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Bungie DID NOT drop the ball... (Destiny)

by Speedracer513 @, Dallas, Texas, Wednesday, May 27, 2015, 18:58 (3702 days ago) @ CruelLEGACEY
edited by Speedracer513, Wednesday, May 27, 2015, 19:05

. . .


I'm only comparing them in terms of the amount of time they take and the frequency we need to replay them in order to progress. I'm saying PoE doesn't have the replay value that the raids have, but Bungie has designed the HoW content in a way that forces us to replay it A LOT to earn the most important new currency in the game.

This is probably the right time to point out that this particular opinion of yours is heavily weighted by the "Top-10%-er status" you hold as a Destiny player. To many players -- probably even most players -- Prison of Elders already has more replay value than the raids. Even to a fellow "Top-10%-er" like myself, I think PoE has at least as much replay value as the raids. My mind is completely boggled when I hear these arguments that the raids - that don't have a single bit of randomness to the mechanics or even enemy spawn points - have more "replayability" than an activity that is literally based on varied objectives and enemy encounters from round to round.

To say that you personally don't enjoy Prison of Elders and lay out your reasoning, is completely fine and I would never argue with your personal dislike of the mode. But to say it has less replayability and that we are being forced to run PoE with more frequency to progress (than we were with the raids) - seems quite ludicrous.

Are we really so quick to forget that during season one, it took most of us several weeks to hit level 30, and many people never even got there because they couldn't run the raid 3x per week like we did? Meanwhile, even if we say that PoE is the only way to get Etheric Light, pretty much anybody should be able to hit level 34 within a couple days!

I understand that PoE isn't what you expected. But from what it sounds like, you were expecting an experience similar to a raid. And if there is one thing I've learned about bungie, they don't do what you expect. And most of then time it take a little getting use to, but ultimately I think they make the right choice. Not a 100% of the time for a single user, but overall. And again, no company is perfect.


I didn't expect anything similar to a raid, but I was hoping for something as good as a raid. Setting raids aside completely, Prison of Elders is a totally mediocre game mode compared to other arena/survival modes. I'm generally a huge fan of this style of cooperative multiplayer. If PoE was as well designed as Mass Effect 3's multiplayer, ODST Firefight, Splinter Cell Blacklist's survival mode, or Gears 3 Horde mode, I would have zero complaints whatsoever. Well, almost zero ;)

Without getting into it too much (mostly because I don't have the time right now), I just want to publicly state my opinion that I strongly disagree.

I disagree with your assertion that there are no safe spots to defend in the arenas. I disagree with the assertion the objectives are not interesting and/or challenging.

I am enjoying Prison of Elders quite a bit. Playing the level 34 Quodron challenge last night sure as hell felt like we were three-manning a raid. That encounter has just as many "different" mechanics as the Atheon encounter. Just from talking with many other DBOers here, in-game, in IRC, and elsewhere -- I know I am not alone in the opinion that PoE is quite good. Even if you don't like it, I will argue to the ends of the earth that in giving us PoE and ToO (and foregoing the raid for now) Bungie absolutely made the right decision for the game and this community.

Edit: I wanted to change the subject of my post to "You don't like it - but I vehemently disagree that Bungie dropped the ball." (stoopid character limits in post subjects)


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