
Destiny is broken beyond repair. (Destiny)
by car15, Tuesday, October 28, 2014, 13:12 (3925 days ago)
The designers aren't willing to implement fan feedback. Oh, they listen. They do a lot of that. But they don't implement anything we suggest.
RNG can't be "fixed". Randomness is artificial difficulty. You'd have to remove it entirely to fix it, and that's not going to happen, so it can never be "fixed".
Bounties affect how players approach the game. If a player wants to earn a bounty for completing a strike without dying, they simply stand still for the duration of the strike and wait for the rest of their team to put all the work in. This cannot be "fixed" either because it comes down to simple human psychology.
The entire game revolves around repetitiveness. You are railroaded into playing content you've already played over and over and over again, not because it's inherently fun and you feel like re-playing it, but because it is the only way to achieve tangible character progression.
At a macro level, Destiny is designed specifically to force you to play in the manner prescribed by Bungie, not in the manner you actually want to play it. That is its crucial failing. It cannot be "fixed". It cannot be patched out or obfuscated by special "events" like Queen's Wrath or Iron Banner. It is intrinsic to the game's design philosophy.
Therefore, I can only conclude that the game is broken beyond repair.

Destiny is broken beyond repair.
by iconicbanana, C2-H5-OH + NAD, Portland, OR, Tuesday, October 28, 2014, 13:16 (3925 days ago) @ car15
At a macro level, Destiny is designed specifically to force you to play in the manner prescribed by Bungie, not in the manner you actually want to play it. That is its crucial failing. It cannot be "fixed". It cannot be patched out or obfuscated by special "events" like Queen's Wrath or Iron Banner. It is intrinsic to the game's design philosophy.
Therefore, I can only conclude that the game is broken beyond repair.
Indeed. Yesterday, I spent half an hour trying to get my target-acquiring rocket launcher to miss and do a massive loop-the-loop through the sky to come back around and hit my target. I could not get it to happen once. I did not have any fun and feel robbed of my time.

Almost got one last night!
by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, October 29, 2014, 08:50 (3924 days ago) @ iconicbanana
At a macro level, Destiny is designed specifically to force you to play in the manner prescribed by Bungie, not in the manner you actually want to play it. That is its crucial failing. It cannot be "fixed". It cannot be patched out or obfuscated by special "events" like Queen's Wrath or Iron Banner. It is intrinsic to the game's design philosophy.
Therefore, I can only conclude that the game is broken beyond repair.
Indeed. Yesterday, I spent half an hour trying to get my target-acquiring rocket launcher to miss and do a massive loop-the-loop through the sky to come back around and hit my target. I could not get it to happen once. I did not have any fun and feel robbed of my time.
Went all the way around through the sky like a point tracing the spinning circumference of a merry-go-round. Hit the ground 20 feet from my original target. Perhaps I'll get one yet, and my time won't be wasted after all!

Almost got one last night!
by SonofMacPhisto , Wednesday, October 29, 2014, 10:06 (3924 days ago) @ iconicbanana
At a macro level, Destiny is designed specifically to force you to play in the manner prescribed by Bungie, not in the manner you actually want to play it. That is its crucial failing. It cannot be "fixed". It cannot be patched out or obfuscated by special "events" like Queen's Wrath or Iron Banner. It is intrinsic to the game's design philosophy.
Therefore, I can only conclude that the game is broken beyond repair.
Indeed. Yesterday, I spent half an hour trying to get my target-acquiring rocket launcher to miss and do a massive loop-the-loop through the sky to come back around and hit my target. I could not get it to happen once. I did not have any fun and feel robbed of my time.
Went all the way around through the sky like a point tracing the spinning circumference of a merry-go-round. Hit the ground 20 feet from my original target. Perhaps I'll get one yet, and my time won't be wasted after all!
lol you're reminding me of the player that shot at a Banshee on Valhalla in H3 with the rocket pod and had the rocket loop all the way back and kill them.
Which is basically saying you have a new goal once this one is done. :P

Almost got one last night!
by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, October 29, 2014, 10:09 (3924 days ago) @ SonofMacPhisto
At a macro level, Destiny is designed specifically to force you to play in the manner prescribed by Bungie, not in the manner you actually want to play it. That is its crucial failing. It cannot be "fixed". It cannot be patched out or obfuscated by special "events" like Queen's Wrath or Iron Banner. It is intrinsic to the game's design philosophy.
Therefore, I can only conclude that the game is broken beyond repair.
Indeed. Yesterday, I spent half an hour trying to get my target-acquiring rocket launcher to miss and do a massive loop-the-loop through the sky to come back around and hit my target. I could not get it to happen once. I did not have any fun and feel robbed of my time.
Went all the way around through the sky like a point tracing the spinning circumference of a merry-go-round. Hit the ground 20 feet from my original target. Perhaps I'll get one yet, and my time won't be wasted after all!
lol you're reminding me of the player that shot at a Banshee on Valhalla in H3 with the rocket pod and had the rocket loop all the way back and kill them.Which is basically saying you have a new goal once this one is done. :P
It nearly did. Was much closer to hitting myself than hitting him. Would have been much funnier. I need some video recording infrastructure up in my battle-station for when this inevitably occurs.
Destiny is broken beyond repair.
by Jabberwok, Wednesday, October 29, 2014, 17:37 (3923 days ago) @ iconicbanana
At a macro level, Destiny is designed specifically to force you to play in the manner prescribed by Bungie, not in the manner you actually want to play it. That is its crucial failing. It cannot be "fixed". It cannot be patched out or obfuscated by special "events" like Queen's Wrath or Iron Banner. It is intrinsic to the game's design philosophy.
Therefore, I can only conclude that the game is broken beyond repair.
Indeed. Yesterday, I spent half an hour trying to get my target-acquiring rocket launcher to miss and do a massive loop-the-loop through the sky to come back around and hit my target. I could not get it to happen once. I did not have any fun and feel robbed of my time.
Good to know people are still experimenting with wasting time in ways besides those prescribed. like the good old days

