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I want to know what Bungie was thinking (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, September 25, 2014, 19:13 (3951 days ago)
edited by Cody Miller, Thursday, September 25, 2014, 19:18

Looking around the internet at various other communities such as reddit Destiny, and here, I see the same thing arising:

People are losing interest in the game.

All of them are saying the same types of things I said day 1. There is nothing to do, and replaying stuff over and over is not content. The grind is no fun.

I honestly want to know what Bungie was thinking with this system. How did not one of the 400 people working on this game say to themselves while playing it, "You know, this is kind of lame…".

I want to know how Tyson could design the investment system he did without knowing it would lead to this. If that's the best you could come up with you need to find another man for the job, or better yet find a way to scrap the system completely.

I want to know how they could hype the Queen's event, which was literally just "play these same missions over again". I want to know why Bungie just removed the only incentive to play these missions.

I want to know why the raid was so cool, but the story missions were not.

I want to know why the story was a complete mess, and 100x more deserving of an .isnotcanon site than Reach.

It just utterly baffles me that this could happen in a studio that has nailed the fun factor up to this point, and without regards to the investment system in Destiny, mostly nailed it there.

Most of the folks who disagreed are starting to come around now that they have reached the end game.

None of the events except the Vault of Glass are any good. Combined arms and Salvage are playlists that should have just been active 24/7 from day 1. Queen's bounties are just recycled story missions. Iron Banner is just crucible with better rewards.

Why does Bungie think that people were mindlessly shooting in the loot cave not wanting to play the game? Because playing the game when you are 22+ kind of sucks. The fact that folks would rather spend their time at the loot cave than playing the game should be deeply embarrassing.

Keep in mind I predicted this FOUR YEARS AGO, even before the game was announced. Either I am a goddamn psychic, or I know something that Bungie apparently doesn't.

Destiny went out with a whimper. Contrast that with The Last of Us, which upon finishing, my first thought was "Holy shit, what an awesome game, I can't wait to try on Survivor!".

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I want to know what Bungie was thinking

by car15, Thursday, September 25, 2014, 19:36 (3951 days ago) @ Cody Miller

[image]

Prepare, Cody.

Prepare.

A lot of good, serious questions here.

by Blue_Blazer_NZ, Wellington, New Zealand, Thursday, September 25, 2014, 19:41 (3951 days ago) @ Cody Miller

I agree with much of this - I would love to know the reasoning for some of their decisions.

In particular in regards to the Raid structure being so different to the rest of the game's mission structure. It's like a separate game!

I also agree that the Queen's Emissary "Event" is a total let-down. It's not an event; its just the same content in a different wrapper.

I want to know what Bungie was thinking

by Fuertisimo, Thursday, September 25, 2014, 19:45 (3951 days ago) @ Cody Miller

You play a shitload of this game for someone who consistently finds themselves losing interest in it.

I want to know what Bungie was thinking

by Avateur @, Thursday, September 25, 2014, 20:40 (3951 days ago) @ Fuertisimo

It'd be unfortunate and pathetic if he dissed this game endlessly and barely played it or got his character leveled up or beat the Raid. His thoughts and statements are far more legitimate and based on actual experience with the game than half of the "professional video game reviews" out there who haven't even put in the time or progress that he has. Just saying.

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+1

by red robber @, Crawfish Country, Saturday, September 27, 2014, 00:51 (3950 days ago) @ Fuertisimo

- No text -

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I remember that post...

by katancik ⌂ @, Portland, OR/ University of Texas, Thursday, September 25, 2014, 21:18 (3951 days ago) @ Cody Miller

... and at the time I just thought you were just way over-stepping your dislike of Reach's fairly limited investment system and making wild assessments.

But I was wrong. You absolutely nailed it. Destiny isn't a game about the player going out and having fun with friends (with the exception of the raid.) Destiny's sole purpose seems to be to get you and a group of friends hooked and competing, then rewarding you with just enough meaningless loot to keep you coming back. At level 26, I really want to finish off the raid, but it take so, so much repeating of old content to get there. After going to farm spirit blooms for a few times already, and completing a few bounties to up my vanguard rep I'm just not so sure I want to keep going. I certainly have no interest in starting a new character. I'm not having the fun I was having with literally no reward like in Halo 2 and 3.

Then there's the ever looming hope that Bungie will add "new content." With the Queen's wrath event, I've lost hope that we'll be getting anything "new" in the next few months. I was excited prior to the event with all of the hype about a new story and missions, etc. What did we get? Some bounties that are the same as the ones that we were already doing and some missions we've already done. No new cutscenes, no new landscapes, not even new enemies to fight. If this is what the "constantly updated" world of Destiny is going to be it simply isn't good enough. My only hope is that the DLC's bring something huge to this game.

The more I think about it, the more I realize that this is the reason Halo 2 and 3 are looked back on so fondly. The game wasn't engineered to keep you hooked and playing. It was engineered for stupid fun that didn't get old. It's hard to believe that the grueling unfun grind of Destiny and the nonsense 10 minutes of fun that you never wanted to quit of Halo 2-3 came from the same developer.

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I remember that post...

by General Vagueness @, The Vault of Sass, Thursday, September 25, 2014, 22:55 (3951 days ago) @ katancik

... and at the time I just thought you were just way over-stepping your dislike of Reach's fairly limited investment system and making wild assessments.

I remember it too. It wasn't any kind of revelation, and it still isn't, but it was the start of something. That post is Patient Zero, as it were, for Cody's ongoing rhetoric about investment systems (which is not to say it's a disease, there are valid points to be made, on both sides).

But I was wrong. You absolutely nailed it. Destiny isn't a game about the player going out and having fun with friends (with the exception of the raid.) Destiny's sole purpose seems to be to get you and a group of friends hooked and competing, then rewarding you with just enough meaningless loot to keep you coming back. At level 26, I really want to finish off the raid, but it take so, so much repeating of old content to get there. After going to farm spirit blooms for a few times already, and completing a few bounties to up my vanguard rep I'm just not so sure I want to keep going. I certainly have no interest in starting a new character. I'm not having the fun I was having with literally no reward like in Halo 2 and 3.

So are you playing for the rewards then, or to get to that content? If it's the rewards, I think that's your problem. If you treat it like something to do to grind and work for more of something, of course it won't be as enjoyable. If it's the content, I can't really argue with that.

Then there's the ever looming hope that Bungie will add "new content." With the Queen's wrath event, I've lost hope that we'll be getting anything "new" in the next few months. I was excited prior to the event with all of the hype about a new story and missions, etc.

