Sure! It's not all roses though. (Gaming)
So, first I should note, that in all likely hood this generation may very well be the end of what we know as consoles in the home. It will probably require an internet connection, much like Destiny does. It was always going to be this way, somehow. The CLOUD! The CLOUD! The CLOUD! Stadia is only the beginning. Google gets to say they were first, I guess. Cool story Google.
That said, hardware still matters. They are pushing BILLIONS of Triangles!? Unless they have something fancy prepared in the compression, I hope y'all are ready to see games that are multiples of terabytes. 20 TB? 50 TB? Like, I know some of you remember when a Megabyte was all... OMG so MUCH DATA! Well, Welcome to the Future... IF someone wants to push it that hard. Remember, this is a tech demo. I'm SURE there is some kerfuffle that makes this less seamless then one may imagine. STILL a game changer, but this is reality. We still have to survive 2020, so on so on. In all likely hood, what we'll see is models that have ACTUAL bevels, instead of faked ones. So on so on, many moving parts, and I can feel my self starting to babble... moving on.
Based on what I've read (which is jargony), this is possible now is because the computation power of modern GPUs, the speed of next generation SSD architectures and NVMe Memory (though I should note that the PS5 apparently has specialized I/O hardware to get around some bottle necks). There is so much data being pushed through the pipes, and I can only imagine how much heat there is being generated. Possibly. Maybe.
At this point though, I am at the limit of my jargony knowhow. I'm going to drop some tweets here, for fun, and move along. Interesting stuff awaits.
Finally, after over a decade of personal research, >3 years of full time work, I am so proud to show my ultimate passion project: virtualized geometry tech we call Nanite coming in #UE5 and a demo using it running real-time on PS5. https://t.co/VboP37zJ8l
— Brian Karis (@BrianKaris) May 13, 2020
When I say over a decade I'm not exaggerating. Some blog posts of mine from the beginning of 2009. From then till now I've been thinking about this. So excited this day has finally come https://t.co/FZL5S1weffhttps://t.co/ayAwdWTbVZ
— Brian Karis (@BrianKaris) May 13, 2020
But over the last year I've been joined by an amazing team of engineers who have all been super influential to Nanite and this demo @Stubbesaurus, @gwihlidal, Andrew Lauritzen, @ols_olsson, @ZabirH, @Snosixtytwo. Been an amazing experience working with them. So proud of this team
— Brian Karis (@BrianKaris) May 13, 2020
More tech info will be coming later this week on Nanite, Lumen, how this demo was made. #ue5. Stay tuned.
— Brian Karis (@BrianKaris) May 13, 2020
What I love most of this UE5 stuff, beyond the visuals, is the commitment to keep pushing for a better way of creating art, less worried about technical details and much more free-form. That's the -real- innovation, IMHO. Congrats @BrianKaris
— c0de517e/AngeloPesce (@kenpex) May 13, 2020
Incredibly excited to finally share what I've been working on since joining Epic, along with a team of "extremely" talented people.
— Graham Wihlidal (@gwihlidal) May 13, 2020
Especially proud of Nanite, our new virtualized-geometry technology.#UE5https://t.co/DCylCvoTmE
The team is incredible, and working at Epic has been a dream. This is only the beginning of the amazing things we'll be building together. https://t.co/9q3ZvwfxtJ
— Graham Wihlidal (@gwihlidal) May 13, 2020
I've been obsessed with Dynamic GI since the start of my career but never got the time to fully focus on it...until now. I'm very proud to show our new Dynamic GI system, Lumen, which I've been working on together with @knarkowicz and @GuillaumeAbadie. https://t.co/Yt2UXDj6Or
— Daniel Wright (@EpicShaders) May 14, 2020
Lumen is fully dynamic and running within a 30fps budget in the demo on Playstation 5, at an average of 1440p. More info coming soon in a tech talk.
— Daniel Wright (@EpicShaders) May 14, 2020
Came out of a 2 year twitter hiatus to post this...now back to coding =)
— Daniel Wright (@EpicShaders) May 14, 2020
Edit: ....Ohhhh! They're encoding geometry data into textures! Fascinating...
