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Update's up. (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Thursday, October 29, 2015, 20:42 (3580 days ago)
edited by Korny, Thursday, October 29, 2015, 20:48

Trials, baby! Starts tomorrow at 1pm EST.

Also an extension to their Twitter contest, and not much else...

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Update's up.

by squidnh3, Thursday, October 29, 2015, 21:10 (3580 days ago) @ Korny

Woo Trials! I wonder what map it will be? Can I repeat this:

Fun Times?

Korny, are you on the PS4 for now?

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Update's up.

by Korny @, Dalton, Ga. US. Earth, Sol System, Thursday, October 29, 2015, 22:23 (3580 days ago) @ squidnh3

Woo Trials! I wonder what map it will be? Can I repeat this:

Fun Times?

Korny, are you on the PS4 for now?

Yeah, not sure when I'll get back to my characters on Xbox. They might not be Trials ready... Let me know when you feel like carrying me to the Lighthouse. :P

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Still mum about Sunbreakers. Trials will be a farce.

by Kahzgul, Friday, October 30, 2015, 03:59 (3580 days ago) @ Korny

- No text -

you will fear my sunbreaker wrath! mwuhahahahaha!

by CougRon, Auburn, WA, USA, Friday, October 30, 2015, 05:11 (3580 days ago) @ Kahzgul

- No text -

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another happy customer

by MrPadraig08 ⌂ @, Steel City, Friday, October 30, 2015, 13:16 (3579 days ago) @ Kahzgul

- No text -

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I'm not *too* worried about it.

by CruelLEGACEY @, Toronto, Friday, October 30, 2015, 13:29 (3579 days ago) @ Kahzgul

I'm a little worried, but not that much. I'm as bothered by Sunbreakers in PvP as much as anyone. But Supers don't dominate Trials the way they do other Crucible modes, especially 6v6 gametypes. In a 3v3 mode, there's less chaining of supers to worry about. Plus most players will fill their super bars at roughly the same time, so Sunbreakers will have Golden Guns and Shadowshots to worry about on a regular basis.

I'm not *too* worried about it.

by TheeChaos @, Friday, October 30, 2015, 13:38 (3579 days ago) @ CruelLEGACEY

I feel the same. I will be running storm caller, and I have taken down several Hammers with it using Ionic Blink. That being said, I have died from several hammers while stormcalling. I will probably save it until a they are stacked up.

Also, Tlaloc =]

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I'm not *too* worried about it.

by CruelLEGACEY @, Toronto, Friday, October 30, 2015, 14:16 (3579 days ago) @ TheeChaos

Nice :)

Crazy as it sounds, I'm thinking of going Bladedancer. It's arguably the weakest super at the moment, but I'm still consistently more effective as a Bladedancer with blink and arc-bolt grenades than any other subclass.

I'm not *too* worried about it.

by TheeChaos @, Friday, October 30, 2015, 14:23 (3579 days ago) @ CruelLEGACEY

Plus Ready up is AMAZING. When I play blade dancer for awhile I get used to ready up with my shotguns. Then i try another class and cannot do anything and get so mad. All because of ready up.

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I'm not *too* worried about it.

by CruelLEGACEY @, Toronto, Friday, October 30, 2015, 14:26 (3579 days ago) @ TheeChaos

Plus Ready up is AMAZING. When I play blade dancer for awhile I get used to ready up with my shotguns. Then i try another class and cannot do anything and get so mad. All because of ready up.

Yep. Blink + Ready Up + Chaperone = BALLER :)

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I'm not *too* worried about it.

by MacAddictXIV @, Seattle WA, Friday, October 30, 2015, 16:19 (3579 days ago) @ CruelLEGACEY

Nice :)

Crazy as it sounds, I'm thinking of going Bladedancer. It's arguably the weakest super at the moment, but I'm still consistently more effective as a Bladedancer with blink and arc-bolt grenades than any other subclass.

Actually, Bladedancer is a good counter to Sun Bro if you are decently close to them and you pop it at the same time. Because both supers are two hit kills and Blade Dancers have a faster attack rate. I've lost to a Blade Dancer because my attack just wasn't fast enough.

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I kinda am

by Kahzgul, Friday, October 30, 2015, 17:36 (3579 days ago) @ CruelLEGACEY

In my practice elimination rounds, the 3 sunbreaker teams would use one super per round from rounds 3 onwards. One super easily killed 2 (if not all 3) of our team members, leaving us at a 3-1 disadvantage (or total round lost). Playing 3 rounds in a row like that, the first sunbreaker to pop his super was probably back around 75% of his super meter after the orbs his buddies dropped. Elimination is the single gametype where sunbreaker is the *most* gamebreaking.

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