Who said there would be new missions or (especially) new story?

What did we get? Some bounties that are the same as the ones that we were already doing and some missions we've already done. No new cutscenes, no new landscapes, not even new enemies to fight.

I don't have first-hand knowledge here, but someone that's very far along in the game told me that doing one of the queen's bounties or missions brought up a cutscene that wasn't shown in the final game, although it was in the beta. Also, there are "not even new enemies"? That's the hardest, least feasible thing to create from scratch and fit into a released game (they need models, they need textures, they need audio, they need animations, they need AI, they need to fit into the level design...).

If this is what the "constantly updated" world of Destiny is going to be it simply isn't good enough. My only hope is that the DLC's bring something huge to this game.

I know people keep saying this, but it hasn't been that long. Since we're riding the "I told you so" train, I said before Reach came out that it would take a month for them to straighten out the multiplayer, and sure enough, they made significant changes to which maps and gametypes were available, and in which playlists, and which ones were available together, and they tweaked gametypes, and they did this at least a good six weeks before the changes tapered off. I'm not the least bit surprised Destiny is having the same thing happen (in fact I may have called it, I don't care to run searches to find out), even though they had a beta and a public alpha, because it's a bigger, more involved game and they're branching out in genre and mechanics.
I will say this view is probably being influenced by the developer notes they put out. They address a lot of shortcomings and talk about plans and possibilities of fixing them (albeit nothing about the story or the fact of having an investment system) and they just became available today; if you haven't read them, you should.

The more I think about it, the more I realize that this is the reason Halo 2 and 3 are looked back on so fondly. The game wasn't engineered to keep you hooked and playing. It was engineered for stupid fun that didn't get old. It's hard to believe that the grueling unfun grind of Destiny and the nonsense 10 minutes of fun that you never wanted to quit of Halo 2-3 came from the same developer.

Let's be real here, people have been going on about the traits of video games that pull people in make them be or feel "hooked" for forty years, and most of that preceded investment systems. In Halo, you were supposed to be hooked on fun. In Destiny, they're clearly still aiming for fun, but they have other stuff to pull you in too. Jason Jones basically said this, two years ago now I think, and I remembered it the other day and even before that it was looking like that was the angle, make it fun, but also put in this "I like bigger numbers" element. Of course, you can say those don't go together, and that's fine, but I absolutely don't accept that they can't go together. You can also not like the combat, and that's totally valid too.

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I really enjoyed this post.

by Xenos @, Shores of Time, Thursday, September 25, 2014, 23:20 (3951 days ago) @ General Vagueness

I think the thing that surprises me the most about what I've been seeing about Destiny is all the doom sayers. The Internet is NOT a good place to figure out if your product is liked. No matter how much a product is loved by the masses the Internet does not give a good representation of it. Go look at any news post about an Apple product, almost every single comment on it will be about how terrible Apple is and how terrible their products are but guess what? They still break a sales record every time a new iPhone or iPad comes out. The only people that know if Destiny is still doing well right now are Activision and Bungie. And personally, I want it to do well enough that Bungie keeps fixing things and so that I can keep playing, because I LOVE playing strikes and missions with friends and I LOVE Crucible.

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I really enjoyed this post.

by car15, Thursday, September 25, 2014, 23:24 (3951 days ago) @ Xenos

The difficulty with taking a strictly by-the-numbers approach to evaluating something's success is that it doesn't factor in customer feedback at all. There is something to be said for taking the Internet's collective opinion with a generous helping of salt, but if you only take sales or number of players online into account, you're not getting the full picture.

I'm curious about how marketing professionals solve this problem. How do they filter customer white noise into something useful? Surveys?

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I really enjoyed this post.

by Xenos @, Shores of Time, Thursday, September 25, 2014, 23:36 (3951 days ago) @ car15

The difficulty with taking a strictly by-the-numbers approach to evaluating something's success is that it doesn't factor in customer feedback at all. There is something to be said for taking the Internet's collective opinion with a generous helping of salt, but if you only take sales or number of players online into account, you're not getting the full picture.

I'm curious about how marketing professionals solve this problem. How do they filter customer white noise into something useful? Surveys?

Generally yes. Unfortunately it's still REALLY hard to tell if a product is loved or hated. Take EA for example, they are considered one of the most hated companies of all time (and have won that award a number of times, this year they were only BARELY out-hated by Time Warner), yet their products and games STILL sell incredibly well, even while customers complain the entire time. The truth is most economists and market analysts can barely tell you a few tips on how to sell your products. And now I'm going to stop myself before I rant on about economics.

TL;DR - They use studies mostly but most companies can barely explain why their products sell.

If you are interested in the topic, it's actually funny because companies will even sometimes come right out and say that fact, two happened just this year Sony with the PS4 and DICE with Bad Company. And the other one that amuses me is Square being surprised with the success of Bravely Default, not realizing that Americans Gamers want JRPGs, which about half the gaming world responded with "Uh, duh?"

So yeah, that was a long and barely related conversation that I hoped entertained more than anything else :-D

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I remember that post...

by katancik ⌂ @, Portland, OR/ University of Texas, Friday, September 26, 2014, 07:35 (3951 days ago) @ General Vagueness

So are you playing for the rewards then, or to get to that content? If it's the rewards, I think that's your problem. If you treat it like something to do to grind and work for more of something, of course it won't be as enjoyable. If it's the content, I can't really argue with that.

I think it's a little of both and it feels a bit strange. This game can be a lot of fun with friends at times, but at other times it can be grueling. For example, the other day I spent a half hour with two friends camped behind a wall taking pot-shots at the Nexus to finish the nightfall strike. Did I do that for fun? No. And it's not something I'm particularly interested in doing again, but there were in-game benefits for doing so. Other times however, I'm having a great time, the raid is a perfect example of doing a challenge just to beat it.

Who said there would be new missions or (especially) new story?

That seemed to be the consensus among my friends and other's online that there would be some new story content in the event. I know it was a dumb assumption and nothing was promised, but it was still disappointing that it was just a rewash of old content.

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I remember that post...

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, September 26, 2014, 08:03 (3951 days ago) @ katancik

Who said there would be new missions or (especially) new story?


That seemed to be the consensus among my friends and other's online that there would be some new story content in the event. I know it was a dumb assumption and nothing was promised, but it was still disappointing that it was just a rewash of old content.

I think that's the best way of putting it. It's just disappointment that Bungie chose to use an investment system paired with recycled content to hold player interest. Bungie has said time and time again that they want players to play destiny frequently, even saying a player should be asking "What do I want to do today?".

