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Modifiers you'd like to see (Destiny)

by uberfoop @, Seattle-ish, Monday, October 13, 2014, 22:19 (3938 days ago) @ Cody Miller

-Supers Disabled

Excellent.

-Heavy Weapons disabled

Excellent.

-Special Weapons disabled

Maybe excellent, although it could have some of the same issues as disabling primaries...

-Turbo: game runs at 2X speed

Sure, if the framerate is also doubled ;)

-Consumable use disabled

Maybe excellent, though maybe also annoying when relevant.

-Only critical hits do damage (minus minotaurs)

And sharks. D:

-Half ammo capacity

Excellent.

-All enemies shielded

Heh, it already sometimes feels like that's a thing.

-Hardcore: all enemies 1 hit kill you

Lol.

-Reversey : weapons with lower attack do more damage

Khvostov time :D

-Random Loadout: you've temporarily given three weapons which you cannot change

Lol.

-Mirror : story mission is played in reverse

In addition to taking a lot of work to implement, that doesn't sound interesting. "Yay we killed the boss, let's go punch out a bunch of level 2 dregs then run to a random location."

A modifier that restricts the level to just the intense spot(s) might be cool, though.

-Butthead : No HUD

I think I'd only like that for screenshots, and turning the HUD off really should be a feature anyway.

-Extravision : FOV is set to 180 degrees.

180 can't work with perspective projection; if you're going to go that far, you might as well take the next step and crank it up to 360.

-Tunnelvision : FOV is set to 35 degrees

[image]

-Time limit : mission has a time limit

Excellent.

-Bullet eater : only get ammo when you are hit

To be turned on alongside the 1-hit kill modifier.

-Unlimited glide / double jumps

I'm trying to imagine where that would actually work in the existing material as a half-sensible modifier. Would make a good occasional laugh.

-Random enemies : Hive on Venus, Fallen on Mars, etc

Shark -> Phogoth


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