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The problem is that you can't explore the story (Gaming)

by Durandal, Tuesday, May 12, 2015, 10:19 (3483 days ago) @ iconicbanana

Mysteries are ok, the problem is that writers usually don't allow you to explore those mysteries. They save them for the big reveal, only for them to be guessed ahead of time if the writers properly foreshadow them, or come off as totally random and out of character if not.

Thus the key to mystery is to not hang on to any one too long. Marathon had lots of stuff going on but there were hints and small resolutions left and right for the bigger questions. Halo does explain most of the mysteries, and only screws things up in Halo 4 by having the answers be totally out of character ( I.e. the forrunners are all jerks now.)

Destiny as it sits now really doesn't allow you to explore the story. You have 2 semi-information filled cutscenes, and no real interaction with the NPCs. DB added a small story line you get via interacting with one character. Imagine if every character had a story to tell? If SGA talked about Praydeth during long walks on Mars.

Destiny doesn't allow us to explore the story much at all, and that is one of it's biggest failings. We can have the blank protagonist, just like in Halo, but you need the NPCs to fill in the gap.


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