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RIP field scout: Bungie details weapon tuning in 2.0 (Destiny)

by Funkmon @, Thursday, July 16, 2015, 22:42 (3678 days ago)
edited by Funkmon, Thursday, July 16, 2015, 23:05

https://www.bungie.net/7_Destiny-Weapon-Tuning-20/en/News/News?aid=13147


Here's what I don't like.

The initial set of stat perks that have been on weapons since launch (Send It, Hammer Forged, Field Scout, Perfect Balance, etc.) all granted a pretty huge increase to their targeted stat. Not only did they spike their stat, but they never asked the player to make a meaningful trade-off for it on the weapon. We have gone back to all of these stat perks and reduced the amount that they buff your weapon stat, and this change was made retroactively against all year one weapon talent grids.

Overall it seems like a blanket nerf except to Hard Light, Nechrochasm, and NLB, plus a PVE (or at least conditional) Thorn buff. I may need to move to scout rifles.

EDIT: upon rereading, I guess while it leans towards a nerf of everything good, there are more tradeoffs than I saw initially. Auto rifles do a bit more damage, but only close in. Grenades and horseshoes is worse, but blast radius is bigger. While pulse rifles get nerfed, they do get a few more shots. Etc.

It's probably all good for the game. Just sad about my beloved field scout.

EDIT 2: I think this will mean people generally won't be using Black Hammer very much due to its reserve ammo grab thing. Maybe I'm a special case, but I ONLY use it for the free ammo. Otherwise I use my other snipers with more useful perks. This is probably a good thing.


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