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P A T C H B O Y S (Destiny)

by Spec ops Grunt @, Broklahoma, Tuesday, October 28, 2014, 08:16 (3924 days ago)

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P A T C H B O Y S

by Spec ops Grunt @, Broklahoma, Tuesday, October 28, 2014, 08:17 (3924 days ago) @ Spec ops Grunt

Now that I read the notes I'm disappointed it wasn't more.


WHEN'S 1.1 CHANGIN ERRYTHING

P A T C H B O Y S

by marmot 1333 @, Tuesday, October 28, 2014, 08:19 (3924 days ago) @ Spec ops Grunt

There's an All Hallowed Eve Package at the Postmaster...

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P A T C H B O Y S

by Spec ops Grunt @, Broklahoma, Tuesday, October 28, 2014, 08:20 (3924 days ago) @ marmot 1333

You're shitting me right? Whats in it?

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P A T C H B O Y S

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Tuesday, October 28, 2014, 08:28 (3924 days ago) @ Spec ops Grunt

You're shitting me right? Whats in it?

INQUIRING MINDS WANT TO KNOW.

P A T C H B O Y S

by Velociraptor112, Places., Tuesday, October 28, 2014, 08:31 (3924 days ago) @ iconicbanana

There's a Jack-o-Lantern Helmet in it, other than than, not sure. Haha.

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P A T C H B O Y S

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Tuesday, October 28, 2014, 08:40 (3924 days ago) @ Velociraptor112

Is there enough light inside the jack-o-lantern to get me to 30? WE NEED RAID GEAR ALTERNATIVES.

P A T C H B O Y S

by Velociraptor112, Places., Tuesday, October 28, 2014, 09:03 (3924 days ago) @ iconicbanana

I had only seen a picture before, but it's actually a consumable that puts a Jack-O-Lantern on your head. It's some kind of Hive consumable, dunno what it does.

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You, DeeJ, and Atheon's Revenge

by UnrealCh13f, Tuesday, October 28, 2014, 09:32 (3924 days ago) @ Spec ops Grunt
edited by UnrealCh13f, Tuesday, October 28, 2014, 09:39

http://www.bungie.net/en/Forum/Post/75512563/0/0

Posted by: DeeJ

So, the update just went live. Atheon can no longer be pushed off his platform. He'll also select people at random to be thrown across time. He's a real bastard, eh?

I talked a lot to the developers about your opinions on the matter. You don't want to be selected at random. You want to choose who gets to fetch the Relic under fire from those nasty Oracles. I spoke on your behalf. Your voice was heard. We discussed your concerns.

I even said "Why not just change Hard Mode and leave Easy Mode alone?"

I was told "The Raid is never supposed to be easy."

At that point, I recalled all the times I stood and delivered the line "...the most challenging encounter we've ever created." It was hard to disagree. As a veteran of Cairo Station on Legendary in Halo, I had to admit that I had been carried through the Raid like luggage assigned to my clan. I did my own carrying later, but carrying had been done.

This is an activity that was designed to be undertaken by a hardcore team that is ready and willing to adapt and improvise to changing battle conditions. Like the moment when the Templar shields random players, the Final Boss was supposed to be extremely dangerous. While we've been working on some of the other things for which you've been asking (i.e. better exotics, voice chat in matchmaking, more bounties), the designers who made the Raid have plugged the holes that you showed them.

If you got in on the ground floor of this thing, we thank you. If you understand the mechanics for how to beat Atheon, it's still a thing you can teach your friends. If you're all up to the challenge, the Raid is waiting for you.

Let's talk about it. Please sound off in this thread, and know that I'll be reading.

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You, DeeJ, and Atheon's Revenge

by Kermit @, Raleigh, NC, Tuesday, October 28, 2014, 09:38 (3924 days ago) @ UnrealCh13f

http://www.bungie.net/en/Forum/Post/75512563/0/0

Posted by: DeeJ


So, the update just went live. Atheon can no longer be pushed off his platform. He'll also select people at random to be thrown across time. He's a real bastard, eh?

