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Just finished the campaign *Halo 5 Spoilers* (Destiny)

by cheapLEY @, Monday, November 02, 2015, 22:26 (3576 days ago) @ uberfoop

It was STILL frustrating (I think this would ALL be easier in coop), but it worked. ;)


When I played through by myself, the Warden fights were all janky and/or frustrating. I figured that maybe they were designed for coop.

When I played the 3-warden fight in coop, it was pointlessly easy.

There doesn't really seem to be a sweet spot.

...In addition to the conceptual oddity of the idea, given how Halo 2's bosses were I was surprised that a lot of people wanted a Gravemind boss fight in Halo 3. Halo 5 hasn't really changed my outlook on the matter.

Yeah, it seems pretty clearly designed for co-op (at least on the two higher difficulties). It kinda sucks. Right now it's just that one thing, so it's not a huge deal, but I don't really want Halo to go that route, and even that one thing is just frustrating enough to be annoying. It just doesn't seem like good design to me.

I'm not looking forward to those fights on Legendary, that's for sure. It's the only part where I might pressure some friends into jumping in with me to get through.


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