I don't think anyone is demanding more, we are just saying that the current method is not effective at holding our attention for the period Bungie desires. Most games do not entice you to do the same thing over and over when they run out of things to do; they just end.

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I want to know what Bungie was thinking

by General Vagueness @, The Vault of Sass, Thursday, September 25, 2014, 21:19 (3951 days ago) @ Cody Miller

Looking around the internet at various other communities such as reddit Destiny, and here, I see the same thing arising:

People are losing interest in the game.

All of them are saying the same types of things I said day 1. There is nothing to do, and replaying stuff over and over is not content. The grind is no fun.

I'm not sure if this is an "I told you so" or not. With how you keep posting "#codywasright", I'm thinking it is. Recent issues with some people that agree with you and think similarly to you have reminded me how far you've come but I still think everyone that said you were rushing to judgment on release day and the day after were right, and "I told you so" rarely helps your case.

Most of the folks who disagreed are starting to come around now that they have reached the end game.

You know, I have some serious problems with Destiny, but they seem to almost all be different from your problems with it. This part, about the endgame, is the only thing that gives me pause. Well, that and the story; I have yet to see anyone say they love or it even really like it, but I haven't heard anything about it being badly written per se or uninteresting, and the Grimoire seems related to that issue, and to at least be of high quality overall.
I guess I'll see if you were right about most of this in a few days, or a few weeks. I don't see myself getting bored of the combat any time soon, though, and that's what will keep me coming back, more than numbers and stats. In fact, it'll probably pull me in in that way less than Reach, even. Something about commendations made them really get their hooks into me, and thus far nothing in Destiny does the same thing, which is good, because Destiny won't do those things for me you were right about investment systems doing that are less than desirable.

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I want to know what Bungie was thinking

by car15, Thursday, September 25, 2014, 21:42 (3951 days ago) @ General Vagueness

#codywasright

#dealwithit

I don't even know anymore. Can we please just stop getting on each other's asses for expressing our opinions?

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I want to know what Bungie was thinking

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, September 25, 2014, 21:46 (3951 days ago) @ car15

#codywasright

#dealwithit

I don't even know anymore. Can we please just stop getting on each other's asses for expressing our opinions?

The first two lines of your post don't quite make sense with the third. Are we allowed to have opinions or do we have to deal with Cody being right?

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I want to know what Bungie was thinking

by car15, Thursday, September 25, 2014, 22:13 (3951 days ago) @ Ragashingo

The hashtags are sarcastic.

I want to know what Bungie was thinking

by Avateur @, Thursday, September 25, 2014, 22:34 (3951 days ago) @ car15

You should probably stop digging your hole deeper. I don't think you get it. Maybe you should reconsider the Car Corner. lol

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I want to know what Bungie was thinking

by car15, Thursday, September 25, 2014, 22:45 (3951 days ago) @ Avateur
edited by car15, Thursday, September 25, 2014, 22:49

The. Hashtags. Are. Sarcastic.

I am poking fun at Cody's penchant for posting #codywasright in multiple threads.

What don't I get? That people don't like me? No, I get that.

I want to know what Bungie was thinking

by Avateur @, Thursday, September 25, 2014, 22:51 (3951 days ago) @ car15
edited by Avateur, Thursday, September 25, 2014, 23:04

We get it. I practically coined Cody Was Right. He, Cody, turned it into a hashtag. You don't get anything that's going on here. I wasn't going to post this, but you're just way too dense to get it. People here know each other. Many of us have known each other for years. Yet here you are, seeing people replying to Cody disagreeing with him with things, and you have these stupid gifs like you're sitting back waiting to see some mega thread pop up of hate when in reality you're the one who has been the primary source of drama via personal attacks on the community and individuals within the community. Yeah, you apologized, etc., but you're still posting gifs, egging people on, and acting like because someone replied to Cody disagreeing with him that somehow his opinions are being disregarded because they're "negative".

Trust me, there are plenty of negative opinions here that have been disregarded and trolled and people who have been treated with disrespect when they shouldn't have been. Your case is not even close to those. You don't know what you're witnessing or who half of anyone here is or if they've known each other or their rapport with one another or anything. Sit back, read, enjoy. Otherwise expect more of the same from people who are responding to you. And this is where I bow out from replying to you before I get myself into trouble. I hope you figure it out homie.

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I want to know what Bungie was thinking

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, September 25, 2014, 23:05 (3951 days ago) @ Avateur

Exactly. The last thing this place needs is a sarcastic jerk trying to rile people up. But that's what we've got. :(

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I want to know what Bungie was thinking

by General Vagueness @, The Vault of Sass, Thursday, September 25, 2014, 23:10 (3951 days ago) @ Avateur

We get it. I practically coined Cody Was Right. He, Cody, turned it into a hashtag. You don't get anything that's going on here. I wasn't going to post this, but you're just way too dense to get it. People here know each other. Many of us have known each other for years. Yet here you are, seeing people replying to Cody disagreeing with him with things, and you have these stupid gifs like you're sitting back waiting to see some mega thread pop up of hate when in reality you're the one who has been the primary source of drama via personal attacks on the community and individuals within the community. Yeah, you apologized, etc., but you're still posting gifs, egging people on, and acting like because someone replied to Cody disagreeing with him that somehow his opinions are being disregarded because they're "negative".

He's not the only source/destination of it. Relatedly, I wish kapowaz was still alive.

Kapowaz

by someotherguy, Hertfordshire, England, Friday, September 26, 2014, 00:05 (3951 days ago) @ General Vagueness

What did happened to kapowaz? I quite liked him when he wasnt complaining about transparency

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I want to know what Bungie was thinking

by car15, Thursday, September 25, 2014, 23:11 (3951 days ago) @ Avateur
edited by car15, Thursday, September 25, 2014, 23:27

We get it. I practically coined Cody Was Right. He, Cody, turned it into a hashtag. You don't get anything that's going on here. I wasn't going to post this, but you're just way too dense to get it. People here know each other. Many of us have known each other for years. Yet here you are, seeing people replying to Cody disagreeing with him with things, and you have these stupid gifs like you're sitting back waiting to see some mega thread pop up of hate when in reality you're the one who has been the primary source of drama via personal attacks on the community and individuals within the community. Yeah, you apologized, etc., but you're still posting gifs, egging people on, and acting like because someone replied to Cody disagreeing with him that somehow his opinions are being disregarded because they're "negative".