Complete thread:
- Unreal Engine 5 on PS5 -
cheapLEY,
2020-05-13, 16:57
- Unreal Engine 5 on PS5 -
Cody Miller,
2020-05-13, 18:24
- It's useing a dynamic resolution technique. - INSANEdrive, 2020-05-13, 19:04
- Unreal Engine 5 on PS5 -
Vortech,
2020-05-16, 14:18
- Unreal Engine 5 on PS5 - Pyromancy, 2020-05-17, 11:36
- Unreal Engine 5 on PS5 -
CruelLEGACEY,
2020-05-16, 14:38
- #codywasright -
Cody Miller,
2020-05-16, 16:11
- #codywasright - MacAddictXIV, 2020-05-19, 09:36
- #codywasright -
Cody Miller,
2020-05-16, 16:11
- It's a big deal. -
INSANEdrive,
2020-05-13, 18:40
- Thanks! -
Kermit,
2020-05-13, 18:48
- Thanks! - Cody Miller, 2020-05-13, 19:30
- Sure! It's not all roses though. -
INSANEdrive,
2020-05-13, 19:45
- Sure! It's not all roses though. -
cheapLEY,
2020-05-13, 20:34
- Sure! It's not all roses though. -
MacAddictXIV,
2020-05-14, 08:03
- Sure! It's not all roses though. -
cheapLEY,
2020-05-14, 08:27
- Sure! It's not all roses though. - MacAddictXIV, 2020-05-14, 09:39
- Sure! It's not all roses though. -
cheapLEY,
2020-05-14, 08:27
- Architecture. -
INSANEdrive,
2020-05-14, 09:43
- Architecture. -
Cody Miller,
2020-05-14, 13:03
- Architecture. -
MacAddictXIV,
2020-05-14, 14:23
- Architecture. -
cheapLEY,
2020-05-14, 15:51
- Architecture. -
Cody Miller,
2020-05-14, 18:27
- Architecture. -
cheapLEY,
2020-05-14, 18:42
- Architecture. -
MacAddictXIV,
2020-05-15, 10:49
- Architecture. -
Cody Miller,
2020-05-15, 13:40
- Data is Data… -
Vortech,
2020-05-16, 14:39
- Data is Data… -
Cody Miller,
2020-05-16, 16:07
- Data is Data… -
Claude Errera,
2020-05-16, 16:28
- Data is Data… -
Cody Miller,
2020-05-16, 17:04
- Data is Data… -
Claude Errera,
2020-05-16, 18:10
- Data is Data… -
Cody Miller,
2020-05-16, 20:46
- Data is Data… -
MacAddictXIV,
2020-05-18, 08:47
- Data is Data… -
Cody Miller,
2020-05-18, 09:48
- Data is Data… - MacAddictXIV, 2020-05-18, 10:50
- Data is Data… -
Vortech,
2020-05-18, 11:31
- +1 Thanks - MacAddictXIV, 2020-05-18, 12:36
- Data is Data… -
Cody Miller,
2020-05-18, 09:48
- Data is Data… -
MacAddictXIV,
2020-05-18, 08:47
- Data is Data… -
Cody Miller,
2020-05-16, 20:46
- Data is Data… -
Claude Errera,
2020-05-16, 18:10
- Data is Data… -
Cody Miller,
2020-05-16, 17:04
- Data is Data… -
Claude Errera,
2020-05-16, 16:28
- unless it's just Lore posing as Data -
Robot Chickens,
2020-05-16, 21:48
- NERRRRRRRD! ... but yeah you're right. Freek'n Lore. -
INSANEdrive,
2020-05-18, 11:10
- +1 to you both. - SteelGaribaldi, 2020-05-18, 15:07
- NERRRRRRRD! ... but yeah you're right. Freek'n Lore. -
INSANEdrive,
2020-05-18, 11:10
- Data is Data… -
Cody Miller,
2020-05-16, 16:07
- Architecture. -
MacAddictXIV,
2020-05-17, 18:18
- Architecture. -
Cody Miller,
2020-05-17, 20:06
- Architecture. - ZackDark, 2020-05-17, 23:14
- Architecture. -
MacAddictXIV,
2020-05-18, 08:40
- Architecture. -
Cody Miller,
2020-05-18, 09:44
- Architecture. -
MacAddictXIV,
2020-05-18, 11:02
- Architecture. -
Cody Miller,
2020-05-18, 11:36
- Architecture. -
MacAddictXIV,
2020-05-18, 12:47
- Architecture. -
Vortech,
2020-05-18, 14:56
- Architecture. -
Cody Miller,
2020-05-18, 18:26
- Architecture. -
MacAddictXIV,
2020-05-19, 07:07
- Architecture. -
TheOmegaClown,
2020-05-19, 08:14
- Architecture. - MacAddictXIV, 2020-05-19, 08:25
- Architecture. -
Cody Miller,
2020-05-19, 09:03
- Architecture. - TheOmegaClown, 2020-05-19, 10:26
- Architecture. -
Cody Miller,
2020-05-19, 09:01
- Architecture. - MacAddictXIV, 2020-05-19, 09:21
- Architecture. -
TheOmegaClown,
2020-05-19, 08:14
- Architecture. -
MacAddictXIV,
2020-05-19, 07:07
- Architecture. -
Cody Miller,
2020-05-18, 18:26
- Architecture. -
Vortech,
2020-05-18, 14:56
- Architecture. -
MacAddictXIV,
2020-05-18, 12:47
- Architecture. -
Cody Miller,
2020-05-18, 11:36
- Architecture. -
MacAddictXIV,
2020-05-18, 11:02
- Architecture. -
Cody Miller,
2020-05-18, 09:44
- Architecture. -
Cody Miller,
2020-05-17, 20:06
- Data is Data… -
Vortech,
2020-05-16, 14:39
- Architecture. -
Cody Miller,
2020-05-15, 13:40
- Architecture. -
MacAddictXIV,
2020-05-15, 10:49
- Architecture. -
cheapLEY,
2020-05-14, 18:42
- Architecture. -
Cody Miller,
2020-05-14, 18:27
- Architecture. -
cheapLEY,
2020-05-14, 15:51
- Architecture. -
MacAddictXIV,
2020-05-14, 14:23
- Architecture. -
Cody Miller,
2020-05-14, 13:03
- Sure! It's not all roses though. -
Vortech,
2020-05-16, 14:48
- Sure! It's not all roses though. -
Cody Miller,
2020-05-16, 16:10
- Sure! It's not all roses though. -
Vortech,
2020-05-16, 21:03
- Sure! It's not all roses though. -
CruelLEGACEY,
2020-05-16, 21:44
- Sure! It's not all roses though. - Vortech, 2020-05-16, 22:03
- Sure! It's not all roses though. - Cody Miller, 2020-05-17, 11:30
- Sure! It's not all roses though. -
CruelLEGACEY,
2020-05-16, 21:44
- Sure! It's not all roses though. -
Vortech,
2020-05-16, 21:03
- Sure! It's not all roses though. -
Cody Miller,
2020-05-16, 16:10
- Sure! It's not all roses though. -
MacAddictXIV,
2020-05-14, 08:03
- Sure! It's not all roses though. -
cheapLEY,
2020-05-13, 20:34
- Thanks! -
Kermit,
2020-05-13, 18:48
- Unreal Engine 5 on PS5 -
Cody Miller,
2020-05-13, 18:24