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Let's talk Hunts (Destiny)

by kidtsunami @, Atlanta, GA, Wednesday, November 18, 2020, 12:01 (1470 days ago)

One of my favorite things they have been doing seasonally is making the existing spaces feel alive with incidental content.

Whether it be the blown out public events or missions that run through existing spaces (like these hunts), it's fun to play higher level content that mixes with the shared world.

I'm loving the way the Crow has been introduced and the interplay between him and his ghost.

Given that it ties into playlist activities, it feels like the perfect mix of Lore, Story, Content, Multiplayer, and Rewards that makes (I'm being explicit here) casually playing Destiny good clean fun.

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This

by ZackDark @, Not behind you. NO! Don't look., Wednesday, November 18, 2020, 12:04 (1470 days ago) @ kidtsunami

I can see why the community is up in arms, but honestly, this is plain good fun for now. Let's see how it pans out when we get to upgrade the lure further.

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This

by cheapLEY @, Wednesday, November 18, 2020, 15:01 (1469 days ago) @ ZackDark

I can see why the community is up in arms

I don’t. The Destiny community fucking sucks sometimes. I get some disappointment, I share some of it, but everyone on reddit is acting like emotionally stunted preteens.

I really like the seasonal hunts. No, they’re not some amazing new groundbreaking activities. But they’re fun, and at least they’re quick, which automatically makes them better than any previous seasonal activity this year which are boring and they took fucking forever to complete.

I also really like way the Lure works. I love how straightforward it is, especially in the upgrade paths. Just one linear path instead of 47 tiered nodes to unlock. There’s no real pressure to grind the hunts, because you can only ever do three in a row, then you have to go into one of the core activities to recharge it. I think it’s a good loop, and it’s the way I like to play Destiny anyway, so it works well. The biggest disappointment there is the removal of strikes and maps from the core activities with basically nothing to replace the removed content. I like the renewed sort of focus into trying to push players into those playlists, but those playlists feel really neglected right now, and that sucks.

I really love the way the new expansion and season are structured, but sunsetting really sort of fucked that up. I hate the way they handled it, and it makes no sense as justification for any of the reasons they actually said they were doing it. I also really hate that there’s basically one giant loot pool now. I loved getting focused drops from Zavala versus Shaxx versus Drifter. Now it’s basically one massive loot pool that can come from anything in the game from Tower vendors to Public Event chests, with the only focused drops being stuff on Europa and the new seasonal hunts.

This expansion is a mixed bag because of those issues, but structurally and conceptually I absolutely love it. I’ve been having a really great time.

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This is pretty close to my take.

by Malagate @, Sea of Tranquility, Thursday, November 19, 2020, 05:33 (1469 days ago) @ cheapLEY

I can see why the community is up in arms


I don’t. The Destiny community fucking sucks sometimes. I get some disappointment, I share some of it, but everyone on reddit is acting like emotionally stunted preteens.

This is why I mostly pop over there for Raid info, or if I have a really specific down-in-the-weeds question. Otherwise I stay away. It absolutely drains my enthusiasm.


<snip> The biggest disappointment there is the removal of strikes and maps from the core activities with basically nothing to replace the removed content. I like the renewed sort of focus into trying to push players into those playlists, but those playlists feel really neglected right now, and that sucks.

Agree here. I'm going to grieve the loss of the Festering Core the most. I could go on about how much I love that Strike.

I really love the way the new expansion and season are structured, but sunsetting really sort of fucked that up. I hate the way they handled it, and it makes no sense as justification for any of the reasons they actually said they were doing it. I also really hate that there’s basically one giant loot pool now. I loved getting focused drops from Zavala versus Shaxx versus Drifter. Now it’s basically one massive loot pool that can come from anything in the game from Tower vendors to Public Event chests, with the only focused drops being stuff on Europa and the new seasonal hunts.

This is one of my few gripes as well. I suspect part of it may be due to the fact that transmog is planned, and armor appearances are going to become more or less universal, which explains why all the new armor for each of those vendors is identical. I suppose we might get new ornament sets from vendors in the future?

This expansion is a mixed bag because of those issues, but structurally and conceptually I absolutely love it. I’ve been having a really great time.

Same here, I know there are a few rough edges to be sanded down in terms of how Stasis plays in Crucible, but I'm here for the ride. The tweaks to Gambit are spot on, and Stasis feels great against mobs and Invaders alike. I haven't leveraged it for invading yet, Xenophage makes that nearly impossible, but we'll see. If there is anything at all that I feel is missing, it's new maps for Gambit and Crucible. I still hold out hope that we'll see new Crucible gametypes, the way Stasis changes how Crucible plays makes me feel like that's sort of inevitable.

~m

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