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Destiny: The Random Psychology of the Game Design Paradigm (Gaming)

by CruelLEGACEY @, Toronto, Monday, October 20, 2014, 11:33 (3686 days ago) @ Cody Miller

I think Jones said that under the assumption that missions in Destiny would be as inherently enjoyable as the missions in Halo, so people would want to replay them just as much.

Whether or not Bungie was successful in that regard is debatable, but I don't think Jones was saying "rewards and unlocks should be the only reason people replay these missions". For some people, however, I think that is exactly the currently situation.


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