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I got my $80 worth from Destiny, and I'm sad about it (Destiny)

by Kahzgul, Wednesday, June 24, 2015, 17:50 (3700 days ago)

This is basically the confusing fact of Destiny for me. I definitely got enough playtime out of the game to justify an $80 purchase. Hours and hours and hours and hours of playtime. WAY more playtime than I expected, to be honest.

BUT, not all of that playtime was actually fun. A huge amount of it was repetitive, uninspired, and sometimes downright felt like work instead of play. It still does. The progression systems and ranking systems and unbalancing of top tier pvp systems mean that I have to do lots of work in order get my gear in order for the small amount of play that I want to eventually participate in.

All that work makes me feel like I should be getting some sort of compensation for it, and the RNG based loot system makes me feel like, nope, I'm not getting squat. It feels like wasted time, wasted effort, and why should I bother.

So I'm left with this confused feeling about the game. I like moving around the game. I like the setting of the game. I like most of the people who make the game (and don't really know much about the other people involved). But when I paid $80 for a game, what I got was really 1/4 game and 3/4 chore. I didn't buy a chore, I didn't want a chore, and I'm mad that the chore feels like the only portal back to game land.

In fact, the whole experience of Destiny is an exercise in disappointment. Marketing showed me all kinds of stuff that simply isn't in the actual game at all. Gating the fun of using a new gun through the time sink of leveling it up. Gating the fun of top tier PvP through the necessity of being level 34, which means playing PvE activities. Gating upgrading your gear through RNG based loot systems that rarely give you what you need and or want and turn into seemingly endless time sinks.

Even the fun stuff, like the raids, are designed so that you have to run them so many times if you want the loot that they become un-fun. It's like the game is designed to suck all of the fun out of itself.

But, of course, if you've burned out on the game then you've played easily a hundred hours of it, which means you got your money's worth, right?

Personally, I'd rather have an incredibly satisfying 8 hour game than a deeply disappointing 100+ hour game. I don't want my fun time to be dependent on hours of not fun time, and I like thinking back to the shorter but wholly satisfying games I've played with joy than the way I think about my time spent in Destiny with regret. /sadface.

I got my $80 worth from Destiny, and I'm sad about it

by Raflection, Wednesday, June 24, 2015, 18:08 (3700 days ago) @ Kahzgul

I completely understand your gripe. The main issue with destiny is the repetition of the activities with only a hope you actually get something. Even crucible, which is where I spend most of my time feels dull. If I want the cool shaders, weapons and armours I have to put all of my time grinding the faction ranks.

And I haven't even sank 100+ hours into the game..

I still feel kind of cheated.

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Thanks, it's really depressing me today.

by Kahzgul, Wednesday, June 24, 2015, 18:12 (3700 days ago) @ Raflection

- No text -

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A slightly different take . . .

by cheapLEY @, Wednesday, June 24, 2015, 18:29 (3700 days ago) @ Kahzgul

As I posted a few threads down, I've been out of the internet and gaming loop for over a year.

I didn't experience Destiny from the beginning, which I first thought was just awful. Now I feel like I'm lucky. I'd only been playing for about two months before House of Wolves dropped.

Obviously I don't know, but I feel like Destiny is the best it's ever been right now. There's plenty of activities to enjoy, lots of things to do. Granted, I haven't had a year of play time, grinding for gear, so maybe my feelings will change. But right now it's a blast to just hop in and play for a bit. I think maybe because I'm far enough behind, I'm not on a quest for gear all the time, I'm playing because I like shooting things in the face. As I said, maybe that will change at some point.

My biggest issue is that I feel like something awful happened to my favorite developer.

While I don't feel like any of it is a truly big deal, I don't like the PlayStation exclusives, the pre-order bonuses, etc. Maybe I'm wrong, but it wasn't something I felt like Bungie would do to their fans. The firing of Marty O'Donnell (which I only found out about a few days ago!) is truly disappointing to me. Granted we don't know what happened there, and probably never will, but all the small things make me feel like Bungie has changed, and not for the better. How many "Grizzled Ancients" are still at Bungie? It doesn't sound like many.

Basically, I feel like if things don't turn around, Bungie will just be another developer to me, and not one to which I have any loyalty. I mean, I get that they exist to take money, but it seems like they used to have a little bit of tact in doing so, and that has been lost.

Anyway, that's my rant, of which I'm sure there have been many similar in the past year or so, but I missed them all, so you all can have another.

I haven't lost complete faith, though. When it comes down to it, the moment to moment gameplay of Destiny is fun, and the overall vision is great, just somewhat poorly executed. Here's to hoping they learn and Destiny 2 becomes the game we all expected from the beginning.

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You're not wrong

by Kahzgul, Wednesday, June 24, 2015, 19:29 (3700 days ago) @ cheapLEY

Destiny is definitely the best it's ever been right now. It will probably get better. Eventually it may become the game that was advertised to us a full year ago. The ad guys did a terrific job writing checks that the game could not deliver on at launch. I truly hope someone who matters, somewhere that they're in a position to do something about it, learned from that.

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You're not wrong

by General Vagueness @, The Vault of Sass, Wednesday, June 24, 2015, 19:54 (3700 days ago) @ Kahzgul

Destiny is definitely the best it's ever been right now. It will probably get better. Eventually it may become the game that was advertised to us a full year ago. The ad guys did a terrific job writing checks that the game could not deliver on at launch. I truly hope someone who matters, somewhere that they're in a position to do something about it, learned from that.

I still want to know what was in an advertisement for the game that wasn't delivered on-- not a presentation or video on where they came from or what they considered or what they hoped to include, an advertisement of what the game would include. If they really put false information in an advertisement it would be grounds for a lawsuit, and if there were grounds for a lawsuit one probably would've been filed a long time ago.

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You're not wrong

by Kahzgul, Wednesday, June 24, 2015, 20:12 (3700 days ago) @ General Vagueness

Destiny is definitely the best it's ever been right now. It will probably get better. Eventually it may become the game that was advertised to us a full year ago. The ad guys did a terrific job writing checks that the game could not deliver on at launch. I truly hope someone who matters, somewhere that they're in a position to do something about it, learned from that.


I still want to know what was in an advertisement for the game that wasn't delivered on-- not a presentation or video on where they came from or what they considered or what they hoped to include, an advertisement of what the game would include. If they really put false information in an advertisement it would be grounds for a lawsuit, and if there were grounds for a lawsuit one probably would've been filed a long time ago.

