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The forever eater... aptly named! (spoilers) (Destiny)

by slycrel ⌂, Wednesday, May 27, 2015, 12:41 (3723 days ago)

Seriously, this took Guardian, Munky and I forever last night. It was painful! Reminded me of a 10 man WoW raid instead of 40 -- you've got less people so each person has to play better, there's less wiggle room. That last fight really felt like a raid boss.

Here are some tips that worked for us.

We had a 34 and two 33s. I would recommend 3 lvl 34's on this one, as the 33s are really too fragile. A 32 would be useless and die almost immediately.

  • Go to the far left or far right. We had the best luck with the far right, but I don't know that either spot is perfect. The important part is taking cover from the many many hobgoblins that are everywhere.

  • Assign roles. At the end we had Guardian focusing mostly on the boss, Munky on the eye, and I was on add patrol. We had everyone calling out where the eye was by the end, too. This may or may not have been helpful, but munky didn't tell us to shut up. =)

  • Have one person focus on the Qodron's Eye buff. One thing Munky mentioned a while in (he was our focuser) was that the eye immediately respawns when he is shot. So there's no reason why you shouldn't have one person with the debuff all the time. At first we were trying to save him for closer to the bubbles, but that led to problems and really wasn't necessary. The eye is a random major of either a goblin or hobgoblin that glows slightly blue. Usually it seemed like a goblin. He likes to wander, but usually towards your half of the map. I am unsure on if you have the debuff up and kill him, if the buff resets.

  • Stick together. The detain bubbles happen every 45-50 seconds, seems like about 15 seconds after you rez the poor sap(s) who died to them the last time. When Qodron is searching, we found the best strategy was to stay close. Munky, Our 34, would get the debuff for shield killing and be a few steps away. Us 33's would die to the bubbles in about 2 seconds, so we tried to time it so that our bubbles overlapped and he could take out the 33's bubbles first. Doing this sometimes kept everyone alive and sometimes only one of us died.

  • Take cover just before the detain bubbles. I didn't do great at this and died when I was extra vulnerable after the bubbles. Just before the bubbles come up Qodron seems to become laser focused on the group and splash damage can ruin your bubble experience.

  • secondary weapons. We found that light of the abyss at 331 took out the detain bubbles in 2 shots (at lvl 34) with the debuff. Level 33 almost took them out but there was a touch left. If you didn't have the debuff you were pretty screwed. Shotguns didn't seem to work as well, we tried a few different options. I think it still helps some to keep firing even without the debuff, to help the bubble popper with their job. I could usually get 3-4 shots of light of the abyss off without the debuff before dying due to the bubbles, and the shield was maybe 50% gone from that.

  • Keep the adds cleared. When they first come up have everyone focus on those until they are thinned out some. About halfway into the fight I started focusing solely on the minions of this guy. At lvl 33 it took between 2 and 3 clips of my 365 scout rifle (16 rounds each) to kill a major hobgoblin, as often as possible with a sticky grenade attached. Since each wave spawns 4ish major hobgoblins, 4ish regular hobs, 4ish harpies and a bunch of goblins, it can get pretty intense at the beginning of a wave.

  • Small arms. This one's a little random, and applies for an earlier wave... but hawkmoon simply tears things to pieces during small arms, 4000+ headshots. Thorn was at 3400-ish if I remember right.

  • Lots of room for popping someone's cherry jokes, but it was too stressful to really make that funny for me at the time. It did strike me as creepy what we were saying a few times in the heat of combat tho. =)

Probably more but this is getting long. Feel free to chime in if you've also done this.

our MVP had to be radiance. If we hadn't had 2 warlocks with radiance it would have been much harder I think, and more frustrating. Often the first half we had everyone but 1 dead after the detain bubbles, and it was super convenient to have someone self-res. Related, Munky was great at keeping the orbs popping with his lvl 34 vault headpiece (with the new orb generation perk) and popping radiance to help kill the majors. I think those extra orbs helped quite a bit. I'd like to be able to radiance like he does someday. =)

Overall I'm happy with the challenge, but you really need to have a crew of 34's for this one. It felt closer to a lvl 35 event than 34, and my 33 really was barely up to the task. I just took too much damage, both from the snipers and especially the detain bubbles. We did the lvl 32 prison after and it was ridiculously easier, I think we may have wiped once due to general tiredness, but finished that one off in about 25 minutes.

Thanks to guardian and munky for sticking this one out with me!

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The forever eater... aptly named! (spoilers)

by Doooskey, Kansas City, MO, Wednesday, May 27, 2015, 13:11 (3723 days ago) @ slycrel

Great tips!

A few extra notes:

We found that Heavy Machine Guns worked really well against the detainment bubbles. I was able to get out myself with no buff (in emergency) using my 331 Harms Way with Field Scout (100 round mag).