I talked a lot to the developers about your opinions on the matter. You don't want to be selected at random. You want to choose who gets to fetch the Relic under fire from those nasty Oracles. I spoke on your behalf. Your voice was heard. We discussed your concerns.

I even said "Why not just change Hard Mode and leave Easy Mode alone?"

I was told "The Raid is never supposed to be easy."

At that point, I recalled all the times I stood and delivered the line "...the most challenging encounter we've ever created." It was hard to disagree. As a veteran of Cairo Station on Legendary in Halo, I had to admit that I had been carried through the Raid like luggage assigned to my clan. I did my own carrying later, but carrying had been done.

This is an activity that was designed to be undertaken by a hardcore team that is ready and willing to adapt and improvise to changing battle conditions. Like the moment when the Templar shields random players, the Final Boss was supposed to be extremely dangerous. While we've been working on some of the other things for which you've been asking (i.e. better exotics, voice chat in matchmaking, more bounties), the designers who made the Raid have plugged the holes that you showed them.

If you got in on the ground floor of this thing, we thank you. If you understand the mechanics for how to beat Atheon, it's still a thing you can teach your friends. If you're all up to the challenge, the Raid is waiting for you.

Let's talk about it. Please sound off in this thread, and know that I'll be reading.

Pro tip: Hey deej, next time say "normal mode"--don't imply that the Raid is easy. That gave the bastiches a rhetorical opening. I say bastiches affectionately.

This is a reasonable position and justification.

by yakaman, Tuesday, October 28, 2014, 09:56 (3924 days ago) @ UnrealCh13f

- No text -

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Agreed.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Tuesday, October 28, 2014, 09:56 (3924 days ago) @ yakaman

- No text -

My only problem is...

by rliebherr @, St. Louis, Missouri, Tuesday, October 28, 2014, 10:18 (3924 days ago) @ UnrealCh13f

...that there are other more pressing bugs (actual bugs, not a "bug" like this random teleporting nonsense) that are not addressed; however, players choosing roles during the encounter is addressed.

What about:

  • The Minotaur regaining health?
  • Being teleported to an empty instance when leaving the Timestream?
  • The relic being randomly dropped?
  • Succumbing to the Oracles despite all Oracles being destroyed? (do you "kill" Oracles?)
  • Atheon's ambiguous critbox?

These are actually game breaking and will cause a wipe, despite a perfect run up until that point in the encounter. The item that was addressed makes the encounter easier, but doesn't break it. This sends a message to me that Bungie prioritizes players playing the game how they want it to be played over fixing items that actually break the game.

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+1

by Spec ops Grunt @, Broklahoma, Tuesday, October 28, 2014, 10:22 (3924 days ago) @ rliebherr

- No text -

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My only problem is...

by RC ⌂, UK, Tuesday, October 28, 2014, 10:43 (3924 days ago) @ rliebherr

You've never programmed anything, have you?

My only problem is...

by rliebherr @, St. Louis, Missouri, Tuesday, October 28, 2014, 10:47 (3924 days ago) @ RC

I have, albeit it a long time ago. However, I fail to see how this changes the validity of my argument. If it takes longer to fix the other items than it does to fix random teleports, I still contend that you priotize gamebreaking bugs over a design decision for the encounter. If it takes longer to fix the game, then it takes longer. You change the teleporting issue after the gamebreaking items are patched.

Make sense?

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My only problem is...

by Spec ops Grunt @, Broklahoma, Tuesday, October 28, 2014, 10:50 (3924 days ago) @ rliebherr

You could at least say we are aware of issues regarding teleporting and other bugs and are looking into it

My only problem is...

by Claude Errera @, Tuesday, October 28, 2014, 11:03 (3924 days ago) @ rliebherr

I have, albeit it a long time ago. However, I fail to see how this changes the validity of my argument. If it takes longer to fix the other items than it does to fix random teleports, I still contend that you priotize gamebreaking bugs over a design decision for the encounter. If it takes longer to fix the game, then it takes longer. You change the teleporting issue after the gamebreaking items are patched.

Make sense?

Nope, not really.

