Story Structure: What went wrong (Destiny)

by Avateur @, Saturday, September 27, 2014, 19:08 (3951 days ago) @ petetheduck

Just a quick note, I recall on of the Mars missions furthers the story with Rasputin a bit...


That, and there's also the larger narrative--maybe I should call it a timeline, unrelated to the main story. All the missions and Strikes feed in to that--it's not like they're completely, absolutely unrelated to one another. There are things happening in the Destiny universe. It does require a lot of digging--I'm looking forward to the community analysis on that that comes out once the community stops grumbling and decides to embrace what Destiny does offer ;-).

There is no larger narrative. This game has just about no narrative. Even the smaller story missions have just about no connections to one another. Same with most of the Strikes. There's a big bad guy we need to kill. Somehow no one has ever managed to locate or kill any of these guys. They're now found and we killed them. Yay. But there are many others out there, and we will find them and kill them, too!

That's not narrative, just going around killing things. We've seen nothing of the City. No regular humans. Nothing is at stake in this game in any way, shape, or form. All we hear about constantly are the dangers to the city and the enemies banging at the Walls that surround it. I have yet to see anything truly doing that. I haven't seen any humans dying. No one has busted through the Wall and done some damage before being repelled. Even the Black Garden is whatever. We have to take other peoples' words for it that there is this clear and present danger if we don't stop this stuff, but there quite clearly isn't. Even the Grimoire seems to state that the darkness in the Black Garden didn't have much power or energy to effectively deal with us. What kind of dangerous threat is that?

There's your analysis of some of the things we've seen so far.


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