We had 1 guy on adds, and the other 2 on Qodron, we all had HMG's equipped, and would team shoot the eye when we saw him, whoever got the buff was ready to go. Between all of our HMG's and heavy synths, the bubble phase got really easy. Plus we all learned how to play that role.

The adds were easily the biggest problem for us with this fight. The Axis Hobgoblins show no mercy. We ran 2 with Shotguns and 1 with sniper (for Qodron), the Hobgoblins get up on you sometimes, and 2-3 shotgun blasts end them. Did you know that Felwinter's doesn't just tear up in PvP, but also in all of PvE? Haha!

The buff resets if you already have it and kill the eye again. It is easy to just continually kill him, but he will wonder occasionally. I'd say the 2nd hardest part of this fight is the eye being reliable, we had the boss to under 25% one time and couldn't find the eye anywhere. Fortunately we had a Gunslinger with Celestial Nighthawk... It was our panic button, we would line up before the bubbles and he would shoot through them all. Wouldn't destroy them all, but made it possible to get out.

With a handful of reps, we were moving like clockwork. We had 2 34's and a 33... Def recommend doing with all 34's, but it's possible without.

Also, an additional note: Why is this fight SO MUCH harder than Urrox? They don't even compare!

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At lvl 33 SGA could not down a detain bubble for me...

by slycrel ⌂, Wednesday, May 27, 2015, 13:17 (3723 days ago) @ Doooskey

...but I didn't try any of my other HMGs. If I do that again I'll give that a go.

I should also note that guardian was using a sniper as his secondary and hitting Qodron with it as much as possible.

Also, if you end up on the right, there's a nice ammo pathway where the adds naturally end up, so you can hop down and do a circuit to refill your ammo, which is helpful.

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Wait....

by Revenant1988 ⌂ @, How do I forum?, Wednesday, May 27, 2015, 13:22 (3723 days ago) @ slycrel

...but I didn't try any of my other HMGs. If I do that again I'll give that a go.

I should also note that guardian was using a sniper as his secondary and hitting Qodron with it as much as possible.

Also, if you end up on the right, there's a nice ammo pathway where the adds naturally end up, so you can hop down and do a circuit to refill your ammo, which is helpful.

I thought weapon damage is not affected by player level?

Your defense level is determined by the total light of your armor, I thought had no impact on your weapons, which level differently.

So for example, I have an ascended MIDA- does it not do the same damage in the hands of my 29 hunter that it would in my 32 Titan?

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That's only true against enemies below/at your level

by ZackDark @, Not behind you. NO! Don't look., Wednesday, May 27, 2015, 13:24 (3723 days ago) @ Revenant1988

If the enemy is above your level, you do less damage than full.

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That's only true against enemies below/at your level

by Revenant1988 ⌂ @, How do I forum?, Wednesday, May 27, 2015, 13:26 (3723 days ago) @ ZackDark

If the enemy is above your level, you do less damage than full.

Ah.

That's why it doesn't matter if you are over leveled then.

I've yet to re-run Crota and VOG and was wondering about this.

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I hate how obtuse the mechanics are in this game

by Kahzgul, Wednesday, May 27, 2015, 13:35 (3723 days ago) @ Revenant1988

I still don't know for certain how Level, Attack Power and Defense all interact. Compounded by the fact that weapons behave differently in PvE than in Crucible than in Iron Banner or Trials of Osiris. Then add that some stats are numbers, others are graphical bars, and yet others still are completely hidden.

I hate how obtuse the mechanics are in this game

by DreadPirateWes, Wednesday, May 27, 2015, 20:52 (3723 days ago) @ Kahzgul

I still don't know for certain how Level, Attack Power and Defense all interact. Compounded by the fact that weapons behave differently in PvE than in Crucible than in Iron Banner or Trials of Osiris. Then add that some stats are numbers, others are graphical bars, and yet others still are completely hidden.

It's not just us that don't understand the interaction between all these hidden numbers... Bungie employees seem to be struggling with it also. I think that's why something breaks every time they make one innocuous change.

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That's only true against enemies below/at your level

by stabbim @, Des Moines, IA, USA, Wednesday, May 27, 2015, 15:13 (3723 days ago) @ Revenant1988

That's why it doesn't matter if you are over leveled then.

Right. Once you're even with the enemy, your level increasing further does not affect the damage you deal or take.

I've yet to re-run Crota and VOG and was wondering about this.

There will be a small difference in the damage you take compared to when you ran it previously, but that will be due to the fact that your defense is higher now - your level is having no effect.