Okay sorry bye-bye now! *waves*
by Anton P. Nym (aka Steve)
, London, Ontario, Canada, Tuesday, October 28, 2014, 13:20 (3925 days ago) @ car15
- No text -
Destiny is broken beyond repair.
by ChrisTheeCrappy, Tuesday, October 28, 2014, 13:43 (3925 days ago) @ car15
While I agree, I play because I feel the need to, not because I want to. However, is this different than any other of your posts? Like I said I agree with most of what you and Cody have said (although I can't put it down), but I guess I don't see the point of another thread. This is somewhat the end game of your threads though (see what I did there) since as you stated, this can't be fixed.
I do also agree with steve and others, why keep playing if you are just going to complain. I was complaining at first, but I kept playing, so i stopped complaining (granted that means we have more time invested to complain about it, it's not an easy push pull here)

well at least you can say you tried
by breitzen , Kansas, Tuesday, October 28, 2014, 14:12 (3925 days ago) @ car15
Seriously thought, you've given it a good run and clearly played a lot of the game. I'm sad you're giving up already (the games been out for less than 2 months). I'm guessing in a year Destiny will have changed significantly (despite what you believe). Keep your ear to the ground and if you still have your copy in a year swing back by and see if it's more your style.

Destiny is broken beyond repair.
by Ragashingo , Official DBO Cryptarch, Tuesday, October 28, 2014, 14:14 (3925 days ago) @ car15
Bungie fixed something and you didn't like it. We get it. We got it the first few times.
Bye.

Destiny is broken beyond repair.
by car15, Tuesday, October 28, 2014, 15:41 (3925 days ago) @ Ragashingo
The implicit point of the post was to call attention to these elements as the root causes of Destiny's problems. They're elements too intrinsic to the game's design to be fixed in this game, but they can be tweaked or replaced in future games. It's constructive criticism, just in a tone that rubs you the wrong way.

Destiny is broken beyond repair.
by Harmanimus , Tuesday, October 28, 2014, 15:54 (3925 days ago) @ car15
Most of your complaints are subjective ills and not objective problems. RNG, for example, is a key example. You reference it as artificial difficulty, but it doesn't itself cause any difficulty. The only thing in the entire game that used to require RNG to accomplish was level 30, and that problem has been acknowledged. Going forward you will be able to achieve anything in the game without attending to RNG. If you ask my subjective opinion, nothing intrinsic to the game is broken.
+1
by marmot 1333 , Tuesday, October 28, 2014, 16:19 (3925 days ago) @ Harmanimus
- No text -
This overdramatic subject heading is broken beyond repair.
by The Woaf, Portsmouth, UK, Wednesday, October 29, 2014, 02:19 (3924 days ago) @ car15
- No text -

Destiny is broken beyond repair.
by Korny , Dalton, Ga. US. Earth, Sol System, Tuesday, October 28, 2014, 14:42 (3925 days ago) @ car15
The designers aren't willing to implement fan feedback. Oh, they listen. They do a lot of that. But they don't implement anything we suggest.
Darn devs openly acknowledging that they do take our feedback into consideration when overhauling aspects of the game. Why can't this be like the good old days when we bought a game and didn't have to worry about "patches" and "updates"? When the game was completely perfect at launch?
RNG can't be "fixed". Randomness is artificial difficulty. You'd have to remove it entirely to fix it, and that's not going to happen, so it can never be "fixed".
Seems to be working just fine to me. Clearly not broken.
Bounties affect how players approach the game. If a player wants to earn a bounty for completing a strike without dying, they simply stand still for the duration of the strike and wait for the rest of their team to put all the work in. This cannot be "fixed" either because it comes down to simple human psychology.
"Destiny is designed specifically to force you to play in the manner prescribed by Bungie... except players don't play that way. So yeah, maybe I'm contradicting myself, but I need more attention! I'm 28 years old!"
The entire game revolves around repetitiveness. You are railroaded into playing content you've already played over and over and over again, not because it's inherently fun and you feel like re-playing it, but because it is the only way to achieve tangible character progression.
It's almost like an RPG with MMO elements... Dang! Why can't it be like in Call of Duty, where you only have to rely on repetitiveness and replaying content over and over to unlock guns and skins? Wait...
At a macro level, Destiny is designed specifically to force you to play in the manner prescribed by Bungie, not in the manner you actually want to play it. That is its crucial failing. It cannot be "fixed". It cannot be patched out or obfuscated by special "events" like Queen's Wrath or Iron Banner. It is intrinsic to the game's design philosophy.
Therefore, I can only conclude that the game is broken beyond repair.