Well, it's not like "we promise you 20 raids" or anything like that. I'm talking about things like the "Out here in the wild, this *is* how we talk" clip of in-game footage from the ads. And the interview where the designer said "Destiny is totally open world. If you see a mountain in the distance, you can go there." Saturn. All of the talk of the "epic story" when they really meant "epic setting with very little story." Stuff like that. Things we thought would be in the game, but weren't, things we thought were reasonable to expect from a studio with the reputation Bungie had that we didn't get. Heck, even the VoG wasn't available when the game launched.

it's like buying a car and the guy says it has "air." You think he means air conditioning, but he tells you later he meant the windows roll down. You still got a car, and the guy didn't outright lie, but what you thought you were buying and what you got are not the same thing. It's misleading.

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You're not wrong

by Kermit @, Raleigh, NC, Wednesday, June 24, 2015, 21:27 (3700 days ago) @ Kahzgul

Destiny is definitely the best it's ever been right now. It will probably get better. Eventually it may become the game that was advertised to us a full year ago. The ad guys did a terrific job writing checks that the game could not deliver on at launch. I truly hope someone who matters, somewhere that they're in a position to do something about it, learned from that.


I still want to know what was in an advertisement for the game that wasn't delivered on-- not a presentation or video on where they came from or what they considered or what they hoped to include, an advertisement of what the game would include. If they really put false information in an advertisement it would be grounds for a lawsuit, and if there were grounds for a lawsuit one probably would've been filed a long time ago.


Well, it's not like "we promise you 20 raids" or anything like that. I'm talking about things like the "Out here in the wild, this *is* how we talk" clip of in-game footage from the ads. And the interview where the designer said "Destiny is totally open world. If you see a mountain in the distance, you can go there." Saturn. All of the talk of the "epic story" when they really meant "epic setting with very little story." Stuff like that. Things we thought would be in the game, but weren't, things we thought were reasonable to expect from a studio with the reputation Bungie had that we didn't get. Heck, even the VoG wasn't available when the game launched.

it's like buying a car and the guy says it has "air." You think he means air conditioning, but he tells you later he meant the windows roll down. You still got a car, and the guy didn't outright lie, but what you thought you were buying and what you got are not the same thing. It's misleading.

You've been saying they misled forever, and the only item here that seems a tiny bit significant is the story complaint based on Bungie's past history, but that's not based on what they said about Destiny. Leading up to the game I always thought it weird the way DeeJ and others downplayed the campaign story. Their comments seemed a bit obligatory, and was never the leading bullet point in press interviews. I really like that stuff, so of course I was hopeful and assumed (and wanted to assume) that it would be a strong part of the game. I was disappointed, but in retrospect, the subdued way they discussed that aspect made sense.

They made an ambitious game (and they're still making it). At many points along the way they were very humble about what they are trying to do and whether we would like it. It's necessary to pitch a game--you can't be too humble, and yes, it's easy to get the wrong impression especially when that's the impression we want. I can abide expressions of disappointment post-release, but what I can't abide is the hyperbolic expression of every negative, the lack of perspective, and the treatment of every hint, screenshot, or clip a year before release as an iron-clad promise or a deliberate attempt to deceive.

Destiny wasn't the game I hoped for in several ways, but for the most part that's on me. Taking it beyond this thread, it seems now that everyone's feelings are sacrosanct, and if I'm disappointed, I WAS MISLED! If something is priced higher than I want to pay, IT'S UNFAIR! The internet is like a giant, spoiled 5-year-old, and if it can't get a puppy for Christmas this year, everyone must suffer their tantrums.

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You're not wrong

by Xenos @, Shores of Time, Thursday, June 25, 2015, 05:01 (3700 days ago) @ Kermit

The internet is like a giant, spoiled 5-year-old, and if it can't get a puppy for Christmas this year, everyone must suffer their tantrums.

Me feelings completely about ~70% of the complaints about Bingle.

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You're not wrong

by ProbablyLast, Thursday, June 25, 2015, 06:17 (3700 days ago) @ Xenos

Or anything, really. People love complaining about everything.

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You're not wrong

by LostSpartan, Thursday, June 25, 2015, 11:46 (3700 days ago) @ Kermit

The internet is like a giant, spoiled 5-year-old, and if it can't get a puppy for Christmas this year, everyone must suffer their tantrums.

Thank you Kermit for giving me a new way to describe the internet :) I love it haha.

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You're not wrong

by General Vagueness @, The Vault of Sass, Wednesday, June 24, 2015, 22:23 (3700 days ago) @ Kahzgul

Destiny is definitely the best it's ever been right now. It will probably get better. Eventually it may become the game that was advertised to us a full year ago. The ad guys did a terrific job writing checks that the game could not deliver on at launch. I truly hope someone who matters, somewhere that they're in a position to do something about it, learned from that.


I still want to know what was in an advertisement for the game that wasn't delivered on-- not a presentation or video on where they came from or what they considered or what they hoped to include, an advertisement of what the game would include. If they really put false information in an advertisement it would be grounds for a lawsuit, and if there were grounds for a lawsuit one probably would've been filed a long time ago.


Well, it's not like "we promise you 20 raids" or anything like that. I'm talking about things like the "Out here in the wild, this *is* how we talk" clip of in-game footage from the ads. And the interview where the designer said "Destiny is totally open world. If you see a mountain in the distance, you can go there."

That wasn't an interview, it was a presentation. Now, yes, that presentation should've been accurate, especially since it was repeated over the course of several days and broadcast during E3, but it wasn't advertisement. (An interview also wouldn't be advertisement.)

Saturn.

That was mentioned once in a vidoc, never anywhere else, including advertising.

All of the talk of the "epic story" when they really meant "epic setting with very little story."

You can't objectively say what is and isn't epic. It's like taking them to task for claiming it's "cool" when it doesn't meet your definition of cool. (Destiny's story doesn't meet my definition of "epic" either, for the record.) Anyway it's pretty clear to me they intended for the story to be epic by several meanings of the word, and it didn't work out. It does still span a large breadth of time and space in-universe, which is surely one part they were referring to.

Stuff like that. Things we thought would be in the game, but weren't, things we thought were reasonable to expect from a studio with the reputation Bungie had that we didn't get.

