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Split Fiction (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, March 18, 2025, 08:51 (11 days ago) @ ZackDark

That last stretch really was something else

In a way it does the opposite of what most games do, in that I saw so much more they could have done with sections. Most games streeeeetch out concepts and ideas, while this one constantly moves you on to something else after giving you a decent taste. That's not necessarily a bad thing though, as it's the definition of leaving you wanting more and not overstaying its welcome. I also get it's not designed to be a hardcore experience, so this was a sensible approach. I was imagining crazy setups in that last section that would involve wildly different visuals for each, that would require precise communication. While that would be cool, it also would be hardcore and not the vibe of the game.

I'm genuinely baffled though at the people who don't like the writing in this. Maybe most video game stories with tons of plot elements and overly complication mechanisms have just rotted gamers' brains. There was some shit here that was pretty emotional, and you absolutely got and understood the characters. Is it Shakespeare? Of course not. But I found it quite effective. These characters were more alive for me than most AAA experiences. Heaven forbid a game be about self discovery and not saving the planet.


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