Destiny is broken beyond repair.
by car15, Tuesday, October 28, 2014, 15:16 (3925 days ago) @ Korny
edited by car15, Tuesday, October 28, 2014, 15:44
Darn devs openly acknowledging that they do take our feedback into consideration when overhauling aspects of the game. Why can't this be like the good old days when we bought a game and didn't have to worry about "patches" and "updates"? When the game was completely perfect at launch?
Those WERE the good old days. Devs had no excuse for shipping incomplete games. They got it right the first time or not at all.
EDIT: More importantly, publishers had less incentive to rush developers, because they could only afford to ship so many crappy unfinished games before customers started catching on.
Seems to be working just fine to me. Clearly not broken.
I do appreciate the snark here, but you didn't address my point about artificial difficulty.
"Destiny is designed specifically to force you to play in the manner prescribed by Bungie... except players don't play that way. So yeah, maybe I'm contradicting myself, but I need more attention! I'm 28 years old!"
Personal attacks are frowned upon here, right? Mods? Want to do something about this?
I learned a new word today, it's called "consistency"... I don't know what it means. Any mods want to help define it for me?
It's almost like an RPG with MMO elements... Dang! Why can't it be like in Call of Duty, where you only have to rely on repetitiveness and replaying content over and over to unlock guns and skins? Wait...
Because if I dislike Destiny, I must like CoD.
This might as well be Bungie.net.

Destiny is broken beyond repair.
by RC , UK, Tuesday, October 28, 2014, 15:43 (3925 days ago) @ car15
edited by RC, Tuesday, October 28, 2014, 15:50
Those WERE the good old days. Devs had no excuse for shipping incomplete games. They got it right the first time or not at all.
And as a result, many games that showed potential, but were broken, simply stayed broken and never got a sequel that could fix the problems. Game Over. Or they were never released, or never funded in the first place because they were too risky or their challenges too difficult to get only one shot at getting right.
Times change - big 'duh.'
There are a lot of games around today - very popular ones, highly regarded ones - whose original releases were pale shadows of what they are today.
World of Warcraft.
Minecraft.
... just to name a couple of big ones.
Last year, Battlefield 4 was a broken piece of crap when it launched. This year, someone awarded it their 'Multiplayer of the Year' - I was shocked.
This is the way of things now.
If you don't like it, re-assess your need to buy games on release day.
As to your OP: you're just wrong. The announced changes to forthcoming Iron Banner events is more than enough proof of that. Conveniently forgotten - I'll assume just temporarily - by your good self.
p.s. randomness is present in an enourmous number of games at varying degrees. It is completely valid and not artificial in any way. The card game example I always like is Poker - played professionally to individual and total stakes that exceed that of any video game of any nature, ever.
On the face of it, an individual poker hand is totally random. But it's not about that, and we all know that.
So now, beating Atheon isn't about having one team set-up that can take on the portals, but having any possible one.
Deal with the hand you're dealt.
re: the good ol days
Come on. I know that.
Korny raised the issue and I responded. I know that things aren't going to magically go back to the way they used to work.

Destiny is broken beyond repair.
by Korny , Dalton, Ga. US. Earth, Sol System, Tuesday, October 28, 2014, 16:32 (3925 days ago) @ RC
Last year, Battlefield 4 was a broken piece of crap when it launched. This year, someone awarded it their 'Multiplayer of the Year' - I was shocked.
It was a pretty messed up game in lots of ways at launch. I had to play through the ENTIRE campaign numerous times, because it kept wiping my progress and unlocks, multiplayer was basically Rubber Band: The Game, and unlocks would decide whether or not they wanted to reset your loadout on a daily basis... But I still had a blast...
They released an update a month or so ago that completely overhauled the game so that now it feels like Bad Company 2 mixed with Battlefield 3. It truly is surprising how much they fixed and improved. It barely feels like the game that launched...
Funny thing is that the one thing that completely pulled me away from Battlefield was Warframe, which too had a massive evolutionary overhaul that changed the game for me. We live in an awesome time where games can evolve far more than people realize, and to me, that's the defining theme of this generation: games that can evolve. Even little touches, like Shadows of Mordor getting the Photography mode that Playstation's been developing for devs. That wasn't something expected, but it's apparently pretty easy to implement, since The Last of Us also got it...
Deal with the hand you're dealt.
The other defining theme of this console generation seems to be the entitled man-child that feels that devs owe him the game he was expecting. Entitlement has long been around, but now that people see just how much can quickly be changed, they want it changed to meet their exact specifications, and they expect it NOW NOW NOW...
The other defining theme of this console generation seems to be the entitled man-child that feels that devs owe him the game he was expecting. Entitlement has long been around, but now that people see just how much can quickly be changed, they want it changed to meet their exact specifications, and they expect it NOW NOW NOW...
Grandpa, go back inside. You'll catch heat stroke sitting out in the sun like this. Put those candies back in your pocket. You know I don't like Werther's Originals.
...
Pointing out flaws in the game, objective or otherwise =/= entitlement.
Criticizing a developer's decisions =/= entitlement.
Criticizing the way a game was marketed =/= entitlement.
Making suggestions for improving the game =/= entitlement.
Criticizing developers for choosing to ignore the wishes of their fans =/= entitlement.
Your steed looks like he's doing well. His coat is looking even whiter than usual today.

LOL the good old days? yeah ok
by SonofMacPhisto , Tuesday, October 28, 2014, 16:38 (3924 days ago) @ car15
Those WERE the good old days. Devs had no excuse for shipping incomplete games. They got it right the first time or not at all.
We're going to play a game with time. Homeworld and Homeworld: Cataclysm. Remember those lovely games?
In the original Homeworld, the passage of time was set and more importantly, if you moved on when the mission was over, any resources leftover were forfeit. Back in this good old days, I'd time games to I could leave the game run while I was at class, because it was so tedious to wait and wait and wait. In RTS (especially one where your fleet carries on to the next mission) resources are kind of important. In Cataclysm, this was "fixed." You could speed up the passage of time, and even better, "auto collect" all the resources at the end of a mission.
They had to release AN ENTIRELY NEW GAME to introduce that feature.
Let's pretend Homeworld is getting released today (in fact it is pretty soonish). I suspect many people would become royally unhinged at the above prospect. They might even start a "Retake Homeworld" about it.
Games are not perfect. They never were perfect. It is also hard to make games.
tldr: "Until you can create something that captivates people, I'd invite you to just shut up. It's easy to attack and destroy an act of creation. It's a lot more difficult to perform one." - Chuck Palahniuk

LOL the good old days? yeah ok
by car15, Tuesday, October 28, 2014, 16:41 (3924 days ago) @ SonofMacPhisto
Games are not perfect. They never were perfect. It is also hard to make games.
I was hoping someone would fall into this trap.
I never said anything about perfection. I said the old system was better than the new system. That is all that I said.