That's precisely why I asked the question I asked. People keeping mixing up their expectations with what Bungie actually said, and mixing up both of those thing with what was actually advertised, and then saying the advertising lied to them. An expectation not based on a direct, specific piece of evidence (if not several) is always suspect. You thinking Bungie's past games were good is not evidence of anything except their tastes and your tastes lining up to some degree and them not fumbling the execution too badly. The repeated semi-public presentation from before, on the other hand, is a pretty reasonable thing to base expectations on.
I focus on advertising here because it's supposed to be held to a higher standard than most communications. One of the few ways you can be taken to court for simply saying something in a country that gives you the right to free speech is to say something objectively false about something you're selling.

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You're not wrong

by Kahzgul, Thursday, June 25, 2015, 14:49 (3699 days ago) @ General Vagueness

Destiny is definitely the best it's ever been right now. It will probably get better. Eventually it may become the game that was advertised to us a full year ago. The ad guys did a terrific job writing checks that the game could not deliver on at launch. I truly hope someone who matters, somewhere that they're in a position to do something about it, learned from that.


I still want to know what was in an advertisement for the game that wasn't delivered on-- not a presentation or video on where they came from or what they considered or what they hoped to include, an advertisement of what the game would include. If they really put false information in an advertisement it would be grounds for a lawsuit, and if there were grounds for a lawsuit one probably would've been filed a long time ago.


Well, it's not like "we promise you 20 raids" or anything like that. I'm talking about things like the "Out here in the wild, this *is* how we talk" clip of in-game footage from the ads. And the interview where the designer said "Destiny is totally open world. If you see a mountain in the distance, you can go there."


That wasn't an interview, it was a presentation. Now, yes, that presentation should've been accurate, especially since it was repeated over the course of several days and broadcast during E3, but it wasn't advertisement. (An interview also wouldn't be advertisement.)

Saturn.


That was mentioned once in a vidoc, never anywhere else, including advertising.

All of the talk of the "epic story" when they really meant "epic setting with very little story."


You can't objectively say what is and isn't epic. It's like taking them to task for claiming it's "cool" when it doesn't meet your definition of cool. (Destiny's story doesn't meet my definition of "epic" either, for the record.) Anyway it's pretty clear to me they intended for the story to be epic by several meanings of the word, and it didn't work out. It does still span a large breadth of time and space in-universe, which is surely one part they were referring to.

Stuff like that. Things we thought would be in the game, but weren't, things we thought were reasonable to expect from a studio with the reputation Bungie had that we didn't get.


That's precisely why I asked the question I asked. People keeping mixing up their expectations with what Bungie actually said, and mixing up both of those thing with what was actually advertised, and then saying the advertising lied to them. An expectation not based on a direct, specific piece of evidence (if not several) is always suspect. You thinking Bungie's past games were good is not evidence of anything except their tastes and your tastes lining up to some degree and them not fumbling the execution too badly. The repeated semi-public presentation from before, on the other hand, is a pretty reasonable thing to base expectations on.
I focus on advertising here because it's supposed to be held to a higher standard than most communications. One of the few ways you can be taken to court for simply saying something in a country that gives you the right to free speech is to say something objectively false about something you're selling.

I appreciate where you're coming from, but I think you're putting too much onus on my expectations of Bungie based on my experience of their work and not enough on the fact that Bungie is also fully aware of their previous body of work and the expectations that body of work will set into the minds of consumers. Reputation is a real thing, and it's a thing that people pay millions of dollars for. Companies merge all the time, and they keep the name of the company with the best reputation. To argue that Bungie's reputation for great games and kept promises and not misleading consumers is not material to the case of feeling misled by the advertising for Destiny is simply wrong. It is completely material. I based my evaluations of the advertising, demos, official vidocs, etc. on my knowledge and understanding of the reputation of the company involved. That totality was misleading.

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You're not wrong

by General Vagueness @, The Vault of Sass, Thursday, June 25, 2015, 17:31 (3699 days ago) @ Kahzgul
edited by General Vagueness, Thursday, June 25, 2015, 17:36

I appreciate where you're coming from, but I think you're putting too much onus on my expectations of Bungie based on my experience of their work and not enough on the fact that Bungie is also fully aware of their previous body of work and the expectations that body of work will set into the minds of consumers. Reputation is a real thing, and it's a thing that people pay millions of dollars for. Companies merge all the time, and they keep the name of the company with the best reputation. To argue that Bungie's reputation for great games and kept promises and not misleading consumers is not material to the case of feeling misled by the advertising for Destiny is simply wrong. It is completely material. I based my evaluations of the advertising, demos, official vidocs, etc. on my knowledge and understanding of the reputation of the company involved. That totality was misleading.

Bungie's reputation is relevant, but it's not quantifiable or objective. There is the element of the majority reputation, what the gaming public thinks of them, but that's only marginally relevant to a given game or a given player. There are people that didn't like Bungie's previous games but like Destiny. As for a reputation of not misleading people, that goes back to the actual question of how you were mislead. I hold that you should not take anything as a fact unless it's put in an advertisement or maybe prefaced with the words "we promise", and even then you should take it with a grain of salt because things change, plans fail, and people exaggerate. Other than the "you can go anywhere you can see" comment* (and maybe Mercury), I think you believed what you wanted to believe based on either minimal evidence or none at all. I get that Bungie never let you down before and it hurts now that it's finally happened, but to think it could never happen is totally naïve.

* I still don't get how that was supposed to work, every side of every world map ends in cliffs going up, adjoining very tall buildings, holes so deep you can't see the bottom, or water with no islands in it? Even then someone would say "I can see the water over there" or "I can see that higher/lower part of the cliffs/where the cliffs end" and complain they couldn't get to it.

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You're not wrong

by Kahzgul, Thursday, June 25, 2015, 21:57 (3699 days ago) @ General Vagueness

I appreciate where you're coming from, but I think you're putting too much onus on my expectations of Bungie based on my experience of their work and not enough on the fact that Bungie is also fully aware of their previous body of work and the expectations that body of work will set into the minds of consumers. Reputation is a real thing, and it's a thing that people pay millions of dollars for. Companies merge all the time, and they keep the name of the company with the best reputation. To argue that Bungie's reputation for great games and kept promises and not misleading consumers is not material to the case of feeling misled by the advertising for Destiny is simply wrong. It is completely material. I based my evaluations of the advertising, demos, official vidocs, etc. on my knowledge and understanding of the reputation of the company involved. That totality was misleading.