When I'm bugfixing, and something's EASY, that's a no-brainer to do first. Sometimes you have no clue how deep a bug goes; a fix of something tiny might actually affect something you weren't counting on. So if you prioritized all of your efforts on the hard stuff first, and THEN went back and fixed the easy stuff, you might BREAK the hard stuff again (with the easy fix).

Way simpler to get the easy stuff out of the way (I really, really doubt it affected the rate at which the hard stuff is being fixed, anyway).

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My only problem is...

by Spec ops Grunt @, Broklahoma, Tuesday, October 28, 2014, 11:23 (3924 days ago) @ Claude Errera

Say if you were coding for a client though, would you say that you know about Bug A and are looking into it currently, Bug B was an easy fix though so you decided to fix that right away?


Bungie is still leagues ahead of many companies when it comes to letting people know whats going on, but there are still areas to improve. I think part of this is how many people work there now, Frankie had an easier time knowing whats going on and what to tell the fans than Deej did for example.

If the client was moaning about problem A every day...

by Monochron, Tuesday, October 28, 2014, 13:24 (3924 days ago) @ Spec ops Grunt

Then yeah, that's absolutely a good way to handle it.

My only problem is...

by rliebherr @, St. Louis, Missouri, Tuesday, October 28, 2014, 11:31 (3924 days ago) @ Claude Errera
edited by rliebherr, Tuesday, October 28, 2014, 11:44

When I am confronted with a decision that requires me to choose between a.) having my team do work the way they want to do it or b.) making it easier for our clients to do business with us by improving processes, b.) comes before a.) every single time. Whether your bugfixing code, or improving processes, they both have quick and easy hits, and they both have fixes that are more difficult, but are the right thing to do for the client. In my opinion, Bungie went for the fix that benefited them before their customers (players) and that leaves a bad taste in my mouth.

I'm sure Bungie will address the other items, and probably are right now (some acknowledgement would go a long way). However, I think they should've been fixed prior to this or at least with the same patch.

If they don't know how to fix the other bugs yet, or it breaks the small things, or it breaks the big things, wait until it fixes everything. Fix the entire encounter. But, definitely do not just fix the items that benefit your vision of how the game should be played.

EDIT: Words. I wrote this in between meetings ad it seemed choppy. I'm hoping it's a little more clear now.

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My only problem is...

by Anton P. Nym (aka Steve) ⌂ @, London, Ontario, Canada, Tuesday, October 28, 2014, 11:47 (3924 days ago) @ rliebherr

What I'm saying is, fix the entire encounter. If you can't patch the actual bugs yet, then wait until you can. Don't just fix something that doesn't jive with how you wanted the encounter to be played. That can wait - it's not gamebreaking. Fix the bugs and put it all in the same patch at the very least.

I know of no project workflow that runs that way. With your way, all the problems persist until they're all solved, at once, in one big patch some indeterminate time in the future.

The way that's familiar to me is that you fix the problems now that can be solved *now*, then work on the ones that take time to fix, and then work on the ones you have no idea how to fix right now. That gets improvements out to users sooner, instead of leaving some fixes hanging until other fixes are done.

-- Steve's way appears to be Bungie's way, at least upon superficial inspection anyway.

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My only problem is...

by RC ⌂, UK, Tuesday, October 28, 2014, 19:49 (3924 days ago) @ rliebherr

In my opinion, Bungie went for the fix that benefited them before their customers (players) and that leaves a bad taste in my mouth.

Go look at the patch notes again. What are the first things mentioned?

Kick to orbit, kick to login, error handling for critical errors - these are showstoppers. Who cares about glitches at the end of one mission if you can't play anything at all?

I feel you're not only being disingenuous, you're wilfully ignoring the realities of development in favour of some fantasy. If a fix is quick, easy, and ready to be deployed; they deploy it. They won't sit on it to bundle them all up nicely in time for Christmas - that's insanity.

I'm talking specifically about Atheon.

by rliebherr @, St. Louis, Missouri, Tuesday, October 28, 2014, 20:23 (3924 days ago) @ RC
edited by rliebherr, Tuesday, October 28, 2014, 20:42

Thanks though.

