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I never compared it Destiny or used the term open world (Off-Topic)

by Leviathan ⌂, Hotel Zanzibar, Tuesday, June 16, 2015, 04:12 (3455 days ago) @ electricpirate

Agree 100% with all this.

It sort of relates to getting killed in Bungie's Halos: it rarely ever bothered me! I can play Tsavo, The Storm, The Ark, and The Covenant over and over. More importantly, I can be killed by the last enemy in the area and be totally energized to replay the sequence again immediately. That's all due to the freedom in how I could tackle the situation (besides the pure fun of each of the choices). "Should I take the Warthog or the Gauss? Or the Scorpion? Or the Hornet? Go in on foot with comrades or go in quick and alone to keep my soldiers alive?" Getting killed meant I got to do something completely different and watch how that unfolds.

I'm not against quick-time-events in some games, but I don't think they gel with Halo's core gameplay design.


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