Bungie's reputation is relevant, but it's not quantifiable or objective. There is the element of the majority reputation, what the gaming public thinks of them, but that's only marginally relevant to a given game or a given player. There are people that didn't like Bungie's previous games but like Destiny. As for a reputation of not misleading people, that goes back to the actual question of how you were mislead. I hold that you should not take anything as a fact unless it's put in an advertisement or maybe prefaced with the words "we promise", and even then you should take it with a grain of salt because things change, plans fail, and people exaggerate. Other than the "you can go anywhere you can see" comment* (and maybe Mercury), I think you believed what you wanted to believe based on either minimal evidence or none at all. I get that Bungie never let you down before and it hurts now that it's finally happened, but to think it could never happen is totally naïve.

* I still don't get how that was supposed to work, every side of every world map ends in cliffs going up, adjoining very tall buildings, holes so deep you can't see the bottom, or water with no islands in it? Even then someone would say "I can see the water over there" or "I can see that higher/lower part of the cliffs/where the cliffs end" and complain they couldn't get to it.

This is the only example I can remember of a game advert showing obvious in-game footage that never actually was part of the game. I've seen adverts with pre-renders and the like, but those were always obvious and usually had a disclaimer such as "*not actual game footage" at the bottom of the screen.

As for the "you can go there" I took it to mean that they actually built massive worlds to explore in the vein of World of Warcraft.

--

If you want to get into the nitty gritty of the advertising, I have not "become legend" either in the meta scope of the game or in the plot element of the game, either. The amazing legendary act I performed was, per the Speaker, worth only a single mote of light. No one in the tower recognizes me as "that Legend" but rather I'm just another Guardian. And how many times has Deej said that our gear would tell our tale? What's the tale of your Gjallerhorn? I bet it's along the lines of "I killed Phogoth 500 times and then I finally got this" or maybe, like mine, "My friend had a saved checkpoint at the harpy chest in VoG, so I joined him and opened the chest on all of my characters. Did that for weeks before I got it." Those are stories, so Deej wasn't lying when he said my gear would have a story, but they're terribly boring stories.

Okay, so what about the E3 presentation that started with "today we're going to explore The Wall outside Old Russia and see if we can't make it to the other side." That sets up that you had some kind of choice about where to go and that it wasn't part of a wholly linear story. Technically you can replay the first mission, but the presentation of it at E3 was that this was standard gameplay - there's areas you haven't explored that you can choose to explore. Presumably lots of them. Wow, see the spaceship fall over when that alien ship warped in?! Oh man, look how much cool stuff is in Destiny. Except there's almost no big set piece action like that ever again. The satellite dish opens up in one later mission and.... yeah, that's it. For the whole game. See what I mean about it's not an out and out lie but the implication that this is representative of what the experience of playing the game will be like is throughout the presentation?

Sure, in my mind I built these expectations, but every single thing they showed me prior to launch was consistent with those expectations. They never took any steps to temper those expectations, nor did they ever show us any part of the game that went counter to their main advertising goals of selling this massive, epic, incredible space adventure where you "Become Legend."

I mean... do you feel like your character has become legend? I don't. I feel like my actions have had zero impact on the game world and that I'm just one of hundreds of Guardians who are all basically the same.

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You're not wrong

by General Vagueness @, The Vault of Sass, Friday, June 26, 2015, 18:54 (3698 days ago) @ Kahzgul
edited by General Vagueness, Friday, June 26, 2015, 19:07

This is the only example I can remember of a game advert showing obvious in-game footage that never actually was part of the game. I've seen adverts with pre-renders and the like, but those were always obvious and usually had a disclaimer such as "*not actual game footage" at the bottom of the screen.

Well you must have a short memory because it happened with Bungie's previous game, Halo: Reach. There was a trailer where Halsey was going over the Spartan-IIIs and it featured scenes for each one that didn't end up in the game. For that matter, I'm pretty sure every Halo game was shown off with things that ended up not making it into the final game. That doesn't make it a good thing to do, but it happens.

As for the "you can go there" I took it to mean that they actually built massive worlds to explore in the vein of World of Warcraft.

Why? They kept saying it wasn't an MMO. Obviously they didn't and wouldn't say "it's not an MMO because it's too small", but it's not a big leap to think "oh they're saying it's not an MMO, I shouldn't be expecting things that I expect from MMOs, like a fuck-ton of space to walk around in".

If you want to get into the nitty gritty of the advertising, I have not "become legend" either in the meta scope of the game or in the plot element of the game, either. The amazing legendary act I performed was, per the Speaker, worth only a single mote of light. No one in the tower recognizes me as "that Legend" but rather I'm just another Guardian. And how many times has Deej said that our gear would tell our tale? What's the tale of your Gjallerhorn? I bet it's along the lines of "I killed Phogoth 500 times and then I finally got this" or maybe, like mine, "My friend had a saved checkpoint at the harpy chest in VoG, so I joined him and opened the chest on all of my characters. Did that for weeks before I got it." Those are stories, so Deej wasn't lying when he said my gear would have a story, but they're terribly boring stories.

I sympathize and mostly agree with you there. The "make your story through your possessions" element is there but it's sparse and you have to work to make it not be so sparse. I have a story behind my copy of The Last Word, but a lot of people just had some coins lying around and bought it or got it as a drop for doing some unremarkable thing.

Okay, so what about the E3 presentation that started with "today we're going to explore The Wall outside Old Russia and see if we can't make it to the other side." That sets up that you had some kind of choice about where to go and that it wasn't part of a wholly linear story.

I'm not sure where you're getting that expectation from in that presentation or those words. Where did they say or show anything about a branching story or a choice of what to do?

Technically you can replay the first mission, but the presentation of it at E3 was that this was standard gameplay - there's areas you haven't explored that you can choose to explore. Presumably lots of them.

I think I'm not picking up on what you mean, because that's true until you've explored everything, just like every game I know of.

Wow, see the spaceship fall over when that alien ship warped in?! Oh man, look how much cool stuff is in Destiny. Except there's almost no big set piece action like that ever again. The satellite dish opens up in one later mission and.... yeah, that's it. For the whole game.

I don't understand why people are actually concerned about these things. Set pieces are not interactive and don't do anything for the story once you've seen them for the first time. They're nice to look at, but so is any work of art.

See what I mean about it's not an out and out lie but the implication that this is representative of what the experience of playing the game will be like is throughout the presentation?

That's my problem though, people keep claiming they did lie. I don't have much of a problem with people being displeased or complaining, but I take issue with anyone that accuses a person or group of something they didn't do.