Trust me, there are plenty of negative opinions here that have been disregarded and trolled and people who have been treated with disrespect when they shouldn't have been. Your case is not even close to those. You don't know what you're witnessing or who half of anyone here is or if they've known each other or the rapport or anything. Sit back, read, enjoy. Otherwise expect more of the same from people who are responding to you. And this is where I bow out from replying to you before I get myself into trouble. I hope you figure it out homie.

Did it cross your mind that the GIFs and "egging people on" were just jokes? I'm not seriously expecting a massive confrontation. I was being glib. I wasn't trying to rile anyone up.

So for the sake of clarity, I will refrain from being glib or sarcastic for the duration of this post. Everything I say here should be taken at face value.

1) I did not think Vagueness was disregarding Cody's opinion at all. I was just being glib.

2) It did seem like Ragashingo was being a little rude, though, calling Cody a "psychic know-it-all". But hey. They've known each other for years and maybe he's just teasing. That's fine, but how should I be expected to know that?

Maybe I should reconsider Car's Corner. A large part of the reason why I blew up at the community before was because it's not a very welcoming place. Oh, sure, it's great if you've all known each other for years. I haven't. I don't know my way around and apparently I just have to sit back, read, and enjoy if I want to find out. That's a pretty big barrier to entry. It's also part of the reason for my frustration with the community that led to my big tantrum a few days ago. Didn't anyone anticipate new people joining up because of Bungie's big bad brand-new IP?

I've been to other (and far worse) forum communities with this exact same problem. You're too much of a "clubhouse" for my taste.

Maybe I should reconsider Car's Corner... or just leave altogether...

EDIT: That's all I'm going to say on the subject. There is no way in hell we're going down this road again.

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I want to know what Bungie was thinking

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, September 25, 2014, 23:54 (3951 days ago) @ car15

2) It did seem like Ragashingo was being a little rude, though, calling Cody a "psychic know-it-all". But hey. They've known each other for years and maybe he's just teasing. That's fine, but how should I be expected to know that?

Try asking? Asking questions, not posting dumb gifs, is the usual way people find out things.

Cody and I have a profound disagreement on what makes a good game, how to debate a point, how big an ego one should have... just about everything worth being discussed around here really. What's more he'd been ranting and raving about investment systems for... well for four years now. Over and over and over. Lately he's been relatively sedate about it, but in the past he's had caps locks, profanity laden post that made your little meltdown look like a polite conversation. I called him a know-it-all because he is one. He has repeatedly claimed to know better than... off the top of my head... all gaming journalists, all gaming developers (Bungie in particular), and I think the movie industry. I've debated and argued with him a hundred times over the years. Even now I completely reject all this #codywasright nonsense. That some amount of people are dumb enough to rush after loot by firing nonstop into a cave is hardly a great argument for Destiny's legitimate problems.

That's where I'm coming from. If you think I'm being rude then call me out on it. I'll take your complaint seriously and respond. But stop it with the dumb gifs. The insinuations that at argument is going to ensue. The general jerk-itude.

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I want to know what Bungie was thinking

by car15, Friday, September 26, 2014, 00:22 (3951 days ago) @ Ragashingo

We're not going down this road again. Nope.

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I want to know what Bungie was thinking

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, September 26, 2014, 00:26 (3951 days ago) @ Ragashingo

I called him a know-it-all because he is one. He has repeatedly claimed to know better than... off the top of my head... all gaming journalists, all gaming developers (Bungie in particular), and I think the movie industry.

I should correct you on that. Nearly all gaming journalists. A lot of developers, and as far as the movie industry goes I know very little compared to other masters who are currently working and creating wonderful works of art. I'm learning every day. Maybe someday I'll know as much as they do, but that will be a long long time from now if it ever happens.

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I want to know what Bungie was thinking

by Kermit @, Raleigh, NC, Thursday, September 25, 2014, 22:52 (3951 days ago) @ car15

The. Hashtags. Are. Sarcastic.

I am poking fun at Cody's penchant for posting #codywasright in multiple threads.

What don't I get? That people don't like me? No, I get that.

If you don't think we like you, why do you think that is?

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I want to know what Bungie was thinking

by car15, Thursday, September 25, 2014, 23:13 (3951 days ago) @ Kermit

Well, I know why you don't like me now, but I don't know why you didn't like me before I went nuts.

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I want to know what Bungie was thinking

by Kermit @, Raleigh, NC, Thursday, September 25, 2014, 23:27 (3951 days ago) @ car15

You're making assumptions. Get that chip off your shoulder and think of a way to make a constructive contribution here or move on.

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I want to know what Bungie was thinking

by car15, Thursday, September 25, 2014, 23:32 (3951 days ago) @ Kermit

Am I? Well, sure, I suppose I am. Nobody came out and directly said, "I don't like you, car15. Go away. You're not welcome here." But I certainly felt that I was not welcome here.

This is not a great community for newcomers. I'm not passing judgment on everyone who is part of the community, mind you. I'm just saying that the community as a whole is kind of difficult to penetrate.

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Wall of text about my feelings about Bungie.org

by Xenos @, Shores of Time, Thursday, September 25, 2014, 23:49 (3951 days ago) @ car15

Am I? Well, sure, I suppose I am. Nobody came out and directly said, "I don't like you, car15. Go away. You're not welcome here." But I certainly felt that I was not welcome here.

This is not a great community for newcomers. I'm not passing judgment on everyone who is part of the community, mind you. I'm just saying that the community as a whole is kind of difficult to penetrate.

Honestly I am a relative newcomer on here. I only joined when DBO branched off from HBO and decided I should actually start joining in on the conversation. The thing I learned quickly though is that a lot of things you can get away with on almost any other forum are generally not tolerated here. Not by the admins mind you, but by the forum-goers. A lot of this IS because of what Avateur said, which is that many people have known each other for quite awhile, but I honestly can't tell you why else.

The other thing you should realize though is this IS a fan site. I still am amused when every someone accuses another of being a Bungie fanboy on here. Well, yeah, I think a lot of us are. Guess what? That's why it's called DESTINY.BUNGIE.org! Sure, I'm fine with people expressing their opinions, but when someone keeps saying over and over again why they dislike the game or a feature or Bungie themselves, they're going to get called out on it. The fact that this is a Destiny fan site to me tends to say: it's assumed if you're here you at least have a minimal amount of appreciation for the game, and if you don't, I have to ask the relatively obvious question: "Why are you here?" That is not directed at you personally car15, but at everyone on here, if you don't like Destiny think about that question and why, on a Destiny and Bungie fan site people would become annoyed to have someone repeatedly putting down the game that they came to this site to discuss and to find other fans. And if you do like Destiny, find a civil way to express your disappointments and let it drop, even if someone responds in a less than civil way. The number one thing I learned on this forum is the best experience comes when you ignore the few negative people (whether they are negative about game or just negative people), because when you don't, you generally become one of them.