LOL the good old days? yeah ok
by SonofMacPhisto , Tuesday, October 28, 2014, 16:41 (3924 days ago) @ car15
Games are not perfect. They never were perfect. It is also hard to make games.
I was hoping someone would fall into this trap.
I never said anything about perfection. I said the old system was better than the new system. That is all that I said.
I didn't fall into your trap, because you're still wrong.
EDIT: For the record, this is what you said: "They got it right the first time or not at all." Sounds like "get it perfect" to me.

LOL the good old days? yeah ok
by car15, Tuesday, October 28, 2014, 16:44 (3924 days ago) @ SonofMacPhisto
edited by car15, Tuesday, October 28, 2014, 17:04
Glitches such as the one you described were definitely a pain in the ass, but the old system was better for games because companies had no justifiable reason to make a practice of releasing unfinished software. With today's system, they do that routinely. It was never foolproof, but it worked pretty damn well IMO.
The whole point is moot anyway because we can never rewind the clock, but I wasn't the one who brought it up.
EDIT: For the record, this is what you said: "They got it right the first time or not at all." Sounds like "get it perfect" to me.
It's not.

LOL the good old days? yeah ok
by Harmanimus , Tuesday, October 28, 2014, 19:47 (3924 days ago) @ car15
'Unfinished software' used to just get sequels. Now it can get fixed. Yet progression to a system of iterative improvement is worse?

Destiny is broken beyond repair.
by Xenos , Shores of Time, Tuesday, October 28, 2014, 15:04 (3925 days ago) @ car15
The designers aren't willing to implement fan feedback. Oh, they listen. They do a lot of that. But they don't implement anything we suggest.
Well of course they don't implement things as we suggest them, because we're not game developers. No developer implements things exactly as the players suggest. They DO listen and have fixed several things however. Auto rifles? Much more balanced. Mythoclast too weak? Working on the fix. Iron Banner is broken? Working on a fix (and a good one from what they've shown). I don't really understand the idea that the developer should do more than LISTEN and take what they hear into advisement. We think "geez, just do this little tweak, what's the big deal?" Well, we don't have the code of the game, or understand the full mechanics, so we DON'T KNOW how big of a deal it is.
I'm specifically referring to the recent Atheon patch, which was heavily opposed by the community. Not so much here, because of course it wasn't, but at Bungie.net, a clear majority of commenters opposed the change even when directly asked to provide feedback by DeeJ. Sure, commenters on a forum may not represent the majority of players, but is there any reliable metric to measure how all players feel?

Destiny is broken beyond repair.
by Xenos , Shores of Time, Tuesday, October 28, 2014, 15:21 (3925 days ago) @ car15
I'm specifically referring to the recent Atheon patch, which was heavily opposed by the community. Not so much here, because of course it wasn't, but at Bungie.net, a clear majority of commenters opposed the change even when directly asked to provide feedback by DeeJ. Sure, commenters on a forum may not represent the majority of players, but is there any reliable metric to measure how all players feel?
Okay, so your comment about the game being broken and Bungie not taken into consideration feedback was about a SINGLE patch in one of more than a half dozen patches where they DID take into consideration feedback...
(Also if you think it was unopposed here, you must've taken a break from the forums)
Okay, so your comment about the game being broken and Bungie not taken into consideration feedback was about a SINGLE patch in one of more than a half dozen patches where they DID take into consideration feedback...
(Also if you think it was unopposed here, you must've taken a break from the forums)
Um... no.
I provided several reasons why the game's core design philosophy makes it irredeemably broken. Bungie not taking feedback into consideration is just one of those. I was directly referencing the recent Atheon patch, but Bungie's patches have shown a general trend toward ignoring fan feedback when it conflicts with their "intended design", even if said intended design has proven unpopular with players.
I'm not reading the threads here as thoroughly as I did when I was active. I am aware that there is negativity, but some of the stuff on Bungie.net is way more negative about the Atheon patch than anything I've seen here and refers back to the same core design elements that I referenced in my OP.

Destiny is broken beyond repair.
by Xenos , Shores of Time, Tuesday, October 28, 2014, 15:50 (3925 days ago) @ car15
I provided several reasons why the game's core design philosophy makes it irredeemably broken. Bungie not taking feedback into consideration is just one of those. I was directly referencing the recent Atheon patch, but Bungie's patches have shown a general trend toward ignoring fan feedback when it conflicts with their "intended design", even if said intended design has proven unpopular with players.
Right, and completely 100% ignore the things that THEY DO pay attention to and they HAVE addressed. That was the point of both of my posts. They have NOT addressed all of the things that everyone dislikes or hates, this is true. But of the things you have mentioned (RNG or repetitiveness) are big changes, things that would take a considerable amount of time. They can't be changed over night or over a period of a few weeks even if they want them to work when they do implement them (if they do). I think it's great that you and other people on this forum point out things that they don't like about the game (and Bungie does too, ask any of them), but hyperbole and ignoring the things you DO like makes people much less likely to pay attention, it's psychology, pure negativity is like being struck, the person will either ball up or strike back, they are not encouraged to listen to your points.
Destiny is broken beyond repair.
by Claude Errera , Tuesday, October 28, 2014, 19:25 (3924 days ago) @ car15
I provided several reasons why the game's core design philosophy makes it irredeemably broken.
Again with the using of the words you don't seem to understand.
If something is 'irredeemably broken', then there cannot, by definition, be constructive criticism; you can't build on something that cannot be fixed. You come here, you say "I'm offering constructive criticism", then you make statements like the one above.
You're bitching. End of story. Don't call it constructive if you believe the product isn't fixable.