This is in stark contrast to Borderlands, where if you're 5 levels above the enemy you stride across the battlefield like an invulnerable god, making them all explode with a mere thought. This is one thing I think Destiny's done better than Borderlands. Despite the obfuscation of the actual mechanisms (which is annoying), the end result is that an overleveled player doesn't have nearly as comically easy of an experience.

Absolutely agree

by Earendil, Wednesday, May 27, 2015, 16:14 (3723 days ago) @ stabbim

This is one thing I think Destiny's done better than Borderlands. Despite the obfuscation of the actual mechanisms (which is annoying), the end result is that an overleveled player doesn't have nearly as comically easy of an experience.

That sort of overpowering nature exceeds fun and enters the ridiculous, which, Borderlands by its nature absorbed better than a more "serious" game. I like that if can wade through the cosmodrome without any problems, feeling like a badass, but I can't exactly take a nap on the battlefield without dying.

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I was one of the Level 34's

by Doooskey, Kansas City, MO, Wednesday, May 27, 2015, 13:39 (3723 days ago) @ slycrel

At 34, I think I was getting through in around 50-60 shots with my HMG. I wasn't paying a whole lot of attention to the specifics though.

One of the guys was using a 365 Thunderlord, and he seemed to tear through his bubble and help with ours... He was also 34.

And another Protip... don't be in a Titan bubble when you can be detained... Haha.

Just kill the bastard!

by ChrisTheeCrappy, Wednesday, May 27, 2015, 13:37 (3723 days ago) @ slycrel

Yea, we just made sure we had 7 rockets and time to re ammo synth. Took us about 3-4 tries but we killed him before we got detained, still got detained and then Zero shot his way out to not die!

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Just kill the bastard! (seconded)

by Chappy, Arlington, VA., Wednesday, May 27, 2015, 14:26 (3723 days ago) @ ChrisTheeCrappy

I watched your video to see how Zero managed that (link). Did he have the jailbreak buff, or is his shotgun just that powerful?

"Stand and shoot" does seem to be the easiest method, but we spent 20 minutes waiting for cooldowns. Thanks for wiping to let me back in after my weasel error!

Pretty sure we never buffed*NM*

by ChrisTheeCrappy, Wednesday, May 27, 2015, 14:42 (3723 days ago) @ Chappy

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It was a WoL buff

by Zero @, Florida, Wednesday, May 27, 2015, 15:50 (3723 days ago) @ ChrisTheeCrappy

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It's not too bad if you're 34

by DreadPirateWes, Wednesday, May 27, 2015, 16:01 (3723 days ago) @ ChrisTheeCrappy

Completed it with a couple 34s from LFG (one had no mic while on the phone!). Didn't actually take that many tries once we figured out the right was the best place to be. It's right in front of a spawn door, but at least there is only one spawn door and there's lots of cover between you and the boss. I upgraded Found Verdict to 365 to pop my own bubble without the buff!

Weapon Setup: Whatever primary, shotgun, gjallarhorn
Strat:
1. Rockets at start
2. Head right
3. Two concentrate on killing adds
4. One concentrate on finding glowy guy and shooting boss
5. All rocket boss as much as possible
6. Stay grouped up so that you can pop each other's bubbles when detained
7. Keep shotgun loaded fully to pop bubbles

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The forever eater... aptly named! (spoilers)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, May 27, 2015, 14:54 (3723 days ago) @ slycrel

Seriously, this took Guardian, Munky and I forever last night. It was painful! Reminded me of a 10 man WoW raid instead of 40 -- you've got less people so each person has to play better, there's less wiggle room. That last fight really felt like a raid boss.

Here are some tips that worked for us.

We had a 34 and two 33s. I would recommend 3 lvl 34's on this one, as the 33s are really too fragile. A 32 would be useless and die almost immediately.

  • Go to the far left or far right. We had the best luck with the far right, but I don't know that either spot is perfect. The important part is taking cover from the many many hobgoblins that are everywhere.


Enemies seemed to respect our personal space far more on the Right (I mean VENUS!), and we had those two spots where we were untouchable, which saved us a few times. As an added bonus, we didn't get teleported when on the right.


[*] Assign roles. At the end we had Guardian focusing mostly on the boss, Munky on the eye, and I was on add patrol. We had everyone calling out where the eye was by the end, too. This may or may not have been helpful, but munky didn't tell us to shut up. =)

He had a habit of disappearing when he was almost dead. Callouts are always welcome. :)


[*] Have one person focus on the Qodron's Eye buff. One thing Munky mentioned a while in (he was our focuser) was that the eye immediately respawns when he is shot. So there's no reason why you shouldn't have one person with the debuff all the time. At first we were trying to save him for closer to the bubbles, but that led to problems and really wasn't necessary. The eye is a random major of either a goblin or hobgoblin that glows slightly blue. Usually it seemed like a goblin. He likes to wander, but usually towards your half of the map. I am unsure on if you have the debuff up and kill him, if the buff resets.

