“You were oblivious to the magical bits beneath the hood” (Destiny)

by kapowaz, Monday, August 04, 2014, 02:00 (3768 days ago) @ Cody Miller

Destiny can operate just fine without server access for short periods. The game is playable, and enemies die when you shoot them, if your connection is briefly interrupted. Too long though, and it boots you out.

I think a lot of code is run client side.

That's interesting. How did you test this, yanking the cable? Whenever my internet connection was disrupted during the beta I was instantly disconnected without warning, but guessing it depends if the game believes it's experiencing latency or packet loss vs outright disconnection.

That would seem to suggest it's not quite as heavily a client/server architecture as I imagined. Still, it's surprising that it lets you kill enemies without any means of confirming they're dead at the server - even Halo PC's multiplayer didn't do this iirc.


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