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An interesting take on the role of procedural rherotic (Gaming)

by Kermit @, Raleigh, NC, Monday, November 04, 2013, 08:15 (4036 days ago) @ Cody Miller
edited by Kermit, Monday, November 04, 2013, 08:26

I really like Triad, which serves as an interesting metaphor on the challenges of poly amorous relationships.


The bar must be set really low if a simple Puzzle game is an 'interesting metaphor' for the challenges of polyamorous relationships. This is why I think games academics are horrible thinkers. What is insightful about trying to fit three people onto a bed?

This thread reminds me of why I got out of academia. I don't have the patience to unpack everything, and experience tells that if I did, I would be disappointed by the contents.

Regarding simple creations, I do have some thoughts that are very similar to Levi's. I'll just add this. Simple creations that do provide interesting metaphors of complex issues can be done, but the simpler they are, the harder they are to pull off.

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I didn't think thematic praise could get and more mistaken than Bioshock Infinite, but you just proved me wrong!

Eh, we disagree on that score. Although I find some of the praise of BI to be off the mark, I find much of the criticism to be further off the mark. The irony in this discussion is that I think with BioShock Infinite the praisers and critics both often want the game to have a simpler theme than it does. They go wrong by insisting the game does or doesn't support the simplistic theme they want it to have.


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