It did. Not only that, but I'm pretty sure multiple people can have the buff at the same time. When Guardian accidentally got the buff I immediately scoped out and Gjallarhorned the new Eye, which gave me the buff with no issue. I imagine he still had his.


[*] Stick together. The detain bubbles happen every 45-50 seconds, seems like about 15 seconds after you rez the poor sap(s) who died to them the last time. When Qodron is searching, we found the best strategy was to stay close. Munky, Our 34, would get the debuff for shield killing and be a few steps away. Us 33's would die to the bubbles in about 2 seconds, so we tried to time it so that our bubbles overlapped and he could take out the 33's bubbles first. Doing this sometimes kept everyone alive and sometimes only one of us died.

A 34 takes about seven seconds to kill, compared to the four-ish seconds of a 33. Definitely helped to overlap your bubbles over mine to get you guys out first. I almost always had enough time to pop my own, and a radiance handy in case I didn't.


[*] Take cover just before the detain bubbles. I didn't do great at this and died when I was extra vulnerable after the bubbles. Just before the bubbles come up Qodron seems to become laser focused on the group and splash damage can ruin your bubble experience.

Also, don't go too far to the left. ;)


[*] secondary weapons. We found that light of the abyss at 331 took out the detain bubbles in 2 shots (at lvl 34) with the debuff. Level 33 almost took them out but there was a touch left. If you didn't have the debuff you were pretty screwed. Shotguns didn't seem to work as well, we tried a few different options. I think it still helps some to keep firing even without the debuff, to help the bubble popper with their job. I could usually get 3-4 shots of light of the abyss off without the debuff before dying due to the bubbles, and the shield was maybe 50% gone from that.

Everyone should fire nonstop. Sometimes I'd be able to pop the second bubble with only one shot when fire was consistent.


[*] Keep the adds cleared. When they first come up have everyone focus on those until they are thinned out some. About halfway into the fight I started focusing solely on the minions of this guy. At lvl 33 it took between 2 and 3 clips of my 365 scout rifle (16 rounds each) to kill a major hobgoblin, as often as possible with a sticky grenade attached. Since each wave spawns 4ish major hobgoblins, 4ish regular hobs, 4ish harpies and a bunch of goblins, it can get pretty intense at the beginning of a wave.

Don't be afraid to use heavy on the adds that spawn. The ammo they drop is worth the trade-off.


[*] Small arms. This one's a little random, and applies for an earlier wave... but hawkmoon simply tears things to pieces during small arms, 4000+ headshots. Thorn was at 3400-ish if I remember right.

Over 5400 with each of the three special bullets (+7000 with the Oswald shot). Definitely my go-to small-arms gun.


[*] Lots of room for popping someone's cherry jokes, but it was too stressful to really make that funny for me at the time. It did strike me as creepy what we were saying a few times in the heat of combat tho. =)

"Korny's being awful quiet."
What could I say? The beating was pretty thorough and constant. We all felt it; nothing more could be said.


[/list]

Probably more but this is getting long. Feel free to chime in if you've also done this.

our MVP had to be radiance. If we hadn't had 2 warlocks with radiance it would have been much harder I think, and more frustrating. Often the first half we had everyone but 1 dead after the detain bubbles, and it was super convenient to have someone self-res. Related, Munky was great at keeping the orbs popping with his lvl 34 vault headpiece (with the new orb generation perk) and popping radiance to help kill the majors. I think those extra orbs helped quite a bit. I'd like to be able to radiance like he does someday. =)

Aw shucks.
A big issue is being afraid to use it, since the Rez is so useful. Pop it when surrounded by lots of enemies or when you can spare some Heavy, and you'll be in Orbville...

Except for that one time:
"Let me show you how a REAL Cryptarch works! ... Aw you douches!"


Overall I'm happy with the challenge, but you really need to have a crew of 34's for this one. It felt closer to a lvl 35 event than 34, and my 33 really was barely up to the task. I just took too much damage, both from the snipers and especially the detain bubbles. We did the lvl 32 prison after and it was ridiculously easier, I think we may have wiped once due to general tiredness, but finished that one off in about 25 minutes.

Definitely felt like a Hard Raid boss battle. It was tough, and required excellent coordination and communication. It was painful, but eventually the wall gave first.


Thanks to guardian and munky for sticking this one out with me!

Thanks to you guys for not giving up. Not many keep bashing their heads long after admitting the futility of it all.

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I may start calling you the cryptarch now. ;)

by slycrel ⌂, Wednesday, May 27, 2015, 15:41 (3723 days ago) @ Korny

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