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Wall of text about my feelings about Bungie.org

by car15, Friday, September 26, 2014, 00:18 (3951 days ago) @ Xenos
edited by car15, Friday, September 26, 2014, 00:28

"Why are you here?"

That is a very good question. I know it wasn't directed at me personally, but it's a question we should all ask ourselves, and this is the answer I came up with.

I honestly don't know.

I know why I came here initially. I loved every game I'd ever played that had been made by Bungie. Halo, Marathon, Oni... they were all amazing. (I never did get around to playing Myth, but that's life.)

I thought this would be a pretty cool place to chat about the game. My presumption was that the focus would be on the game. I knew this was a Bungie fan site, but I didn't expect the people here to be such, as you put it, fanboys.

And I don't mean to be nasty when I use that word. I just didn't expect so many people here to be die-hard Bungie fans that had followed the company for thousands upon thousands of years. I thought there would be a more even mix of people - not just in the amount of time they had spent here, but in their approach to the company and to entertaining criticism as well. This has not been the case.

...if you don't like Destiny think about that question and why, on a Destiny and Bungie fan site people would become annoyed to have someone repeatedly putting down the game that they came to this site to discuss and to find other fans. And if you do like Destiny, find a civil way to express your disappointments and let it drop, even if someone responds in a less than civil way. The number one thing I learned on this forum is the best experience comes when you ignore the few negative people, because when you don't, you generally become one of them.

That's a very good point about why people are so annoyed here. I apologize if I've annoyed or offended anyone with my negativity about the game. That was not my intention.

The thing is that I do have appreciation for this game, and it's far more than minimal. Destiny has such a strong foundation that the disappointment of its actual content, or lack thereof, hurts more than it otherwise would. That untapped potential is why I'm still here. I focus on the negative parts of this game because nearly all of them are things that can be fixed. I know Bungie reads these forums, and if we can start a dialogue about the things we don't like and why we don't like them, maybe they can figure out a way to salvage the excellent foundation they've built and deliver a more polished product next time around... or perhaps even later on this time around...

Unfortunately, that kind of thing has to happen as a dialogue. One person being negative doesn't necessarily even know why he doesn't like the game, but if he comes to a discussion forum and compares his experiences with other players who are similarly disappointed in the game, maybe they can all figure it out together.

Being negative =/= being completely disinterested in the game.

...

Now, regarding being civil...

I have not been a very civil person around here as of late. I know that. I'm trying to change that. So what I'm about to say should not be construed as passing blame for my behavior onto other people. Not at all.

1) When someone is less than civil, and someone else responds in a less than civil fashion, nobody here seems to have any sympathy for the person who responded. I should keep that in mind in the future.

2) Certain people here can be extremely condescending when they want to be. I even combed through old posts to make sure I wasn't misremembering things. I should try to ignore those people, at least when they get that way, because you are absolutely right. When I don't, I become one of them.

Wall of text about my feelings about Bungie.org

by DerekT07, Tennessee, Friday, September 26, 2014, 05:31 (3951 days ago) @ car15

Unfortunately, that kind of thing has to happen as a dialogue. One person being negative doesn't necessarily even know why he doesn't like the game, but if he comes to a discussion forum and compares his experiences with other players who are similarly disappointed in the game, maybe they can all figure it out together.

While this is part of dialogue, I think that misses a lot of it. Dialogue typically refers to discussion among disagreeing parties, because it is used to resolve a problem, not just establish it. Sure, multiple players could determine how to put their negativity toward the game into words together, but by listening to and considering the viewpoints of those who disagree with them, perhaps they could learn a new perspective and come to a greater appreciation of the game. Of course, the reverse could be true as well. Those criticisms could drive generally positive players to hold a higher standard up to the game and seek better experiences in the future. Dialogue helps drive improvement, but neither side can be isolated. There is no single standard of what makes a perfect game.

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Wall of text about my feelings about Bungie.org

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 05:45 (3951 days ago) @ DerekT07

the reverse could be true as well. Those criticisms could drive generally positive players to hold a higher standard up to the game and seek better experiences in the future. Dialogue helps drive improvement, but neither side can be isolated. There is no single standard of what makes a perfect game.


I'm one of the first who will defend Destiny. I have what I feel is a better grasp of what kind of game Destiny is, because of previous experiences with this type of game. I love Destiny, and know what potential it has...

But the more I read Cody's posts, the better I can understand the negativity towards the game (he's been at it for years, and I've been reading those posts intently), and I find myself agreeing with him more and more. Destiny has many, many shortcomings, and hearing the perspective of someone who can articulate them passionately and constructively helps me see them better, and has even been useful for me to articulate my own criticisms of the game.

I still love Destiny (it's most of what I used to fantasize about as a "perfect game" when I would play Halo at the age of 13-14), and still disagree with many of his opinions, but hey, I'm not closing my brain off to what I don't want to hear, nor will I look down on his perspective if it doesn't mesh with mine.

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I want to know what Bungie was thinking

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, September 25, 2014, 23:59 (3951 days ago) @ car15

Am I? Well, sure, I suppose I am. Nobody came out and directly said, "I don't like you, car15. Go away. You're not welcome here." But I certainly felt that I was not welcome here.

This is not a great community for newcomers. I'm not passing judgment on everyone who is part of the community, mind you. I'm just saying that the community as a whole is kind of difficult to penetrate.

If I understand it right you're a person who doesn't like Destiny. Who has actually quit playing as per your "Why I'm leaving" thread. And yet you hang around and a fan site to the game purposely annoying people and apparently hoping for arguments to break out. Maybe you should ask yourself why you are here and what you intend to contribute... other than dumb gifs that is.

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I want to know what Bungie was thinking

by car15, Friday, September 26, 2014, 00:22 (3951 days ago) @ Ragashingo

Well, isn't this your lucky day? I just answered that very question in another reply! Go check it out!

I'm a newcomer (sort of)

by someotherguy, Hertfordshire, England, Friday, September 26, 2014, 00:09 (3951 days ago) @ car15

Apart from the occasional post on HBO pre-Halo 3 (and under a different name), Im new. And Ive had absolutely zero trouble.

