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Game Launch Issues, Mcc and Destiny (Gaming)

by Ragashingo ⌂, Official DBO Cryptarch, Saturday, November 15, 2014, 00:25 (3661 days ago) @ red robber

Yep to both points.

Destiny feels like one of the few high profile, highly connected games to pull off a decent launch. The current state of the MCC is shameful, but it's nowhere near alone in launch day failures. And yes, in Destiny you usually get beat either because the enemies out-level you or they swarm you. It's rare that any one unit can take you out. Halo isn't entirely different, but it certainly had some units that could beat you one on one in a fair fight. Elites, as mentioned, or all those times a Jackal would blast me with an overcharged shot only to follow it up with rapid fire cutting me down before I could get to cover. Destiny doesn't really have anything like that...

One thing I would love to see for Destiny would be a doubling or tripling of the damage done by enemy grenades. Right now, on non-weekly modes, enemy grenades are a joke. I don't even bother dodging them. Meanwhile I'm still chunking Halo 1 level bombs of doom... It's just not fair... to the enemy. The result here is that we all took Grunts semi-seriously in Halo because they could get the drop on you, sticking a grenade to your face, where you never have to worry nearly so much about Dregs or other low level units in Destiny.


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