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Switch (Gaming)
Me too.
Apparently the E3 build was really bad, and the review or preview copies that are being played are pretty significantly improved but still not perfect. Hopefully it continues to improve for release.
How does this happen? The GB original was 60fps always. The switch is like, 9000x more powerful. How can you take such a simple game and not fit it within the performance envelope of your target system?
I am honestly baffled. Nintendo is usually great at this aspect of making games.I hope it ends up running well.
Nope!
Double buffer Vsync so frequently the frame rate is cut in half. But the worse part? The game has 8 way movement instead of infinity way analog movement, but it DOESNT HAVE DPAD SUPPORT. This is beyond incompetent! The analog stick completely sucks for digital movement. Uggggggggh.
Complete thread:
- Switch -
Cody Miller,
2019-09-16, 11:28
- Switch -
cheapLEY,
2019-09-16, 11:50
- Switch - Cody Miller, 2019-09-16, 12:21
- Cody, check this out: (CRT monitors and modern games) -
cheapLEY,
2019-09-16, 20:14
- Cody, check this out: (CRT monitors and modern games) -
Cody Miller,
2019-09-16, 21:25
- Cody, check this out: (CRT monitors and modern games) - Kermit, 2019-09-17, 05:02
- Cody, check this out: (CRT monitors and modern games) -
Cody Miller,
2019-09-16, 21:25
- Switch -
cheapLEY,
2019-09-16, 11:50