Light (Nightfall, strikes)
- SUROS Regime (Crucible)
- Xûr's inventory now offers random rolled perks for armor
- Fated Engrams from Xûr now have the chance to reward Forsaken Exotics
- Added ability to preview Ghost projections when inspecting Ghosts
Quests/Bounties
- Power Surge Bounties that have expired or been deleted are now available on the Drifter, though each bounty can still be completed only once per character
- Power Surge Bounties now specify "Requires Annual Pass and Level 50" if either requirement is not met
- Reaping in the Wilds Gambit Prime bounty now progresses from all high-value targets in free roam
- Players who sided with the Vanguard on the Allegiance quest can now also bank Motes in normal Gambit to progress on the Prime Research quest step
- Quest progress for the Survival Guide or Hidden Messages quest steps will now re-initialize properly; if you are stuck on these quest steps, you should abandon them and pick them up again from the Drifter to update the "tapes discovered" count
- The weekly lockout reset for Invitations of the Nine has been moved to Thursday Reset (1700 UTC); players will now have two extra days to complete them before being locked out of a new Invitation the following Friday
- Lost Sector Gambit Prime bounty now progresses from all Lost Sectors
- All four weekly role bounties for Gambit Prime now grant powerful head rewards
- Yes Sir, I'm A Closer weekly Gambit Prime bounty now awards 4 points for a win and 2 points for a loss, with a completion value of 20 points
Pursuits
- Ada-1 will now offer all seven weapon frames each week
- Players can still complete only two powerful frames each week, at which point remaining frames are removed until weekly reset
- Fixed an issue where players could acquire pinnacle weapons once per character; pinnacle weapons are meant to be acquired only once per account
- Drifter's weekly role bounties will now properly count Motes wagered in the Reckoning when the Mote is a lower tier than the activity itself
- Gambit Prime now counts to unlock the weekly Gambit clan engram
- When recycling Synths at the Drifter, the error "Your Glimmer is full" will now be properly displayed on all four Synths
- Fixed an issue with the Sentry emblem where killing Giant Blockers wasn't incrementing the "Blockers killed" stat
- Fixed an issue where the Gambit Prime weekly challenge didn't display completion in the UI
Triumphs
- Fixed an issue where Triumphs from previous seasons were counting Glory Win Streaks in the current season
- Fixed an issue where the Triumph "The Best Offense" was not giving credit for all orbs generated
- The Haul Triumphs "Greater Powers" and "IX" can now be completed and will initialize for players who have already completed them as soon as they enter Orbit
General
- Arsenic Bite now drops with random rolls; removed Vestian Dynasty from the general loot pool
- Fixed an issue where the BrayTech RWP Mk. II could not be infused above 600
- Increased drop rate of Polestar II Ghost Shell from 1% to 4%
- Fixed an issue where Obsidian Crystal would sometimes not drop from the Unidentified Frame quest step
Activities
Reckoning
- Reckoning Tier 2 and Tier 3 boss kills now always have a chance to award a Gambit Prime weapon
- Chances for weapon rewards increase each time a boss is killed without a weapon drop
- Players near the bank should no longer be able to see waypoints until they jump through the portal
- When players jump through the portal, they should be placed in one of three active locations:
- Anytime before players begin capturing the bridge: over the horde mode area
- Anytime after players begin capturing the bridge, before they fully capture the bridge: at the beginning of the bridge
- After players fully capture the bridge and begin the boss fight: at the end of the bridge
- Fixed an issue where the Tier 1 Deceived Nokris was not summoning its Taken Warbeasts
Gambit Prime
- Some Reckoning weapons now have a chance to drop as match completion rewards from Gambit Prime
- Chances increase after each Gambit Prime match without a weapon drop
- An invasion kill now heals 8% of the Primeval's health, down from 12%
- The invasion portal cooldown time during the Primeval phase has been increased to 40 seconds, up from 30 seconds
- This cooldown triggers after a player has been killed or successfully returns from an invasion
- Fixed an issue where all Gambit medals that shipped in Forsaken were not displaying in the HUD when players earned them in Prime
- Fixed an issue where the Primeval Hobgoblin was not functioning properly in Gambit Prime
- Boss reintroduced to Gambit Prime
- Fixed an issue where killing players in subsequent Wells of Light would unintentionally count towards earning the "Well Well Well" medal
- Fixed on issue on Deep Six and New Arcadia where the Ascendant Primeval Servitor wasn't summoning Immunity Blights
- The Burrow front on Six Deep had some minor adjustments to reduce combatant/environment collisions
Gambit
- High-value targets now have a chance to spawn during the first round of a Gambit match; the chance for the HVT to spawn in the second round has been increased
- Private Matches: Sudden Death can now be enabled or disabled via the Rounds to Win options
- Fixed an issue where the "Open 24/7" medal could be acquired during a Sudden Death round of Gambit
- Fixed an issue where the "Rainmaker" medal could be acquired during a Sudden Death round of Gambit
- Gambit intro cinematics now run at unlocked framerates on PC
- Fixed an issue where Scorn Captain's immunity totems were not properly shielding combatants
- Fixed an issue where Drifter was announcing "Portal's Up" after the round had ended
- Reduced the number of required Blockers to send for the Taken Herder, Shepard, and Whisperer Triumphs
- Reduced the number of required number of Motes to bank in order to achieve the Protect the Runner Triumphs
- Fixed an issue where players who are restricted from the Crucible/Gambit due to poor network quality were unable to launch Gambit Private Matches
- Fixed an issue where Infamy ranks could be repeatedly reset without needing to progress through the ranks between each reset
Strikes
- Fixed an issue where the gravlift would sometimes be missing in the Warden of Nothing strike
- Nightfall tickets now have min/max and +-25 for incrementing power reduction; this will allow players to get to the +100 power reduction easier to increase the score multiplier
Crucible
Competitive
- Fixed an issue where players who are disconnected from Destiny servers could not rejoin games in the Competitive Crucible playlist.
Iron Banner
- The curated roll "Wizened Rebuke" Fusion Rifle awarded from completing the "Atlas, Unbound" Triumph will now appear in Lord Saladin's inventory so that players can inspect it prior to acquisition
- Once earned, the weapon may be viewed in Collections
- The curated roll "Wizened Rebuke" Fusion Rifle can now be reacquired from Collections for the same cost as other Masterworked, curated roll weapons
- The Heavy as Iron emblem may be earned when securing 2500 kills under the effects of the Iron Burden
- Removed ship "Volk-CER" from Collections due to an issue impacting the ship
- Expect this to return in a future Season
Patrols
- Fixed an issue where the architects would sometimes kill Guardians for absolutely no reason in a very specific area of the Dreaming City
Combatants
General
- Fixed an issue where the Taken Hydra rotating shield would flicker when shielded by Taken Goblins
- Fixed an issue where the Ultra Taken Hobgoblin was using the Swarm attack more frequently than intended
UI
General
- Player will now always see equipped titles when inspecting another player
- The weapon ornament "Powerful Statement" is no longer visible in the socket preview for Loaded Question before being obtained
- Postmaster "open bundle confirmation" dialogue now shows appropriate strings when it pops up; would previously cause occasional crashes
- Material cost no longer appears red on vendor tooltips if the item is not purchasable, but you have enough material
- Fixed the description on some bounties to correctly read "<element> ability kills" instead of "<element> kills"
PC
General
- Fixed an issue where performance on PC would slowly degrade over time