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PoE 32/34 are not randomly generated (Destiny)

by Kahzgul, Thursday, June 25, 2015, 21:04 (3699 days ago) @ DreadPirateWes

I would love to see all of your suggested implemented. Procedurally generated encounters would be a huge plus, and PoE does some of this (though weekly, not per run) already, which is nice, though the overall feel of PoE seems to force players to hide behind cover more often than actually make use of the combat space, which is super disappointing because the result is that even the different fights feel basically the same since the tactics are identical for all but the skolas fight.


When I first heard about PoE I was very excited to have random modifiers. "More thinking on the fly and less memorized strategies -- that's just what we need!" I shouted. Week 1 I was sad to find out that wasn't the case, but I was consoled by the thought that, "At least it will be random next week." Alas, it was not -- the 32 Urrox was the same as the 34 Urrox. "Well at least it will be different the next time Urrox comes up," I whispered. But Tuesday we learned that no modifiers in PoE 32/34 are random -- this week Urrox's 5 waves are exactly the same as week 1.

"Why did I think they'd be random?" I wondered. I retreated to the Destiny archives and quickly discovered my mistake. The Prison of Elders is described as "Four, three round waves against randomly selected enemy races and gameplay modifications," but does not say this description only applied to the level 28 Prison. Further, the reveal video described the 28 Prison as having "random" modifers and "matchmaking". The 32/34/35 were described as not having matchmaking, but the modifiers were never specifically discussed. "I can't be the only one who was confused about this," I said to myself as I sulked in my armchair.

Wow. That's really, really disappointing to learn. But thank you for doing the research for it. Man, that's a bummer.


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