EDIT: Post on r/destinythegame from someone who claims to be a WoW Raid Designer:

Former raid designer on World of Warcraft here. Bungie's approach to Atheon is different than how we handled live tuning of a boss encounter.

Once raid content has been cleared, any buff to difficulty through tuning or a redesign of mechanics will confuse and frustrate your player base. The players already overcame your challenge, regardless of your original intent. Serious bugs and exploits should be fixed quickly, but difficulty should never go up. As a designer it was your job to get the tuning right and to identify the viable strategies before the content was released. If you failed at accomplishing that, take note, and learn for next time.

That said, random selection for the teleport is objectively less interesting design than the original targeting mechanic. Annoying your customer base to implement a less interesting design seems unlikely to pay off.

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Hahaahahaha

by RC ⌂, UK, Tuesday, October 28, 2014, 20:54 (3924 days ago) @ rliebherr

I'm talking specifically about Atheon

I'm done.

Random is *less* interesting?

by someotherguy, Hertfordshire, England, Tuesday, October 28, 2014, 21:00 (3924 days ago) @ rliebherr

Changing tactics on the fly is way more interesting (and fun!) to me than doing a set task.

Your Mileage May Vary though, I guess.

And MY only problem is...

by Monochron, Tuesday, October 28, 2014, 13:18 (3924 days ago) @ rliebherr
edited by Monochron, Tuesday, October 28, 2014, 13:25

You are going under the assumption that throwing more bodies at coding bugs will fix them faster.

I can tell you with about 90% certainty that Bungie has a team of badass dudes working on fixing the bugs that you mentioned. Taking people away from the Atheon change and putting them on your fixes is not going to speed things up. Some things take longer than others to do, and honestly, we just have to wait for them.

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+1 for pointing out REAL problems, not perceived ones.

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, October 28, 2014, 12:22 (3924 days ago) @ rliebherr

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You, DeeJ, and Atheon's Revenge

by Chappy, Arlington, VA., Tuesday, October 28, 2014, 11:54 (3924 days ago) @ UnrealCh13f

So Bungie heard the community response to the teleport randomization's impact to the raid difficulty, considered it, and ardently decided to give us the middle finger and ignore us. For no other reason than "we want it to be even harder and don't care about your opinion." Thanks for demonstrating that despite protestations, Bungie has no regard for their community. You clearly place more value on your own desire to make the game more difficult, random and frustrating than on our desire for a consistent and fun experience. The Cryptarch screws us. RNG screws us. Atheon screws us. Bungie screws us.

November 3rd can't get here fast enough - the old Bungie knew how to make a fun game.

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You, DeeJ, and Atheon's Revenge

by Chewbaccawakka @, The Great Green Pacific Northwest!, Tuesday, October 28, 2014, 12:16 (3924 days ago) @ Chappy

For me, Destiny is a fun game.

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You, DeeJ, and Atheon's Revenge

by Kermit @, Raleigh, NC, Tuesday, October 28, 2014, 12:19 (3924 days ago) @ Chappy

Do you mean November 11?

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You, DeeJ, and Atheon's Revenge

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, October 28, 2014, 12:24 (3924 days ago) @ Chappy

So Bungie heard the community response to the teleport randomization's impact to the raid difficulty, considered it, and ardently decided to give us the middle finger and ignore us.

Yeah, anytime someone doesn't do exactly what I want, they're giving me the middle finger and showing me that they hate me! Why can't everyone just do things exactly as I want them?

You, DeeJ, and Atheon's Revenge

by Kalamari @, Waiting for Ghorn, FB, and BH, Tuesday, October 28, 2014, 12:38 (3924 days ago) @ Chappy

In 2-3 weeks you'll be laughing at yourself for thinking the random teleportation change made everything more difficult. It just requires players to adapt and learn new roles.

Troll ranking: 1/10

by Monochron, Tuesday, October 28, 2014, 13:26 (3924 days ago) @ Chappy

- No text -

You, DeeJ, and Atheon's Revenge

by Numinar @, Tuesday, October 28, 2014, 16:13 (3924 days ago) @ Chappy

It's doesn't make it harder.

