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No Man's Sky (Gaming)

by stabbim @, Des Moines, IA, USA, Monday, December 09, 2013, 12:04 (4005 days ago) @ kidtsunami

Interesting article. Hopefully his expectations are too low, but it's good to keep in mind.

One of my favorite games, Just Cause 2, makes the same tradeoff the article talks about. It's not procedurally generated, but it does make sacrifices by having some repetitive elements (all the trees look the same, most villages are very similar, etc.) in order to gain a truly enormous world. And while I'm always aware of that while playing the game, I can't say that it's ever really taken away from the fun.


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