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You don't have to think as much in MP here. (Destiny)

by Revenant1988 ⌂ @, How do I forum?, Thursday, October 29, 2015, 21:05 (3580 days ago) @ kidtsunami

“If I would have done anything to Halo 1, it would have been to do something to draw people back into those experiences that they enjoyed the first time. Even in the smallest ways, just to give them an excuse to get together and do it again.”
- Jason Jones, July 9 2013 via IGN


Via Polygon: I haven't touched Halo 5 and Destiny is to blame


I find this fascinating. Just a few days ago, I posted about Halo 5 and how much I've enjoyed it. I think it's a fantastic game. And yet, I find myself agreeing with the sentiments expressed in this opinion piece from Polygon.

Ever since I got my Halo 5 review code, I've only been able to play it in spurts. I'll jump in for an hour, maybe two, and then it's straight back to Destiny. As much as I enjoy Halo 5, I just can't quite shake my desire to play Destiny instead.

This piece from Polygon focuses a lot on the persistent nature of Destiny, and how it creates a constant pull to keep playing it in favor of other "static" games. I agree, but there is more to it for me. I also find the quality of Destiny's base-level gameplay and control mechanics are just that tiny bit better than Halo 5's. Everything you do as the player (running, jumping, shooting, etc) feels perfect, smooth, and satisfying in a way Halo 5 doesn't quite match.

Anyway, I just found this interesting and wanted to share.


What they talk about is exactly why I have resented touching Destiny after Halo 5 came out. When I went into Arena, I wasn't getting chewed up by guns that I haven't acquired because I haven't put the tens of hours of gambling in to get them (or set aside time every day to see if some random event has triggered for me to run it...)

I find Halo 5 feels much more physical, I actually feel like some kind of amazing powerful being sliding around boosting and charging into people. Destiny feels very pew pew whereas Halo 5 feels thwack thwack. Even the much improved missions in TTK don't compare to the gravitas of a lot of the missions in Halo 5. What Destiny has that Halo 5 doesn't is a Raid...


I haven't played Halo 5 yet, but this is how I've felt coming from Halo Reach to Destiny's MP.

You don't even have to try in Destiny and you're going to get a kill. You'd have to go out of your way to NOT score points in it. Well....except Defender Titan's, unless they get a poison bubble :P


In Destiny PvP, I'm overwhelmingly aware that I can die, respawn and run right into the action. Just constantly pushing forward. I mean, that's how the other players play. I played a few games earlier this week for the Festival event and I ran Defender pretty much the whole time and people just run into the bubble to die, rinse and repeat. I'd eventually get overwhelmed or run out of ammo but that was it. I'd have a new super charged with how many kills I got and just do it again.

Destiny PvP lacks that virtual couch feeling for me. Everyone has their own agenda for the games, be it bounties, or leveling something, or chasing loot etc. The team games always feel like two teams of lone wolves to me.

Feh.


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