Avatar

Digital Foundry: PS4 v PS3 Beta (Destiny)

by DaDerga, Baile Átha Cliath, Monday, July 21, 2014, 06:48 (3778 days ago)
edited by DaDerga, Monday, July 21, 2014, 06:59

These flickering, messy shadows are undoubtedly the biggest eyesore in the PS3 version, but sightings of them are thankfully limited to interior areas. Meanwhile, the PS4's shadows appear dithered, and their coverage is complete across the landscape. By comparison, the PS3 has to make another cut-back here; patches of shade for foliage, and even around fences, are removed outright to produce a brighter landscape overall on the last-gen beta. Characters and buildings still react to light logically at least, with no major compromise.

Comparison article here.

Five talking points from Beta article too.


Complete thread:

 RSS Feed of thread