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I want to know what Bungie was thinking

by Kermit @, Raleigh, NC, Friday, September 26, 2014, 00:23 (3951 days ago) @ car15

Am I? Well, sure, I suppose I am. Nobody came out and directly said, "I don't like you, car15. Go away. You're not welcome here." But I certainly felt that I was not welcome here.

This is not a great community for newcomers. I'm not passing judgment on everyone who is part of the community, mind you. I'm just saying that the community as a whole is kind of difficult to penetrate.

You don't speak for all newcomers, I bet. You've been abrasive. Let some stuff blow over. Lay off the rants and tone down the curses. Tell us something funny that happened while you were playing Destiny. Don't focus on WINNING THE ARGUMENT as your raison d'etre. Think about why you are here. Do you like Bungie or Destiny or the people here? I should hope, but maybe not.

This is fan site with a long history of not being as rough and tumble as most other corners of the internet. It's a great place, really, but it may not be to your taste, and that's okay. Many others have made missteps (myself included). People in this thread have been given "breaks" when things got out of hand. Surprised? We're not perfect, but I bet you won't find a more interesting, more articulate, and dare I say welcoming group. That's kind of the expectation here, but you get what you give.

I want to know what Bungie was thinking

by DerekT07, Tennessee, Friday, September 26, 2014, 05:21 (3951 days ago) @ Kermit

You don't speak for all newcomers, I bet. You've been abrasive. Let some stuff blow over. Lay off the rants and tone down the curses. Tell us something funny that happened while you were playing Destiny. Don't focus on WINNING THE ARGUMENT as your raison d'etre. Think about why you are here. Do you like Bungie or Destiny or the people here? I should hope, but maybe not.

This is fan site with a long history of not being as rough and tumble as most other corners of the internet. It's a great place, really, but it may not be to your taste, and that's okay. Many others have made missteps (myself included). People in this thread have been given "breaks" when things got out of hand. Surprised? We're not perfect, but I bet you won't find a more interesting, more articulate, and dare I say welcoming group. That's kind of the expectation here, but you get what you give.

Eh, I can see just a little validity in the argument that *BO is not welcoming simply through the fact that it does seem to be such a tight knit community. For me, as a lurker of HBO since the Halo 3 days and mostly lurking DBO until release day, I find that the problems getting into this community are mostly on me. My problem is that I'm a rather quiet/shy individual, so I tend to keep my mouth shut even when I might have something to contribute. However, if I want to make friends here, I have to speak up and engage in discussion with others.

My advice would definitely be to be more positive at the least. This is a fan site, and constructive criticism should be how you go about expressing negative feelings, not just saying the game is disappointing (not necessarily saying you haven't made constructive suggestions). I've learned a lot in my time at HBO and DBO. Not everybody gets along all the time, and there will be people that don't like you, car15. I'm sure if I'm involved in the community for a while, someone will eventually not like one of my opinions, and we might have an argument. Those arguments aren't the point of this community though. It's meant to bring people together.

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I want to know what Bungie was thinking

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 05:35 (3951 days ago) @ DerekT07

Eh, I can see just a little validity in the argument that *BO is not welcoming simply through the fact that it does seem to be such a tight knit community. For me, as a lurker of HBO since the Halo 3 days and mostly lurking DBO until release day, I find that the problems getting into this community are mostly on me. My problem is that I'm a rather quiet/shy individual, so I tend to keep my mouth shut even when I might have something to contribute. However, if I want to make friends here, I have to speak up and engage in discussion with others.

It's a shame that you're shy. I remember a guy on HBO who had trouble talking to people, but he was, I felt, a valuable member of the community. No idea what became of him, but I wish him the best. Hopefully you don't feel intimidated, even if some people around here make it a point to give others a hard time.

I've learned a lot in my time at HBO and DBO. Not everybody gets along all the time,

Cody and I have pretty much always been at odds when it comes to our opinions, and I have often directly challenged his views... yet he's one of the people that I always enjoy playing Destiny with.

I give Avateur a lot of crap, and sometimes make flat-out degrading posts, but we always had a blast playing with each other in Halo, and I think he's a pretty awesome guy when he's not crying about stuff...

And Schooly and I are polar opposites, IRL as well as in games... But he's actually a pretty kind of okay guy, and though he's a small guy, he has a big heart, and I respect him for that.


I think the rapport that people have in this community may be somewhat confusing and off-putting to others, and may make it seem hostile at times, but having been a part of the BO community for a decade, I'd say that I haven't found many other communities as civil as this one, though a few bad apples do occasionally drop in, but those either roll off or get tossed fairly quickly.

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I want to know what Bungie was thinking

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, September 26, 2014, 07:52 (3951 days ago) @ DerekT07

My advice would definitely be to be more positive at the least. This is a fan site, and constructive criticism should be how you go about expressing negative feelings, not just saying the game is disappointing (not necessarily saying you haven't made constructive suggestions). I've learned a lot in my time at HBO and DBO. Not everybody gets along all the time, and there will be people that don't like you, car15. I'm sure if I'm involved in the community for a while, someone will eventually not like one of my opinions, and we might have an argument. Those arguments aren't the point of this community though. It's meant to bring people together.

I still think the bungie.org community, for both Halo, Marathon, and Destiny is the best there is. I find discussions significantly more intelligent and substantial than elsewhere, and I find the people more tight knit and welcoming.

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I want to know what Bungie was thinking

by RaichuKFM @, Northeastern Ohio, Saturday, September 27, 2014, 00:05 (3950 days ago) @ Cody Miller

I still think the bungie.org community, for both Halo, Marathon, and Destiny is the best there is. I find discussions significantly more intelligent and substantial than elsewhere, and I find the people more tight knit and welcoming.

"...for both [lists three things]" Pictured: intelligent discussion incarnate.

Sorry, I had to. On a serious note, however, I do like this place a lot.

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I want to know what Bungie was thinking

by General Vagueness @, The Vault of Sass, Thursday, September 25, 2014, 23:09 (3951 days ago) @ car15

The. Hashtags. Are. Sarcastic.

I am poking fun at Cody's penchant for posting #codywasright in multiple threads.

well that wasn't clear, at first or after you just said they were sarcastic

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I want to know what Bungie was thinking

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, September 26, 2014, 00:21 (3951 days ago) @ car15

I am poking fun at Cody's penchant for posting #codywasright in multiple threads.

I only did that to mock Schooly D's Schooly was right.

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I want to know what Bungie was thinking

by car15, Friday, September 26, 2014, 00:24 (3951 days ago) @ Cody Miller

I'm just poking fun. It's good-natured. Unlike others here, I'm not a condescending asshole 100% of the time.