I know this is sudden...and everything...
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, October 28, 2014, 20:50 (3924 days ago) @ Claude Errera
I provided several reasons why the game's core design philosophy makes it irredeemably broken.
Again with the using of the words you don't seem to understand.If something is 'irredeemably broken', then there cannot, by definition, be constructive criticism; you can't build on something that cannot be fixed. You come here, you say "I'm offering constructive criticism", then you make statements like the one above.
You're bitching. End of story. Don't call it constructive if you believe the product isn't fixable.
I love you.
...Did that come out awkward? It did didn't it. Darn.
:P
It's like the Blues Brothers
by scarab , Wednesday, October 29, 2014, 02:34 (3924 days ago) @ INSANEdrive
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Destiny is broken beyond repair.
by car15, Wednesday, October 29, 2014, 12:36 (3924 days ago) @ Claude Errera
That fucking word...
"Bitching".
It's almost as bad as "entitled". I guess consumers should just stop talking. We should let the market dictate what we want.

Destiny is broken beyond repair.
by Xenos , Shores of Time, Wednesday, October 29, 2014, 12:54 (3924 days ago) @ car15
That fucking word...
"Bitching".
It's almost as bad as "entitled". I guess consumers should just stop talking. We should let the market dictate what we want.
How do you survive on the Internet? Do you want me to post a sticky with a list of words that could possibly offend you and ask people not to use them? You take the part that you dislike from Claude's statements and ignore the overall point of his post, in this example making it look like you are an attacked party. He even says right there that he sees a difference in constructive criticism and calling something broken beyond repair, that statement alone does not preclude customers discussing the issues with the game, but you decide to take offense.

Destiny is broken beyond repair.
by Kermit , Raleigh, NC, Wednesday, October 29, 2014, 13:43 (3924 days ago) @ Xenos
That fucking word...
"Bitching".
It's almost as bad as "entitled". I guess consumers should just stop talking. We should let the market dictate what we want.
How do you survive on the Internet? Do you want me to post a sticky with a list of words that could possibly offend people and ask people not to use them? You take the part that you dislike from Claude's statements and ignore the overall point of his post, in this example making it look like you are an attacked party. He even says right there that he sees a difference in constructive criticism and calling something broken beyond repair, that statement alone does not preclude customers discussing the issues with the game, but you decide to take offense.
He generally does when someone disagrees with his statements.
I made the same point Claude did and he ignored it and took offense then, too. I've observed this pattern. He makes over-the-top negative statements about Bungie, Destiny, DBO, or the people here at DBO followed by a posture of innocence when he gets a negative reaction. HE'S the paragon of reasonableness--a veritable Brian Lamb of the interwebs. WE'RE the meanies. It's no longer about his words and what he said that started the conversation, it's about Carlos vs. the fanboys or whatever. We've driven him to troll, for goodness' sake. Poor guy.

Destiny is broken beyond repair.
by car15, Tuesday, November 04, 2014, 23:21 (3917 days ago) @ Kermit
Voicing one's dissatisfaction with the way a product has been advertised, or the way it has been built, or the way it has been supported post-release, is not bitching. It's a message. It says, "I don't like being treated this way, and if you do it again, we won't be doing business together."
Not every Destiny player is a wordsmith. Not every Destiny player knows how to design and implement constructive solutions to the game's problems. BUT, every Destiny player knows how he or she feels about the game. Their feedback is just as legitimate as Cody Miller's treatises on game design.
That kind of criticism is not over-the-top when it comes from an honest place, no matter how vehemently you disagree with it. Why should I have to offer a laundry list of things that I would like to see Bungie add to the game? I've done that before, here and elsewhere. They don't implement the feedback. Oh sure, they listen, but what good is that when they don't act on what players are saying? I know it takes time to create a patch (not to mention brand-new content!), but they have already demonstrated a willingness to ignore overwhelmingly negative reception to their proposed "bug fixes".
As for the comments about trolling... that's some tasty bait, Kermit, but I'm not biting. You are welcome to keep trying, though. In fact, I'd like to propose a little game for us to play. Let's see how many times you manage to bring up that time I trolled the forums before I bring it up again.
Destiny is broken beyond repair.
by Numinar , Tuesday, October 28, 2014, 15:08 (3925 days ago) @ car15
Yawn.
It's not broken, it's just not your thing. It's not a won and done 8 hour Halo game with feature rich MP on the side. They made 4.5 of those, and wanted to try something else. I think they have been successful as I and a lot of people I know enjoy it almost every day since release. Nobody puts Bungie in a box, man!
Not saying it's perfect though. It's not. It's not for everyone by design. Some people don't like interactive novels, flight sims or 2d platformers. That's all good. Just because it uses a Halo style sandbox dosn't mean it's the same experience. Though I feel that it mostly is in the moment to moment areas that count.
It's definitely not broken or irrevocably beyond redemption because it does what it sets out to do very well for the most part. How anyone can say otherwise confuses me, it's like they expected Jesus or the FPS WoW or something and are judging it by that, not by it's contemporaries of which none do anything like it at anything like the quality, stability or variety Destiny displays, especially if you compare them at release.
I can see why some people cannot stand it. I suspect some of the Bungie/Activision pre-release hype may have mislead people and is unforgivable given the lack of info/retractions/clarification regarding suggested content, but having not followed it closely and being aware that lots of great games get gutted and re-factored from pipe dreams into something shippable mid development I was happy to plunk my pre-order down based on the Alpha and have not been affected by this wave of disappointment.
As for "Having to repeat" There is progression for as long as you choose to play. Stop whyen you want. You don't want to repeat anything. There is some small improvements in content for those who continue. Nobody is making you do anything. You could have traded the game in a week after release when you realised what it was. Unless you went digital like me, in which case you have made your bed!
If you want to repeat stuff to advance more, that's cool to. Works for Warframe, Spelunky and Payday 2, some of the best games I've ever played. And it works even better for Destiny (I do miss some of the Payday 2 random variables/level elements though).
You seem like a reasonable guy Car, but you also seem like a troll. Someone trying to get a rise out of people, or just vent... are you still angry? Almost 2 months later? Are you Still playing almost 2 months later? Your comments since release have indicated you find the title irredeemable so I am curious about the level of passion you continue to display.

