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Elemental weapon "affinities" suck (Destiny)

by Chappy, Arlington, VA., Thursday, August 15, 2019, 08:53 (1934 days ago) @ bluerunner

Most of what was revealed today about the new armor system was positive, but the weapon affinities are a huge limitation. Take a look at the affinities:

Arc: Shotgun, Machine gun, Sword, Bow, Pulse Rifle
Void: Grenade launcher, Sniper, Hand Cannon, Scout Rifle, Sidearm
Solar: Fusion Rifle, Linear Fusion Rifle, Rocket Launcher, Auto Rifle, Submachine Gun

Since perk types are limited to specific armor pieces (e.g. Scavenger Mods can only be slotted into Boots, Reloader mods can only be slotted into Gauntlets), it will be impossible to create a build that provides benefits to two weapons with different affinities.

Want to run a hand cannon/shotgun loadout? (e.g. Dust Rock/Luna) Tough luck - you can't add mods for both to a single piece of armor. Bungie only lets you add weapon mods for Bows or Pulse rifles if you want to have a shotgun loader mod.

Want to run a grenade launcher/submachine gun loadout? (e.g. Mountaintop/Recluse). Nope - Bungie won't let you do that either. You can only add mods for hand cannons, scout rifles or sidearms if you want to use a grenade launcher mod.

Running the raid and using a fusion rifle and grenade launcher? (e.g. Loaded Question/Swarm of the Raven). Sorry, no deal. You can have scavenger mods for one, but not both the way you can today.

This sucks. I want to build armor to benefit MY weapon loadouts, not Bungie's.


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