This sentence made me intrigued (Destiny)

by electricpirate @, Saturday, November 16, 2013, 18:59 (4028 days ago) @ Cody Miller

Confirmed in the first podcast. They balance it by making ammo the commodity you use to fight over for map control.


And how does that change the fact that going into it players have different guns?

Different types of balance ;) my fault for using vague language.

I'm just saying that the usage of your "Heavy weapon" vs main vs. special is balanced by the usage of getting people to rely on ammo for map movement. Along that vein it seems like smart design, we'll see how it actually plays.

As for the other problem, we don't know anything about possible solutions. Good matchmaking could do a lot here, or maybe a buy in system for weapon/armor level power. There are good and bad ways to do it, and we don't know anything about how different player levels will be balanced.


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