Sure, in my mind I built these expectations, but every single thing they showed me prior to launch was consistent with those expectations. They never took any steps to temper those expectations, nor did they ever show us any part of the game that went counter to their main advertising goals of selling this massive, epic, incredible space adventure where you "Become Legend."

I'm not sure what you'd prefer for them to have said, "This is big, but don't get your hopes up, it's not actually that big"? There's no easy way to say how big a game world is. You can look at the playable area through in-engine numbers and you can convert that to something equivalent in real measurements, but that doesn't tell you how big it feels or how much of that area is interesting, because those things are subjective.

I mean... do you feel like your character has become legend? I don't.

That's a tagline, it means roughly nothing.

I feel like my actions have had zero impact on the game world and that I'm just one of hundreds of Guardians who are all basically the same.

That, finally, is a good point. All I can say is that I never expected it to be any other way, even though they implied (usually not even that strongly) that you could have individual impact or renown, because that's how games with shared worlds tend to be.

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I got my $80 worth from Destiny, and I'm sad about it

by General Vagueness @, The Vault of Sass, Wednesday, June 24, 2015, 18:36 (3700 days ago) @ Kahzgul

All that work makes me feel like I should be getting some sort of compensation for it, and the RNG based loot system makes me feel like, nope, I'm not getting squat. It feels like wasted time, wasted effort, and why should I bother.

It's a game, you're supposed to waste time with it.
I'm serious. Do you know how much time I've spent running back and forth killing stuff in old Russia? I don't know; many hours. What do I have to show for it? I have some stuff and upgrades to it that I mostly don't use or don't even have any more. Most importantly, do I care? No, I don't care-- but then I had fun doing that. If you're not having fun, you should work on your self-control-- or, don't, since you're hopefully gaming in your free time so it doesn't matter anyway.

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What would you have if you spent 100 hours in Halo?

by Funkmon @, Wednesday, June 24, 2015, 18:49 (3700 days ago) @ Kahzgul

Nothing. The same crap you had when you started. No fun perks, no different ways to take an encounter. You get what Bingle wanted you to have during that map. It's fun to replay. Same for Destiny. It's fun to replay. I have every unique gun except one Elder cipher one I am working on right now. I still play with my friends for no rewards.

Also, Bungie isn't immune to doing stuff people don't like. Remember, they allowed themselves to get bought by Microsoft. MICROSOFT. MICROSOFT! THE ARCH ENEMY OF MAC NERDS EVERYWHERE.

A huge number of fans left before Halo. A huge number left after Halo 2. Some left after Halo 3, like me, just renting the games or playing with friends. Some left with Reach. Some got out at Destiny. Now you'll be out AFTER Destiny.

Sometimes a game just isn't for you, and Destiny's not for you. Come back if you like the next one. Don't feel bad. :P. If you aren't having fun, you should try other games and come back to Destiny later.

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You misunderstand

by Kahzgul, Wednesday, June 24, 2015, 19:32 (3700 days ago) @ Funkmon

I'm not asking for 100 hours of awesome from any game. I'm just depressed that of those 100 hours, probably 60 of them were chore, and not at all fun. I'd much much MUCH rather have had a Halo with 20 hours of pure enjoyment than a Destiny with 40 hours of enjoyment mixed into 60 hours of slog.

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You misunderstand

by narcogen ⌂ @, Andover, Massachusetts, Wednesday, June 24, 2015, 22:48 (3700 days ago) @ Kahzgul

I'm not asking for 100 hours of awesome from any game. I'm just depressed that of those 100 hours, probably 60 of them were chore, and not at all fun. I'd much much MUCH rather have had a Halo with 20 hours of pure enjoyment than a Destiny with 40 hours of enjoyment mixed into 60 hours of slog.

I think what Funk is saying is that it's not Bungie's fault that you continued to play even after you realized you weren't having fun.

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You misunderstand

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, June 24, 2015, 23:31 (3700 days ago) @ narcogen

I'm not asking for 100 hours of awesome from any game. I'm just depressed that of those 100 hours, probably 60 of them were chore, and not at all fun. I'd much much MUCH rather have had a Halo with 20 hours of pure enjoyment than a Destiny with 40 hours of enjoyment mixed into 60 hours of slog.


I think what Funk is saying is that it's not Bungie's fault that you continued to play even after you realized you weren't having fun.

Just today I did a bunch of bounties I didn't want to do, so I could level up The Lord of Wolves. The gun is fantastic and a lot of fun. So I had to be bored now to have fun later. I'd have just rather had the fun. That's Bungie's fault for making you level up guns. It's not as simple as saying "don't play" when the end result really is fun.

You misunderstand

by Claude Errera @, Wednesday, June 24, 2015, 23:34 (3700 days ago) @ Cody Miller

I'm not asking for 100 hours of awesome from any game. I'm just depressed that of those 100 hours, probably 60 of them were chore, and not at all fun. I'd much much MUCH rather have had a Halo with 20 hours of pure enjoyment than a Destiny with 40 hours of enjoyment mixed into 60 hours of slog.


I think what Funk is saying is that it's not Bungie's fault that you continued to play even after you realized you weren't having fun.


Just today I did a bunch of bounties I didn't want to do, so I could level up The Lord of Wolves. The gun is fantastic and a lot of fun. So I had to be bored now to have fun later. I'd have just rather had the fun. That's Bungie's fault for making you level up guns. It's not as simple as saying "don't play" when the end result really is fun.

Guns are pretty fun to play with WHILE YOU'RE LEVELING THEM - I enjoy seeing how strong they are when they're new, and how much better they get over time. You aren't FORCED to do bounties that you don't enjoy to level them - unless you're too impatient to play with a partially-leveled gun for a little while. :)

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You misunderstand

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, June 24, 2015, 23:39 (3700 days ago) @ Claude Errera

I'm not asking for 100 hours of awesome from any game. I'm just depressed that of those 100 hours, probably 60 of them were chore, and not at all fun. I'd much much MUCH rather have had a Halo with 20 hours of pure enjoyment than a Destiny with 40 hours of enjoyment mixed into 60 hours of slog.


I think what Funk is saying is that it's not Bungie's fault that you continued to play even after you realized you weren't having fun.


Just today I did a bunch of bounties I didn't want to do, so I could level up The Lord of Wolves. The gun is fantastic and a lot of fun. So I had to be bored now to have fun later. I'd have just rather had the fun. That's Bungie's fault for making you level up guns. It's not as simple as saying "don't play" when the end result really is fun.