Destiny is broken beyond repair.
by car15, Tuesday, October 28, 2014, 15:30 (3925 days ago) @ Numinar
You seem like a reasonable guy Car, but you also seem like a troll. Someone trying to get a rise out of people, or just vent... are you still angry? Almost 2 months later? Are you Still playing almost 2 months later? Your comments since release have indicated you find the title irredeemable so I am curious about the level of passion you continue to display.
I am not a troll. I hope Korny didn't just have a heart attack from that shocking revelation, but it's true. I am not a troll.
You can make a good case that I'm venting, though. I don't necessarily mean to vent. I'm noting elements that are root causes of much of the dissatisfaction surrounding this game and commenting on how they cannot be "fixed" since they're intrinsic to the game's design.
I play PvP on occasion. That's it. I would like to get back into the rest of the game, but Bungie has to change some things first. Before Korny rides in on his white steed to inform me that it's not all about me and that Bungie isn't going to tailor the game to my specifications, I'm not a total fucking moron. I simply notice a pattern to Bungie's updates for this game. Things usually get worse, rarely better. Simply put, they prioritize preserving their intended design and maintaining the root systems that cause so much dissatisfaction (like RNG, forced content repetition, etc...) over incorporating player feedback about how those elements negatively impact the game.
At any rate, I don't see why my interest in the game and its ongoing patching process should have any level of connection to how often I play or how much I enjoy it.

Destiny is broken beyond repair.
by car15, Tuesday, October 28, 2014, 15:10 (3925 days ago) @ car15
edited by car15, Tuesday, October 28, 2014, 15:21
EDIT: Alright, alright, I don't usually do this but I am retracting what I wrote here... It was incendiary, and half of you probably would have ignored the entire OP and pounced on these two brief sentences if I didn't.
ERROR CODE MONKEY
by c0ld vengeance , UK, Tuesday, October 28, 2014, 15:19 (3925 days ago) @ car15
- No text -
This times a million
by rliebherr , St. Louis, Missouri, Tuesday, October 28, 2014, 15:49 (3925 days ago) @ c0ld vengeance
- No text -

ERROR CODE MUNKY
by Korny , Dalton, Ga. US. Earth, Sol System, Tuesday, October 28, 2014, 18:49 (3924 days ago) @ c0ld vengeance
It was funny; I was finishing off the Nexus (about 15% health) on the Nightfall, when I got sent to orbit by the Monkey. Fitting for a troll that well played. I ain't even mad...
Here's a list of things that needed to be fixed, but didn't.
by Riceamike, Tuesday, October 28, 2014, 15:55 (3925 days ago) @ car15
- Wrong number of people teleported.
- Killed by architects upon teleport.
- [Hard] Detained when teleported.
- [Hard] Fall through detain. Seriously... it is supposed to keep you from moving. Why should you be able to fall through it?
- [Hard] Detain is the same size as titan shield. If you bubble, then get detained, you can't shoot detain from the inside or outside.
- Minotaur heals to full.
- Succumb to oracles when they all died.
- Vengeance does not pop on the last oracle.
- Gate doesn't teleport.
- Splash damage goes through cleanse shield.
- Projectiles go through cleanse shield if the relic bearer is nudged.
- Atheon walks out of LoS and stays there, wasting a whole phase.
- Atheon's critbox is ambiguous.
Taken from Reddit.

Here's a list of things that needed to be fixed, but didn't.
by car15, Tuesday, October 28, 2014, 16:12 (3925 days ago) @ Riceamike
While I agree that most of those things need to be fixed, I also think that they will take considerable time and effort. It's not going to happen overnight.
My OP was more concerned with core design elements that cannot be fixed, not due to constraints of time or manpower, but due to their centrality to the game's design. Bungie has already demonstrated in their patches (and more importantly, in their rationale for those patches) that they intend to support those design elements.

In case you've forgotten.
by SonofMacPhisto , Tuesday, October 28, 2014, 16:25 (3925 days ago) @ car15
Kindly, listen to yourself.