So your raid buddies have to learn every role. Whatever. None of them are that complicated. You either have the shield, or you kill Oracles. Home team is at the Venus gate or Mars gate. Done.

People act like Shield is the hardest thing to use, it isn't! It's just the one thing that cannot go wrong ever for the raid to work, but arguably if anyone else stuffs up enough the team is through anyway.

Now instead of spending time getting into position at -3 seconds, everyone will be able to concentrate on DPS/ad control. It's going to be MORE fun and may even save everyone a warp.

-Vince

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You, DeeJ, and Atheon's Revenge

by dogcow @, Hiding from Bob, in the vent core., Tuesday, October 28, 2014, 16:38 (3924 days ago) @ Numinar

Now instead of spending time getting into position at -3 seconds, everyone will be able to concentrate on DPS/ad control. It's going to be MORE fun and may even save everyone a warp.

Wow, I had never thought about that aspect of it. I like it!

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You, DeeJ, and Atheon's Revenge

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, October 28, 2014, 18:14 (3924 days ago) @ Numinar

So your raid buddies have to learn every role. Whatever. None of them are that complicated. You either have the shield, or you kill Oracles. Home team is at the Venus gate or Mars gate. Done.

People act like Shield is the hardest thing to use, it isn't! It's just the one thing that cannot go wrong ever for the raid to work, but arguably if anyone else stuffs up enough the team is through anyway.

The problem is switching weapons:

1. Portal and Away team have different optimal weapons. Even oracle killers and relic holder are different.
2. With it set, you can choose your loadout and stick with it.
3. With random teleports, you have to go into your menu and switch stuff around. This costs time, and ammo.
4. Portal team in particular has to act very fast upon materializing. Picking up the relic right away will allow the cooldown to end right as vision is starting to cloud. A delay can push that over to past when it goes to black. If nobody knows right away who is picking up the relic, there will be a delay. Oracles have to be killed immediately on hard, you don't have time to dilly ally. Switching weapons aggravates this. That hawkmoon for killing supplicants won't work on oracles so well. Likewise, Atheon's Epilogue won't do so well vs supplicants.

If it weren't for the need to tailor weapons to your role, it would work fine.

It might not be that big a deal, we'll see.

You, DeeJ, and Atheon's Revenge

by Claude Errera @, Tuesday, October 28, 2014, 19:47 (3924 days ago) @ Cody Miller

So your raid buddies have to learn every role. Whatever. None of them are that complicated. You either have the shield, or you kill Oracles. Home team is at the Venus gate or Mars gate. Done.

People act like Shield is the hardest thing to use, it isn't! It's just the one thing that cannot go wrong ever for the raid to work, but arguably if anyone else stuffs up enough the team is through anyway.


The problem is switching weapons:

1. Portal and Away team have different optimal weapons. Even oracle killers and relic holder are different.
2. With it set, you can choose your loadout and stick with it.
3. With random teleports, you have to go into your menu and switch stuff around. This costs time, and ammo.
4. Portal team in particular has to act very fast upon materializing. Picking up the relic right away will allow the cooldown to end right as vision is starting to cloud. A delay can push that over to past when it goes to black. If nobody knows right away who is picking up the relic, there will be a delay. Oracles have to be killed immediately on hard, you don't have time to dilly ally. Switching weapons aggravates this. That hawkmoon for killing supplicants won't work on oracles so well. Likewise, Atheon's Epilogue won't do so well vs supplicants.

If it weren't for the need to tailor weapons to your role, it would work fine.

It might not be that big a deal, we'll see.

I suppose if you're speedrunning, and every second counts, it might matter that you don't have the OPTIMAL gun for the situation you're in.

I'm pretty sure, though, that you have at least one weapon that will serve ACCEPTABLY in every job. Maybe more than one.