Guns are pretty fun to play with WHILE YOU'RE LEVELING THEM - I enjoy seeing how strong they are when they're new, and how much better they get over time. You aren't FORCED to do bounties that you don't enjoy to level them - unless you're too impatient to play with a partially-leveled gun for a little while. :)

There's no point in using an exotic without the exotic perk that makes it special. I have zero interest in using the worst version of a given gun that doesn't have that unique potentially game altering perk.

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You misunderstand

by unoudid @, Somewhere over the rainbow, Wednesday, June 24, 2015, 23:42 (3700 days ago) @ Cody Miller

I'm not asking for 100 hours of awesome from any game. I'm just depressed that of those 100 hours, probably 60 of them were chore, and not at all fun. I'd much much MUCH rather have had a Halo with 20 hours of pure enjoyment than a Destiny with 40 hours of enjoyment mixed into 60 hours of slog.


I think what Funk is saying is that it's not Bungie's fault that you continued to play even after you realized you weren't having fun.


Just today I did a bunch of bounties I didn't want to do, so I could level up The Lord of Wolves. The gun is fantastic and a lot of fun. So I had to be bored now to have fun later. I'd have just rather had the fun. That's Bungie's fault for making you level up guns. It's not as simple as saying "don't play" when the end result really is fun.


Guns are pretty fun to play with WHILE YOU'RE LEVELING THEM - I enjoy seeing how strong they are when they're new, and how much better they get over time. You aren't FORCED to do bounties that you don't enjoy to level them - unless you're too impatient to play with a partially-leveled gun for a little while. :)


There's no point in using an exotic without the exotic perk that makes it special. I have zero interest in using the worst version of a given gun.

With exotics and raid weapons I can agree. With the new legendary weapons I actually like trying out the base weapon before dumping glimmer, motes and weapon parts into trying for the perfect roll. In Vanilla and TDB I would agree with you. But with the new system I'm actually enjoying the leveling of a weapon when you can essentially pick your perks.

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You misunderstand

by Kahzgul, Thursday, June 25, 2015, 14:38 (3699 days ago) @ unoudid

I'm not asking for 100 hours of awesome from any game. I'm just depressed that of those 100 hours, probably 60 of them were chore, and not at all fun. I'd much much MUCH rather have had a Halo with 20 hours of pure enjoyment than a Destiny with 40 hours of enjoyment mixed into 60 hours of slog.


I think what Funk is saying is that it's not Bungie's fault that you continued to play even after you realized you weren't having fun.


Just today I did a bunch of bounties I didn't want to do, so I could level up The Lord of Wolves. The gun is fantastic and a lot of fun. So I had to be bored now to have fun later. I'd have just rather had the fun. That's Bungie's fault for making you level up guns. It's not as simple as saying "don't play" when the end result really is fun.


Guns are pretty fun to play with WHILE YOU'RE LEVELING THEM - I enjoy seeing how strong they are when they're new, and how much better they get over time. You aren't FORCED to do bounties that you don't enjoy to level them - unless you're too impatient to play with a partially-leveled gun for a little while. :)


There's no point in using an exotic without the exotic perk that makes it special. I have zero interest in using the worst version of a given gun.


With exotics and raid weapons I can agree. With the new legendary weapons I actually like trying out the base weapon before dumping glimmer, motes and weapon parts into trying for the perfect roll. In Vanilla and TDB I would agree with you. But with the new system I'm actually enjoying the leveling of a weapon when you can essentially pick your perks.

I'm with this. The new "guns start at full attack power so they aren't totally useless" model is very nice. I don't mind leveling those up at all. But the old model (and current exotics model) stinks and is not fun.

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Or you could play how you want and upgrade it over time.

by Funkmon @, Thursday, June 25, 2015, 00:05 (3700 days ago) @ Cody Miller

Nobody forced you to do nothing. You chose to do those bounties.

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I can't.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, June 25, 2015, 01:13 (3700 days ago) @ Funkmon

If it was up to me, I would do nothing but play the raids, because everything else in the game just seems so incredibly lacklustre by comparison. The raids are the singular thing in this game that feel (to me) like they have some of that old Bungie spark.

Unfortunately, you gain exactly 0 exp while participating in and upon completion of raids, by design, preventing you from levelling up your gear while doing so.

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It will be difficult for you, yes. But it IS up to you.

by Funkmon @, Thursday, June 25, 2015, 01:15 (3700 days ago) @ CyberKN

You could easily only do the raids at this point.

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Or you could play how you want and upgrade it over time.

by Kahzgul, Thursday, June 25, 2015, 14:50 (3699 days ago) @ Funkmon

Nobody forced you to do nothing. You chose to do those bounties.

This is why I'm sad. The bounties aren't forcing you to do anything, but they are encouraging you to. They are nudging and poking you in certain directions.

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I can agree but with a different spin

by unoudid @, Somewhere over the rainbow, Wednesday, June 24, 2015, 18:54 (3700 days ago) @ Kahzgul

In general, there have been a ton of let downs and disappointments in the game when it comes to how things are handled. The time gates are beyond annoying and the RNG system makes me want to pull my hair out at times. At times, Destiny has felt like a second job.

But the way I look at it is that this is still a video game. It's meant for you to waste your time playing it. It's a form of entertainment and does a great job of providing said entertainment. When I get on Destiny I almost always do so because I want to hop on, waste some time, and have fun with friends. That's doesn't mean I get disappointed in the game from time to time. but I look at it as a way to relax and have fun.

Let's not equivocate

by scarab @, Wednesday, June 24, 2015, 19:31 (3700 days ago) @ unoudid

It's meant for you to waste your time playing it.

In the sense that you aren't curing cancer but are passing the time pleasurably. Gave you happy face.

The other guys are using the term in the sense that you realize that you have sunk the time into a bad enterprise. Gave you sad face.

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Unrealistic Expectations?

by unoudid @, Somewhere over the rainbow, Wednesday, June 24, 2015, 19:44 (3700 days ago) @ scarab

It's meant for you to waste your time playing it.


In the sense that you aren't curing cancer but are passing the time pleasurably. Gave you happy face.

The other guys are using the term in the sense that you realize that you have sunk the time into a bad enterprise. Gave you sad face.

I guess I just look at this differently. I know it's entertainment and not expecting anything life changing to come from it. It's all a waste of time in general. no matter if it's a good time, bad time, frustrating, etc.... I always know that it's a waste of time. That just sets my expectations and allows me to not take gaming too seriously. If I don't like a game I'll just move on.