In case you've forgotten.
by car15, Tuesday, October 28, 2014, 17:01 (3924 days ago) @ SonofMacPhisto
Which part? Everything in there is consistent with what I'm saying here.
Let me guess.
We ARE owed, because this game has siphoned money from our wallets and given us too little value in return. Things need to change or players will walk. Mark my words.
Is it this part? It's got to be this part.
I think I was misinterpreted here. I didn't mean that (KORNY ALERT!) anybody is "entitled" to force Bungie to make changes. I meant that Bungie owes it to their customers to make changes based on customer feedback or else they will begin to see those customers walk away.
Again, people see the word "owed" and they immediately ignore everything else and pounce on it.
"ENTITLEMENT GET THESE WHINY KIDS OFF MY LAWN"
That's not the sense in which I used the word. I may not have made that clear in this particular post, but anyone familiar with my post history, which would be almost all of you, should know that I am not demanding anything from Bungie. I'm simply saying that I did not get what I wanted out of the transaction I made with them, and that there will be no further transactions between us unless they change certain things in this game, or express an intent to improve certain things in future titles.
That's not entitlement. Bungie is free to do whatever they want and I can't do a damn thing to stop them, but I can walk away if they don't do things in an acceptable manner, and I absolutely will.
That's called "voting with your wallet". I'd rather see Bungie improve the game and develop a stronger sense for what their fans want from the experience, and that's why I continue to offer criticism of the product rather than just straight-up walking away.
...
But you might have been referring to this.
I'm getting out early.
I have stopped playing. I hop in for PvP occasionally, but I'm not "along for the ride" anymore.
They Make Games THEY Want To Play. Walk on
by Pyromancy , Tuesday, October 28, 2014, 17:36 (3924 days ago) @ car15
- No text -

In case you've forgotten.
by Kermit , Raleigh, NC, Tuesday, October 28, 2014, 18:10 (3924 days ago) @ car15
Which part? Everything in there is consistent with what I'm saying here.
Let me guess.
We ARE owed, because this game has siphoned money from our wallets and given us too little value in return. Things need to change or players will walk. Mark my words.
Is it this part? It's got to be this part.I think I was misinterpreted here. I didn't mean that (KORNY ALERT!) anybody is "entitled" to force Bungie to make changes. I meant that Bungie owes it to their customers to make changes based on customer feedback or else they will begin to see those customers walk away.
Again, people see the word "owed" and they immediately ignore everything else and pounce on it.
"ENTITLEMENT GET THESE WHINY KIDS OFF MY LAWN"
That's not the sense in which I used the word. I may not have made that clear in this particular post, but anyone familiar with my post history, which would be almost all of you, should know that I am not demanding anything from Bungie. I'm simply saying that I did not get what I wanted out of the transaction I made with them, and that there will be no further transactions between us unless they change certain things in this game, or express an intent to improve certain things in future titles.
That's not entitlement. Bungie is free to do whatever they want and I can't do a damn thing to stop them, but I can walk away if they don't do things in an acceptable manner, and I absolutely will.
But when will you? If you really believe that Destiny truly is broken beyond repair, then your OP really be your (second) Goodbye Cruel World post. You're no longer a fan. You can't talk about constructive criticism out one side of your mouth and say the game is broken beyond repair out the other side. There is another possible angle, which is that you're just provoking people here. You've admitted to doing as much before. Why should we think there is a positive intent with this thread?
I'm not even going to dignify this with a response. I have already made my point, and it's not my problem that you simply don't believe me. This kind of "you're not in the club" mentality is what drove me to troll you guys in the first place.

In case you've forgotten.
by Kermit , Raleigh, NC, Tuesday, October 28, 2014, 22:34 (3924 days ago) @ car15
I'm not even going to dignify this with a response.
You just did.
I have already made my point, and it's not my problem that you simply don't believe me.
Which is what? You contradict yourself from one post to the next.
This kind of "you're not in the club" mentality is what drove me to troll you guys in the first place.
Absolutely untrue. You're an adult who is responsible for your own behavior.
Why you reply to the troll? *NM*
by Avateur , Tuesday, October 28, 2014, 17:40 (3924 days ago) @ SonofMacPhisto
I mean he outright at one point admitted the only reason he was posting was to troll the peoples. C'mon man.
Also, my two cents regardless of trolls is that the Atheon teleportation thing should absolutely not have been randomized and is a very narrow and shortsighted change on Bungie's behalf, whether from fan feedback or not.
Also, you getting an Xbox One or no? :P

Why you reply to the troll? *NM*
by car15, Tuesday, October 28, 2014, 17:53 (3924 days ago) @ Avateur
I mean he outright at one point admitted the only reason he was posting was to troll the peoples. C'mon man.
You're taking that out of context.

Why you reply to the troll? *NM*
by SonofMacPhisto , Wednesday, October 29, 2014, 05:14 (3924 days ago) @ Avateur
I mean he outright at one point admitted the only reason he was posting was to troll the peoples. C'mon man.
Haha you make a post like that then keep coming back, I couldn't resist. :)
Also, my two cents regardless of trolls is that the Atheon teleportation thing should absolutely not have been randomized and is a very narrow and shortsighted change on Bungie's behalf, whether from fan feedback or not.
Also, you getting an Xbox One or no? :P
Ugh I have no idea if or when. Money is an issue until after the first of the year, and we're looking to move back to Cleveland as soon as possible.
Also Civ: Beyond Earth doesn't have a Cryptarch. ;)
Why you reply to the troll? *NM*
by Avateur , Wednesday, October 29, 2014, 06:49 (3924 days ago) @ SonofMacPhisto
Haha you make a post like that then keep coming back, I couldn't resist. :)
I just see a ton of people in this thread that would be a lot happier and probably make him go away faster if they'd stop feeding him. But oh well, trolls gonna troll and baited peoples gonna be baited.
Ugh I have no idea if or when. Money is an issue until after the first of the year, and we're looking to move back to Cleveland as soon as possible.
Well hey, good luck with all the money and the move! None of that's easy.
Also Civ: Beyond Earth doesn't have a Cryptarch. ;)
No joke! I still wanna play some MCC with you so we can get overshield Gauss Hogging old style in 1080p on H3. :P

