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Let your expectations tread carefully. (Destiny)

by uberfoop @, Seattle-ish, Sunday, October 27, 2013, 15:27 (4048 days ago) @ INSANEdrive

One thing you'll notice is that stuff like this...

being able to squeeze even more out of the hardware came as a surprise

...is a somewhat inaccurate paraphrase of the actual quotes.

The reality is that any technique that can be done on XBO and PS4 can be done on PS360. The question is at what precision can you do it, and is the overhead worth it?

Saying that AC's plants sway and react to physical impulses is nothing new for games in general. Halo 3's plants could be described in the same terms (it could even be applied to some sixth-gen games, more or less). The reaction to physical impulses is an interesting design choice, but it's hardly unique to next gen, and it's not something that comes without compromise in other areas. And as the article you referenced says, AC's plant behaviour on current-gen is a highly simplified version of what they're doing on the next-gen platforms. In other words, it's a very current-gen-ish implementation that they only bothered compromising toward so that they could maintain some semblance of visual style parity. That way, their artists wouldn't have to reimagine every area between two different visual styles.

Yes, there will likely be visual features that they wouldn't be implementing if they weren't also developing on next-gen consoles. But that doesn't mean those features are free, or that they're done at the same quality. It doesn't even necessarily mean that they're a better compromise than what the games would have done if they'd been current-gen only. These things are what they are.

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Destiny is going to look good.


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