Easier to read version. (Destiny)
So if I'm reading this right, ALL the mods that are relevant to any given weapon type will always be tied to one specific energy affinity? That makes things much simpler and wasn't at all apparent to me in-game.
That's correct. It's also the source of frustration with the system. For instance you can't run auto rifle and machine gun reload on the same arms. There are generic perks that don't have ties to an element, but it's less efficient use of available energy costs. Auto rifle reloader costs 2, but generic light arms loader costs 5.
Or more frustrating than cost, if I want to run shotgun and rocket launcher, there is no way to have ammo finders for both on my helmet.
Complete thread:
- Armor 2.0 Mods and Affinities infographic: -
cheapLEY,
2019-10-06, 00:54
- Not sure I understand how some of this works... -
Claude Errera,
2019-10-06, 15:41
- Not sure I understand how some of this works... - bluerunner, 2019-10-06, 15:56
- Not sure I understand how some of this works... - cheapLEY, 2019-10-06, 15:56
- Easier to read version. -
bluerunner,
2019-10-07, 07:30
- Easier to read version. -
stabbim,
2019-10-07, 07:57
- Easier to read version. - bluerunner, 2019-10-07, 08:27
- Easier to read version. -
stabbim,
2019-10-07, 07:57
- Not sure I understand how some of this works... -
Claude Errera,
2019-10-06, 15:41