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Pay to not Play (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, February 25, 2014, 11:00 (3930 days ago)

Oh look:

http://arstechnica.com/gaming/2014/02/world-of-warcrafts-60-level-boosts-reflect-important-economic-reality/

You can pay to instantly level up your character to level 90. Why would you do this if the game was fun? If it's the journey and not the destination, wouldn't this ruin the point? Doesn't this kind of indicate that actually playing the beginning part of the game sucks? Or else why would you do this? If that's the case, why not have new characters start at level 90, or make level 1 and the things you can do at level 1 equal to level 90?

Keep, in mind, this is a game Bungie is looking to for inspiration. (The position is still open by the way).

The beta can't get here fast enough so I can hopefully allay all my fears.


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