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The Highs and Lows (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, September 27, 2022, 21:50 (787 days ago) @ Schooly D

Fond memories but I'd say I had more fun playing Reach. And that's despite bloom, which may have been the single worst element intentionally introduced into any Halo game from any studio.


Are we talking reticle bloom in Reach, or light bloom in 5?


The former. Bullet spread was of course present in automatic weapons since Halo 1, but in Reach a huge amount of it was baked into the bread-and-butter semi-auto precision weapon of the game. Unforgivable.

It's not inherently bad. I'd have thought you'd have liked it since it adds a skill element of shot pacing, and decision making / risk assessment for when to go for a quick second shot.


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