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Yeah, no kidding. (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, July 22, 2015, 00:25 (3651 days ago) @ Ragashingo

Designing for the ideal player who likes finding new challenges "just because" is nice but won't hold up one single day in the real world. PoE 2.0 will immediately become "Treasure Farm the easiest path while ignoring all the others" unless you take a bit of control and force new experiences on them. And even then you're going to be flooded with Youtube videos of people bailing if they get a boss who is a smidge harder than the ideal path.

PoE 2.0 could retain the rotating modifiers, so each boss fight would be slightly different 1 week to the next. This would help mix things up in terms of experience and difficulty (the easiest path one week wouldn't be the easiest path the next week).


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