You must have completely missed what they meant

by scarab @, Wednesday, June 24, 2015, 19:54 (3700 days ago) @ unoudid
edited by scarab, Wednesday, June 24, 2015, 20:00

when they said the time was wasted.

The two meanings of the phrase "wasting time" are independent of the existence of the game called Destiny and are, therefore, independent of your expectations for that game.

You can waste time with your friends at the mall and you can waste time trying to keep a failing business from going under.

One is fun and one is not.

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Exactly. Thanks scarab :)

by Kahzgul, Wednesday, June 24, 2015, 20:13 (3700 days ago) @ scarab

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You must have completely missed what they meant

by unoudid @, Somewhere over the rainbow, Wednesday, June 24, 2015, 21:12 (3700 days ago) @ scarab

The two meanings of the phrase "wasting time" are independent of the existence of the game called Destiny and are, therefore, independent of your expectations for that game.

Completely understood

You can waste time with your friends at the mall and you can waste time trying to keep a failing business from going under.

Again, completely understood.

One is fun and one is not.

******************************

Let me go back and try to show my perspective on this.

This is basically the confusing fact of Destiny for me. I definitely got enough playtime out of the game to justify an $80 purchase. Hours and hours and hours and hours of playtime. WAY more playtime than I expected, to be honest.

BUT, not all of that playtime was actually fun. A huge amount of it was repetitive, uninspired, and sometimes downright felt like work instead of play. It still does. The progression systems and ranking systems and unbalancing of top tier pvp systems mean that I have to do lots of work in order get my gear in order for the small amount of play that I want to eventually participate in.

I wholeheartedly agree that Destiny can be repetitive, uninspired, and feels like work at times.

All that work makes me feel like I should be getting some sort of compensation for it, and the RNG based loot system makes me feel like, nope, I'm not getting squat. It feels like wasted time, wasted effort, and why should I bother.

I hate the RNG system just as much as everyone else. You get stuff, just not what you want. I do wish there was a clear cut path to acquire the various items in the game.

So I'm left with this confused feeling about the game. I like moving around the game. I like the setting of the game. I like most of the people who make the game (and don't really know much about the other people involved). But when I paid $80 for a game, what I got was really 1/4 game and 3/4 chore. I didn't buy a chore, I didn't want a chore, and I'm mad that the chore feels like the only portal back to game land.

This is you letting it become a chore. I mean this in the nicest possible way. I've been there at times and when it happens I just take sometime off if I let it get to the point where I am no longer having fun.

I never found the HM Crota raid to be enjoyable due to all of the glitches and artificial difficulty. So I simply chose not to do it most of the time. It was simply not fun. Once I had all of the gear I wanted I simply stopped doing that raid.

The daily bounties can feel like a chore list because they are the best way to level up that newly acquired gear and such. You don't have to do those items, they just speed things up.

In fact, the whole experience of Destiny is an exercise in disappointment. Marketing showed me all kinds of stuff that simply isn't in the actual game at all. Gating the fun of using a new gun through the time sink of leveling it up. Gating the fun of top tier PvP through the necessity of being level 34, which means playing PvE activities. Gating upgrading your gear through RNG based loot systems that rarely give you what you need and or want and turn into seemingly endless time sinks.

The gating of weapons and gear does suck. Personally I am so gun part poor right now that I have many weapons I either can't upgrade or can't reroll because I don't have the parts.

The whole top tier PvP thing doesn't require you to be at max level even though it helps. you can easily play as a 33 and probably a 32 if you are talented.

Even the fun stuff, like the raids, are designed so that you have to run them so many times if you want the loot that they become un-fun. It's like the game is designed to suck all of the fun out of itself.

Again, agreed that the RNG system sucks a lot of joy from the game.

But, of course, if you've burned out on the game then you've played easily a hundred hours of it, which means you got your money's worth, right?

Personally, I'd rather have an incredibly satisfying 8 hour game than a deeply disappointing 100+ hour game. I don't want my fun time to be dependent on hours of not fun time, and I like thinking back to the shorter but wholly satisfying games I've played with joy than the way I think about my time spent in Destiny with regret. /sadface.

If you are looking at your time in Destiny as being regretful then maybe you just shouldn't play? I've put a crap ton of time into the game and for the most part I really enjoy it still, even with all of its flaws. The main reason I have played so long is because I look at it as a form of social entertainment. I get on and make progress doing lots of repetitive stuff while still having a blast playing with friends. If I was playing solo then I probably would have stopped well over 1000 hours ago. Despite all of the shortcomings and endless grind, I still look forward to playing this game with my friends. There have been some great games I've played that I can finish in 8-10 hours but all in all I have a much higher level of enjoyment from Destiny.

Sure, Destiny isn't what I was expecting it to be and it may never be that way. But I am hopeful.

Next time you are on your chore list of killing a 100 enemies with headshots, why not just change things up a bit and run dual shotguns, or shotgun + sidearm, or any other weird combo that's different from normal. doing stupid stuff like that keeps the chores feeling fresh and fun.

I got my $80 worth from Destiny, and I'm sad about it

by Claude Errera @, Wednesday, June 24, 2015, 19:03 (3700 days ago) @ Kahzgul

I played for a couple of hours last night with a couple of friends, and it was a lot of fun. Really - a LOT of fun. There were times we were laughing so hard we couldn't speak properly.

We weren't doing anything we hadn't done a hundred times before - but it's not really about the repetition. The fun comes from solid game mechanics, occasional spectacular moments, and stupid mistakes. Same thing that generated so many hours of fun in Halo, for me. And Marathon before it.

With the exception of Trials of Osiris, and Cauldron, I guess, there isn't really anything in Destiny I don't enjoy doing. When we get on in the evening, we often have the "what do you want to do tonight?" conversation - but unlike picking a restaurant for dinner, the first thing anyone suggests is almost always just fine with everyone else.

I've spent considerably more than $80 (I couldn't even add it up right now, but I'd need to include at least 2 copies, maybe 3, plus a bunch of shirts, plus plane flights to LA... geez), I got my money's worth, and I'm not even remotely sad about it.

I guess I'd echo Funkmon's advice - step away for a while. Come back when you feel like trying again - but if you're not enjoying it, don't play it.