Why you reply to the troll? *NM*
by SonofMacPhisto , Wednesday, October 29, 2014, 10:03 (3924 days ago) @ Avateur
Haha you make a post like that then keep coming back, I couldn't resist. :)
I just see a ton of people in this thread that would be a lot happier and probably make him go away faster if they'd stop feeding him. But oh well, trolls gonna troll and baited peoples gonna be baited.
Ugh I have no idea if or when. Money is an issue until after the first of the year, and we're looking to move back to Cleveland as soon as possible.
Well hey, good luck with all the money and the move! None of that's easy.
Also Civ: Beyond Earth doesn't have a Cryptarch. ;)
No joke! I still wanna play some MCC with you so we can get overshield Gauss Hogging old style in 1080p on H3. :P
Sigh elpolloguapo and I still talk about that game we had together. +77 in the G'hog. UnrealChief leaving the other team's G'hog behind our base while he went AFK was the greatest Halo move he's ever pulled.
We still tied though. CTF. Haha.

MMORPG is broken beyond repair
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, October 28, 2014, 18:23 (3924 days ago) @ car15
The problems extend well past Destiny, and really originate from the genre itself: MMORPG. Thankfully Destiny has strong FPS elements to allow for a bunch of fun, but you are right in that it can't be fixed unless Bungie abandons a broken terrible genre. To their credit, this is the only MMO I have ever enjoyed.
Destiny would have been better served as a proper FPS, or as an RPG (perhaps RPG with FPS elements like Deus Ex).

MMORPG is broken beyond repair
by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, October 29, 2014, 13:06 (3924 days ago) @ Cody Miller
The problems extend well past Destiny, and really originate from the genre itself: MMORPG. Thankfully Destiny has strong FPS elements to allow for a bunch of fun, but you are right in that it can't be fixed unless Bungie abandons a broken terrible genre. To their credit, this is the only MMO I have ever enjoyed.
Destiny would have been better served as a proper FPS, or as an RPG (perhaps RPG with FPS elements like Deus Ex).
Reminds me of the cracked.com classic:
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
MMORPG is broken beyond repair
by Jabberwok, Wednesday, October 29, 2014, 17:44 (3923 days ago) @ Cody Miller
The problems extend well past Destiny, and really originate from the genre itself: MMORPG. Thankfully Destiny has strong FPS elements to allow for a bunch of fun, but you are right in that it can't be fixed unless Bungie abandons a broken terrible genre. To their credit, this is the only MMO I have ever enjoyed.
Destiny would have been better served as a proper FPS, or as an RPG (perhaps RPG with FPS elements like Deus Ex).
Once I realized this, I knew how to classify Destiny, so I stopped playing it entirely and went back to Diablo 3, because it's a better-executed version of the same grind.
I could maybe have respected Destiny's strengths more as a 'shared world shooter' without the progression system, and a more innovative (or at least less backwards) approach to replay value. The universe could make for a great RPG, as well, but Bungie hasn't had experience in that vein since Pathways.

Destiny is broken beyond repair.
by JDQuackers
, McMurray, PA, Tuesday, October 28, 2014, 21:12 (3924 days ago) @ car15
Therefore, I can only conclude that the game is broken beyond repair.
The purpose of science is to serve mankind. You seem to regard science as some kind of dodge... or hustle. Your theories are the worst kind of popular tripe, your methods are sloppy, and your conclusions are highly questionable! You are a poor scientist, car15
But the kids love him.
by The Woaf, Portsmouth, UK, Wednesday, October 29, 2014, 02:56 (3924 days ago) @ JDQuackers
- No text -
Your criteria for "broken" don't make sense to me. If you want a game designed to force you to play more of the same thing and pay money for it you obviously need to look at World of Tanks.
Now there was a broken game, and I speak from experience as I had unlocked most of the Russian, German and US trees before I quit.
The game had a few maps, and three game types. Each player had a tank, and could upgrade and equip parts of it. Each upgrade needed 4-5 hours of grinding in game to earn, plus in game currency to buy. After about mid level the upgrades cost more then what you earned unlocking them, forcing longer play time or using real money to buy in game currency. All tanks had real money purchasable shells, that were a consumable, that gave them the firepower 3-4 levels above where they topped out. These shells were basically mandatory in any clan match. Upon death with end game tanks you needed to spend massive amounts of in game currency to repair them in order to use them again.
After about a year, they changed the clan matches so if your tank was destroyed you could not use it till the next day. Often a single clan match would cause the loss of 50% of the tanks on your team in a win, and 100% in a loss. So for multiple matches you needed multiple end tier tanks, each of which required several months of solid grinding or 100$ USD to unlock.
Now with all the above, the Devs constantly fiddled with the internal balance,and some tanks were hung out to dry while others were shifted, removed, repurposed or replaced. Players were sometimes compensated, and other times not. These changes would make a tank go from OP to worthless in a single patch.
In contrast Destiny lets me level a faction to maximum in about three weeks of causal play.
All Destiny needs is a better story in game and some non raid 6 player heavy vehicle game types.