Even I do, and my arsenal's pretty pitiful. ;)

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You, DeeJ, and Atheon's Revenge

by RC ⌂, UK, Tuesday, October 28, 2014, 19:56 (3924 days ago) @ Cody Miller

That hawkmoon for killing supplicants won't work on oracles so well. Likewise, Atheon's Epilogue won't do so well vs supplicants.

Hawkmoon Primary, Praedyth's Revenge Special.

What am I missing?

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You, DeeJ, and Atheon's Revenge

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, October 28, 2014, 20:22 (3924 days ago) @ RC

That hawkmoon for killing supplicants won't work on oracles so well. Likewise, Atheon's Epilogue won't do so well vs supplicants.


Hawkmoon Primary, Praedyth's Revenge Special.

What am I missing?

Dunno. You talking about level 26, or level 30?

You, DeeJ, and Atheon's Revenge

by someotherguy, Hertfordshire, England, Tuesday, October 28, 2014, 21:05 (3924 days ago) @ Cody Miller

I didnt have to change my weapons once throughout the entire Raid.

Might be different on hard, but Suros Regime was perfect for add control, oracle slaying and Hobgoblin/Supplicant removal. Throw in a Fusion Rifle/Shotgun and you can defend confluxes too. And the Suros is even readily available thanks to Xur.

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You, DeeJ, and Atheon's Revenge

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, October 28, 2014, 21:36 (3924 days ago) @ someotherguy

Might be different on hard

It is. Unless you are 26, you can get away with pretty much anything on normal if you know the fights.

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You, DeeJ, and Atheon's Revenge

by SonofMacPhisto @, Tuesday, October 28, 2014, 16:46 (3924 days ago) @ Chappy

Yeah I'm thinking this will be a fun thing once people give it a try. Considering how utterly solid the rest of the Raid was, they might actually know what they're doing here.

Just beat it post-patch. Random really isnt so bad.

by someotherguy, Hertfordshire, England, Tuesday, October 28, 2014, 20:48 (3924 days ago) @ UnrealCh13f
edited by someotherguy, Tuesday, October 28, 2014, 21:01

Also, that was my first run through. It was amazing. Super glad I got to experience it.

Honestly, the patches didnt seem to be an issue for my group. I can see how sitting on the Sniper perches would make life easier, but it really wasnt so bad to fight the Templar as he was. Same goes for the random teleports. We still had designated roles, we just had more than one depending on where we were at the time. It was actually super fun not knowing what to expect.

Shame Destiny's servers seem to be made out of wet paper tonight. So many disconnects.

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Down down down, Atheon's going down

by kornman00, Tuesday, October 28, 2014, 19:48 (3924 days ago) @ Spec ops Grunt

Honestly, if you have multiple level 28s/30s (for normal/hard) who (are competent and) are rocking Gjallarhorns, it should only take you two or three teleports to take him down*. You'd probably spend more time wiping and trying to get the bastard into position for falling off the edge than taking him down The Bungie Right Way.

Also, after playing the Raid at least once after the patch, I prefer the random teleports. It means we don't have to scramble to get to the back of the room. It's now just a matter of making sure you are behind some cover during the timestream part so you can deal with the suppression field without additional overhead.

TL;DR - I ain't even mad. Shard off

* - It's also assumed you're not using any Rare (or FFS, lower) weapons. Legendaries or better. Earn your marks/MoLs/strange coins and spend 'em.

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I didn't really notice much difference.

by Durandal, Wednesday, October 29, 2014, 06:41 (3923 days ago) @ kornman00

I beat it last night with the randomness. It took us about six teleports to kill Atheon. We had three people who felt very confident dealing with the relic and one of them was always in the teleport group. We had one raid newb who picked up the relic and started to do work before the Minotaur literally punched him off the venus platform leading to a raid wipe.

Comparing this to my first pass where we had a dedicated home and away team, it felt a little more chaotic but overall not really a big deal. We wiped more on the prior part with the two relics and the conflux then we did on Atheon.

The only comment from the veteran raiders in the group is that they felt the change was interesting, as now people got to see the whole event rather then just half of it.

Also, I don't need to change gear between the two modes. Zombie Apocalypse works in any situation, and I pretty much only used it and GG on Atheon.

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