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I got my $80 worth from Destiny, and I'm sad about it

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, June 24, 2015, 20:02 (3700 days ago) @ Claude Errera

Consider though that you are laughing so hard and having a great time mostly because of your friends. What if when you asked each other what you wanted to do today, the resulting suggestions were stuff you hadn't done before? You'd have even more fun.

I love playing with the ps4 crew, but I'd have even more fun if the activities were more fresh.

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Maybe

by Beorn @, <End of Failed Timeline>, Wednesday, June 24, 2015, 20:06 (3700 days ago) @ Cody Miller

Consider though that you are laughing so hard and having a great time mostly because of your friends. What if when you asked each other what you wanted to do today, the resulting suggestions were stuff you hadn't done before? You'd have even more fun.

Maybe. The first time through Vault/Crota/Skolas (and several terrible-burn Nightfalls), I was pretty focused on completing the objective. We weren't playing for laughs, we were playing to finish!

The laughs and messing around only started to happen once that content became familiar and comfortable.

Yep. (I think. ;) )

by Claude Errera @, Wednesday, June 24, 2015, 20:11 (3700 days ago) @ Beorn

- No text -

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Maybe

by Kahzgul, Wednesday, June 24, 2015, 20:15 (3700 days ago) @ Beorn

I have been having those same laughs and more fun playing Warframe in a chat party with my friends who are playing Destiny. We now make "rubedo" jokes while playing Destiny, which is pretty hilarious. If you don't know what I mean by rubedo, all I can do is link you to this.

I suppose it depends

by Earendil, Wednesday, June 24, 2015, 21:36 (3700 days ago) @ Cody Miller

I play a few games that aren't video games. Some are athletic sports, some are card games, others are bored games. For the most part, the rules, fields, setup, and equipment are always the same. I enjoy playing these sorts of games with friends. Sometimes we learn a new card game, but it's not required to have fun with friends.

That said, I get bored with solitaire real fast. I would assume there are different requirements for "newness" when playing by yourself vs with others. Also, we sometimes walk away from a particular card game to give it a break, and one day someone wants to play so we all jump back in.

I don't know why video games can't be the same way, but I'll admit that I have a hard time treating them the same.

thoughts

by electricpirate @, Wednesday, June 24, 2015, 19:19 (3700 days ago) @ Kahzgul

It's weird, I think there's a ton of fun in destiny, but I think bungie slopes you towards a lot of unfun stuff (to me). You have to kind of actively ignore the incentive structure to get the best experience.

For example, I recently hit level 24, which is when the game marks it's incredibly awkward transtion from linear FPS to MMO end game grind (Seriously Bungie a pop up explains the light level system? really?) At that point the game kind of leaves you adrift. The only guaranteed way to advance is through gaining marks and rep, and the fastest way to get rep is through bounties/patrol missions.

Bounties and patrol missions are probably the most boring part of the game.

That's one example, in other ways the game tends to nudge you towards things that you personally don't like doing. For example, you need crucible marks to get most vendor gear. So if I want that Dead Orbit Lua S2, better get to crucibling.

It feels like Bungie wasn't totally cognizant of the different communities who would play destiny, and what they would want, so they designed a game where everyone kind of has to do a bit of everything, so you inevitably get into the stuff you just don't want to do.
=

thoughts

by scarab @, Wednesday, June 24, 2015, 19:26 (3700 days ago) @ electricpirate

You have to kind of actively ignore the incentive structure to get the best experience.

Seriously Bungie - fucking carve that into your hearts.

It feels like Bungie wasn't totally cognizant of the different communities who would play destiny, and what they would want, so they designed a game where everyone kind of has to do a bit of everything, so you inevitably get into the stuff you just don't want to do.
=

They wanted to turn us into omnivores and for many of us it hasn't been fun.

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I totally agree. The incentive structure works against fun.

by Kahzgul, Wednesday, June 24, 2015, 19:40 (3700 days ago) @ electricpirate

I think you've really captured what bugs me about the game. I want to compete in ToO and I have fun doing so, but I know that my gear isn't as good as it could be, so I try to figure out what I need and.. oh crap, to get the reward of better gear I need to do the grind of loads of bounties and a bunch of hoping item X will drop from a Nightfall and maybe running endless strikes to get weapon parts and I've gotta do PoE at level 34+ difficulty for the Etheric Light and... burn out. So much stuff I don't want to do (or might want to do under different circumstances but don't feel like doing at the time) stands in the way of improving my gear for the thing that I do want to do.

A thought just occurred to me... new thread inc.

Grind vs. Content

by Fuertisimo, Thursday, June 25, 2015, 00:52 (3700 days ago) @ Kahzgul

This is the difference between content and grind. There are plenty of major AAA releases that give you dozens of hours of content, whether its GTA5, Skyrim, Dark Souls, Just Cause, Witcher 3, Etc. You get, at the very least a variety of content than can occupy you for a ton of time (and it comes with the base game, not after 80 dollars worth of DLC).

Destiny's base package offered about 15 hours worth of content, and the rest of was endlessly grinding experience bars (grind your levels, grind your guns, grind your abilities, grind the grind).

I pointed this out, among other things, when the game was released and people jumped down my throat.

Fortunately for myself, I never decided to get on the hamster wheel, but it is amusing to see every so often a post showing up here talking about how burnt out people are on this game.

Grind vs. Content

by Claude Errera @, Thursday, June 25, 2015, 04:12 (3700 days ago) @ Fuertisimo

This is the difference between content and grind. There are plenty of major AAA releases that give you dozens of hours of content, whether its GTA5, Skyrim, Dark Souls, Just Cause, Witcher 3, Etc. You get, at the very least a variety of content than can occupy you for a ton of time (and it comes with the base game, not after 80 dollars worth of DLC).

Destiny's base package offered about 15 hours worth of content, and the rest of was endlessly grinding experience bars (grind your levels, grind your guns, grind your abilities, grind the grind).

I pointed this out, among other things, when the game was released and people jumped down my throat.

Fortunately for myself, I never decided to get on the hamster wheel, but it is amusing to see every so often a post showing up here talking about how burnt out people are on this game.

So... you don't play Destiny any more?

Grind vs. Content

by Fuertisimo, Thursday, June 25, 2015, 08:02 (3700 days ago) @ Claude Errera

Nope. This was my first Bungie game that I've disliked, but I still hold out hope that I'll like the next Destiny.

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You are completely right.

by Kahzgul, Thursday, June 25, 2015, 14:42 (3699 days ago) @ Fuertisimo

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