This article is kind of a joke... (Gaming)
- A challenging activity that requires skills (challenge-level appropriate to the person)
- The merging of action and awareness (no room left to think about anything else)
- Clear goals and feedback (and immediate feedback at that)
- Concentration on the task at hand (able to block out or have no distractions)
- The paradox of control (feeling of exercising control on their 'world' (whether they really are or not))
- The loss of self-consciousness
- The transformation of time (the activity has it's own rhythm so things seem to go faster or slower than usual)
Merging of action and awareness is in opposition to what I personally feel when in the Zone. When I get in the zone, all that other stuff happens. Like, you can see every bullet and suddenly you have an awareness of every single thing on screen, or paths for your character to take just jump out at you. That sort of has the same effect as time slowing down.
But, all of that becomes absolutely automatic. Like, in the zone, I'm doing all this stuff on autopilot, which actually gives my mind a chance to think about totally different things. I could probably hold a conversation with someone once I've passed the threshold about some unrelated topic, all the while dodging bullets.
Complete thread:
- Sunday Reading - The Psych of First Person Shooters -
SonofMacPhisto,
2013-12-01, 07:38
- I liked reading that - ZackDark, 2013-12-01, 09:01
- Sunday Reading - The Psych of First Person Shooters - Kermit, 2013-12-01, 10:24
- This article is kind of a joke... -
RC,
2013-12-01, 10:29
- This article is kind of a joke... -
Cody Miller,
2013-12-02, 12:29
- This article is kind of a joke... - Ragashingo, 2013-12-02, 14:04
- This article is kind of a joke... -
Malagate,
2013-12-02, 14:19
- This article is kind of a joke... - Cody Miller, 2013-12-02, 15:24
- This article is kind of a joke... -
Cody Miller,
2013-12-02, 12:29
- Flow - Cody Miller, 2013-12-02, 12:24