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Beta: Upping the grind (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, July 18, 2014, 21:57 (3792 days ago)
edited by Cody Miller, Friday, July 18, 2014, 22:02

I'm not happy to see this.

Compared to the Alpha, you acquire glimmer MUCH more slowly than before. Your resource trade ins are worth much less than before, and there's way less spin metal. Getting 40 to trade in takes way longer than in the Alpha, and when you do you only get 25 Vanguard points. Really?! Might as well just do two missions.

The gun situation is similarly borked. I got a ton of Blue Items in the Alpha, and vendors occasionally sold blue engrams. In the Beta, I haven't had a single Blue drop yet, nor have I seen anything blue for sale.

I hope collection is not this slow in retail. I hate grinding. With a passion. Anything that makes the game more grindy is making it worse.

That being said, everything seems much easier compared to the Alpha, but I don't know if that's because it actually is, or because I'm just better at the game. The strike in particular was significantly easier on Level 8 as compared to Legend.

Expect a fuller post in a few days.

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Beta: Upping the grind

by RC ⌂, UK, Saturday, July 19, 2014, 05:08 (3791 days ago) @ Cody Miller

That being said, everything seems much easier compared to the Alpha, but I don't know if that's because it actually is, or because I'm just better at the game. The strike in particular was significantly easier on Level 8 as compared to Legend.

They've toned down the Yellow-bar enemies for sure. No where near as much health as the Alpha.

Beta: Upping the grind

by Decom @, Saturday, July 19, 2014, 06:22 (3791 days ago) @ Cody Miller

I didn't play the alpha but even if the strike mission is easier, it still felt extremely grindy in the beta. After defeating the Devil Walker and Sepiks Prime, there wasn't any sense of accomplishment because there is no sense of required skill to beat them. The strategy for defeating them is the strategy you use in other games to defeat bosses you haven't yet figured out the real strategy for.

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Beta: Upping the grind

by TTL Demag0gue ⌂ @, Within the shadow of the Traveler, Saturday, July 19, 2014, 06:22 (3791 days ago) @ Cody Miller

Compared to the Alpha, you acquire glimmer MUCH more slowly than before. Your resource trade ins are worth much less than before, and there's way less spin metal. Getting 40 to trade in takes way longer than in the Alpha, and when you do you only get 25 Vanguard points. Really?! Might as well just do two missions.

Yeah, I noticed that, too. I'm not going to get too wound about it yet, though, until I see what they do in the final release.

The gun situation is similarly borked. I got a ton of Blue Items in the Alpha, and vendors occasionally sold blue engrams. In the Beta, I haven't had a single Blue drop yet, nor have I seen anything blue for sale.

I found one Rare item in the Alpha, and I've found one so far in the Beta. I get the sense they're fiddling around with availability of loot behind the scenes.

Beta: Upping the grind

by someotherguy, Hertfordshire, England, Saturday, July 19, 2014, 06:55 (3791 days ago) @ TTL Demag0gue

I found one Rare item in the Alpha, and I've found one so far in the Beta. I get the sense they're fiddling around with availability of loot behind the scenes.

I don't know if they're changing things as we go, but I feel like I definitely picked up more loot today in general than yesterday.

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Beta: Upping the grind

by TTL Demag0gue ⌂ @, Within the shadow of the Traveler, Saturday, July 19, 2014, 06:58 (3791 days ago) @ someotherguy

@BungieHelp Thanks for testing Destiny and helping us to make the experience better. Changes are already taking effect. Keep it up. (link)

So, they're at least tweaking some things.

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Beta: Upping the grind

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, July 19, 2014, 09:12 (3791 days ago) @ Decom

I didn't play the alpha but even if the strike mission is easier, it still felt extremely grindy in the beta. After defeating the Devil Walker and Sepiks Prime, there wasn't any sense of accomplishment because there is no sense of required skill to beat them. The strategy for defeating them is the strategy you use in other games to defeat bosses you haven't yet figured out the real strategy for.

This is still a problem. Bosses in the final NEED to have changing forms and stages to keep things fresh.

Beta: Upping the grind

by someotherguy, Hertfordshire, England, Saturday, July 19, 2014, 10:28 (3791 days ago) @ Cody Miller

The first time round the Sepiks fight was fairly entertaining 'cause it was new and exciting, but it became clear pretty quickly that he's just a big, slow, not-particularly-dangerous bullet sponge. Even on the higher difficulty.

A boss needs to be more than just an endless supply of HP.

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Beta: Upping the grind

by MrPadraig08 ⌂ @, Steel City, Saturday, July 19, 2014, 11:20 (3791 days ago) @ Cody Miller

The level cap and difficulty cap is really draining my continued slamjamming on this game. Having to balance getting good weapons, but not too good so they are out of your rank, is getting tough. But I still keep finding stuff in Explore I've never seen. Team DBO were dominating Pikes last night. Video to follow.

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