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I want to know what Bungie was thinking

by Kermit @, Raleigh, NC, Friday, September 26, 2014, 00:35 (3951 days ago) @ car15

I'm just poking fun. It's good-natured. Unlike others here, I'm not a condescending asshole 100% of the time.

Wow. You're not actually demonstrating your good nature, you know.

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I want to know what Bungie was thinking

by car15, Friday, September 26, 2014, 00:40 (3951 days ago) @ Kermit

You are not one of those others. Neither is Ragashingo, or in fact most of the people here.

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I want to know what Bungie was thinking

by Kermit @, Raleigh, NC, Friday, September 26, 2014, 00:47 (3951 days ago) @ car15

Didn't assume I was.

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I'll say this about your psychic know-it-all predictions...

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, September 25, 2014, 21:44 (3951 days ago) @ Cody Miller

...they get me in a great state of mind to play a mean Crucible match. Kinda like when I play a few bad games then get in the zone. I was pulling off moves I didn't think were possible!

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I'll say this about your psychic know-it-all predictions...

by car15, Thursday, September 25, 2014, 22:12 (3951 days ago) @ Ragashingo

[image]

[image]

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*Snerk*

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, September 25, 2014, 22:21 (3951 days ago) @ car15

- No text -

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I'll say this about your psychic know-it-all predictions...

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, September 26, 2014, 00:14 (3951 days ago) @ Ragashingo

...they get me in a great state of mind to play a mean Crucible match. Kinda like when I play a few bad games then get in the zone. I was pulling off moves I didn't think were possible!

Crucible is still wicked fun. It's probably what I'll be doing most in the coming months.

I want to know what Bungie was thinking

by Jabberwok, Thursday, September 25, 2014, 21:52 (3951 days ago) @ Cody Miller

Looking around the internet at various other communities such as reddit Destiny, and here, I see the same thing arising:

People are losing interest in the game.

All of them are saying the same types of things I said day 1. There is nothing to do, and replaying stuff over and over is not content. The grind is no fun.

I honestly want to know what Bungie was thinking with this system. How did not one of the 400 people working on this game say to themselves while playing it, "You know, this is kind of lame…".

I want to know how Tyson could design the investment system he did without knowing it would lead to this. If that's the best you could come up with you need to find another man for the job, or better yet find a way to scrap the system completely.

I want to know how they could hype the Queen's event, which was literally just "play these same missions over again". I want to know why Bungie just removed the only incentive to play these missions.

I want to know why the raid was so cool, but the story missions were not.

I want to know why the story was a complete mess, and 100x more deserving of an .isnotcanon site than Reach.

It just utterly baffles me that this could happen in a studio that has nailed the fun factor up to this point, and without regards to the investment system in Destiny, mostly nailed it there.

Most of the folks who disagreed are starting to come around now that they have reached the end game.

None of the events except the Vault of Glass are any good. Combined arms and Salvage are playlists that should have just been active 24/7 from day 1. Queen's bounties are just recycled story missions. Iron Banner is just crucible with better rewards.

Why does Bungie think that people were mindlessly shooting in the loot cave not wanting to play the game? Because playing the game when you are 22+ kind of sucks. The fact that folks would rather spend their time at the loot cave than playing the game should be deeply embarrassing.

Keep in mind I predicted this FOUR YEARS AGO, even before the game was announced. Either I am a goddamn psychic, or I know something that Bungie apparently doesn't.

Destiny went out with a whimper. Contrast that with The Last of Us, which upon finishing, my first thought was "Holy shit, what an awesome game, I can't wait to try on Survivor!".

I'm not sure the comparison to The Last of Us is relevant, as the games are not really in a similar genre at all. But I do agree on a lot of points. One problem is that most MMOs or other similar titles either have a lot more content, or they have more randomized content of some kind to keep things fresh. I'm starting to wish that they had put more resources into making a dynamic single player/coop campaign, with maybe some public battles thrown in, as that's what they've been good at in the past, and then separated out things like patrols and strikes. Or, alternatively, they need to devise a system that is fundamentally more dynamic that people can keep playing, like an expanded Firefight mode. If they expanded patrols to keep things changing, instead of just respawning the same groups of enemies over and over, that would be a vast improvement.

After some thought, here's how I would want them to do things in the next title, keeping in mind limited time for development: A short, but tightly designed story mode for single and coop play that is completely separate from the public spaces, so it isn't held back by their requirements. After that, a number of sandbox maps similar to what we have now, that would be like Patrol crossed with Halo's Firefight, but with many more random events and missions, and much more dynamic monster spawns and movements. In other words, something that feels more like an actual battlefield, instead of a whack-a-mole machine. They could work strikes and raids into this system, but randomize bosses and locations more so it doesn't feel so repetitive (this would also mean less voice acting needed). The competitive multiplayer side of things seems fine, except that they should not be withholding certain modes from players. That just seems ridiculous.

Personally, I liked Reach, btw. The progression system didn't bother me because it was completely cosmetic.

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I want to know what Bungie was thinking

by SIX min WHISTLE @, Michigan, Thursday, September 25, 2014, 22:18 (3951 days ago) @ Cody Miller

Why does Bungie think that people were mindlessly shooting in the loot cave not wanting to play the game? Because playing the game when you are 22+ kind of sucks. The fact that folks would rather spend their time at the loot cave than playing the game should be deeply embarrassing.

Every game with the potential for grinding gets this. Usually the people who do it quit playing before too long, unless there is a ton of end game content and they're just trying to get to it fast. Closest example off the top of my head that's been like Destiny was Borderlands 2. A lot of people were farming bosses endlessly to get skins and perfect stats on rare weapons that all had ridiculously low drop rates. And I'd say it had less overall end game content until it's DLC with Raid bosses came out, and the level cap was raised along with harder game modes. But that took months and months. Gearbox also nerfed the gear that made farming fast-ish pretty quick too.

Really, I just don't understand why people are doing it in Destiny. It's one thing to grind chests for components here and there, but from what I've seen most cave farmers were doing it to grind EXP and really shit engram drops. I'm 28 and the only grinding I've done so far is chest runs for Spinmetal and the like, and a bit of grinding for this Queen event, like farming the stupid Walkers.

you got blues and purples

by scarab @, Friday, September 26, 2014, 03:56 (3951 days ago) @ SIX min WHISTLE

Lots of things to increase cryptarch whatever it's called
Easy public events
High gimoire rank kills - plenty high rankers when hive on fallen kicked off
So... You'd pick up bounties from tower: kills without damage, headshot, three public event golds, etc
Do a stint at cave to load up on engrams and achieve the bounties
You could also pick up faction missions locally and achieve those at the same time

So you could achieve a fair amount in short order then have full ammo, including heavy, for starting other things.

