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Bounty changes to put the player back in control (Destiny)

by Kahzgul, Thursday, June 25, 2015, 14:53 (3699 days ago) @ Relativiox

Maybe I'm in the minority, but to be honest I really like the current system. I dislike the games where they just throw you in a sandbox and say, "Here you go, do stuff". I like gaming to have some structure and for me that's what the bounties do. Otherwise I would either not play as much or I would find the area where it's easiest to complete it's set of bounties and just play there for the remainder of the game. The current system provides variety. Most of the time I wouldn't go to Mars for pretty much any reason, but today there is a patrol Mars bounty so I'll go there for a while.

Again this is just my 2 cents, but I love the structure the current bounty system provides.

But your patrol mars example is doing exactly what you just said you don't like: It's telling you "here, go do stuff on mars. Do 6 stuffs." Sure, it's narrowing your field to just mars, but the fact remains that you're wandering around an area looking for something to fall into your lap... 6 times.


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