Avatar

Destiny as an Episodic Narrative

by SonofMacPhisto @, Friday, April 05, 2013, 11:53 (4061 days ago) @ Leviathan
edited by SonofMacPhisto, Friday, April 05, 2013, 12:00

These are good examples. It's fun to watch a game evolve.

It's hard for me to feel shortchanged on some of this stuff.

Skyrim, Borderlands 1 and 2, and ME3/ME2 are all games with significant DLC offerings where I didn't feel shortchanged in the 'vanilla game.' The satisfaction of the release day game is the same I felt with games like Civ I, II, and III, or Homeworld, or Half-Life, where DLC didn't exist.

ME is a really good example, because ME2 and ME3 on day one, in light of ME1, felt like full games just like ME1. It's the difference between 'big game' and 'monstrously big game.'

I've always gotten my money's worth for these titles and their DLC content. I don't think my cost/benefit judgement gene is off, either.


Complete thread:

 RSS Feed of thread