No wonder bungie nerfed it, it was too convenient for the players.

PS the nearest available faction beacons ask us to reduce the numbers of enemies in the area. We were doing the same, futile, tasks that the game always asked us to perform only we were making it more beneficial for us and were subverting the slow pace that bungie seems to feel will give their game durability. Or maybe they are behind in content generation.

When I say the tasks are futile it's because the enemies respawn constantly and the area never remains changed.

PPS shooting into a cave does get boring but so does the rest of the game. Its
's the companionship of other players that makes things fun.

I want to know what Bungie was thinking

by rliebherr @, St. Louis, Missouri, Friday, September 26, 2014, 07:14 (3951 days ago) @ SIX min WHISTLE

Your last paragraph really resonates with me. I was 28 before the loot cave was a thing. People seem obsessed with the notion that the only way to get gear you need to level is to have it randomly drop. To me, that implies they have completely ignored the fact that you can buy that gear from vendors at The Tower by getting marks and rep. Bungie built in a way to farm, and they even gave you total control over the gear you get from farming. The loot cave never, ever made sense to me. THat's why I'm glad to see it go. Maybe it will knock some sense into those players.

Lvl 22 here and still enjoying it

by someotherguy, Hertfordshire, England, Thursday, September 25, 2014, 23:58 (3951 days ago) @ Cody Miller

And I hated the investment system in H4.

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Lvl 22 here and still enjoying it

by RaichuKFM @, Northeastern Ohio, Saturday, September 27, 2014, 00:08 (3950 days ago) @ someotherguy

I feel the same way and I'm level 27. ...Oh dear, I'm already level 27.

Two Things

by rliebherr @, St. Louis, Missouri, Friday, September 26, 2014, 07:00 (3951 days ago) @ Cody Miller
edited by rliebherr, Friday, September 26, 2014, 07:03

I think it can be boiled down to two core ideas:

Replayability =/= New Content

Replayability and new content are two separate ideas that seem to be getting confused in this title. It appears that Bungie had an idea with Halo that we played it over and over again because the skulls, commendations, and armor pieces are what hooked us (after Halo 2). They took that model and designed an entire game around it. The loot was never supposed to be a reward you got for being proficient in the game, it is supposed to be a reward you earn for replaying your favorite aspects of the game. You get marks and rep by playing Destiny how you want to play (PvE or PvP, strikes, missions, patrols) and you buy the reward you want. However, replayability does not equal new content, and running the same strikes and missions ad nausea does not a great game make. A fun game, certainly. The RNG loot was supposed to be a way for you to keep getting (not earning) gear for playing what you want. Instead of modifying existing missions, I think they should have new missions, strikes, patrols, Raids, etc., with those modifiers as the core experience. Scrap the level of the content all together. Add new content that is more difficult. Change the boss mechanics of the new content. I thought this is what the Queen's Wrath event would be. Instead, we got more modified existing missions.

Destiny is not an MMO

A problem was born the first time someone referred to Destiny as an MMO. I can clearly see why we never heard Bungie say "Destiny is an MMO." Shared World Shooter is exactly what it is. When reviewed in the context of a shooter, it is truly magnificent. When reviewed in the context of an MMO, it is terrible. When reviewed in the context of an MMOFPS, it's just okay.

I have a picture in my head of the development team sitting in a conference room after the "Destiny is an MMOFPS" isea took off. The entire team is groaning, and screaming "It's not an MMO! We've never said it's an MMO!" The MMO moniker creates entirely new expectations that are outside the scope of the vision of Destiny.

Put plainly, and perhaps in an unsatisfying manner, the expecations a lot of people had about Destiny were not realized. It's not MMO enough, or it's too MMO for a FPS. I don't know what the middle ground is, or if there is one.


I don't know how you reconcile these two items. I don't know how you make Destiny better, without changing the vision for the game. Is it possible that Bungie's ideas on what brought us back to H3, Reach, and ODST were wrong?

I'm having fun with this game, despite these two things. I have noticed; however, it has been easier for me to not play in the last few days. Perhaps I played too much, too fast in the hope that I was "missing something" regarding content. I think I'm starting to see that I was not.

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Two Things

by dogcow @, Hiding from Bob, in the vent core., Friday, September 26, 2014, 09:04 (3951 days ago) @ rliebherr
edited by dogcow, Friday, September 26, 2014, 09:07

This is exactly what I've been thinking about the last few days.

I think a major problem is that the vault of glass is not open to you for weeks after you finish the campaign. Add to this the MMOishness of the game & suddenly people are feeling like they're grinding an MMO to get to new content instead of replaying missions in a game for fun with the added bonus of upgrading their stuff. IMHO the vault should have opened up around level 20-21 (MAYBE 22) to eliminate the grind, and then it becomes replaying because you want to, not because you need more-better gear/levels.

Edit:
Are there rewards for replaying missions on a harder level? I don't even know because I've been focusing on strikes & bounties to get my vanguard level up so I can buy some decent gear. (thank goodness for the queens event that have made it easy for me to get a chest piece (4 times in a row, grr) and a helmet.

Two Things

by rliebherr @, St. Louis, Missouri, Friday, September 26, 2014, 09:10 (3951 days ago) @ dogcow

There are not rewards for replaying missions on higher levels. The Queen's Wrath being the exception. You get Legendary gear for completing a random mission as long as it is accessed through The Queen's Wrath icon on the Director.

The rewards seem to be exclusive to the daily and weekly challenges.

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Two Things

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, September 26, 2014, 09:49 (3951 days ago) @ dogcow

Edit:
Are there rewards for replaying missions on a harder level?

No. You literally get nothing for replaying story missions. The only exception is the daily story mission, which on 26/28 gives you upgrade materials.

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Two Things

by bluerunner @, Music City, Friday, September 26, 2014, 09:55 (3951 days ago) @ Cody Miller

Edit:
Are there rewards for replaying missions on a harder level?


No. You literally get nothing for replaying story missions. The only exception is the daily story mission, which on 26/28 gives you upgrade materials.

I've been replaying story missions for fun (are we allowed to do that?), but I have wondered why there's not at least an experience boost for playing at higher levels given their philosophy of handing out rewards for completing activities.

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