Beta: Upping the grind (Destiny)

by Decom @, Saturday, July 19, 2014, 06:22 (3791 days ago) @ Cody Miller

I didn't play the alpha but even if the strike mission is easier, it still felt extremely grindy in the beta. After defeating the Devil Walker and Sepiks Prime, there wasn't any sense of accomplishment because there is no sense of required skill to beat them. The strategy for defeating them is the strategy you use in other games to defeat bosses you haven't yet figured out the real strategy for.


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