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Jason Schreier: How BioWare's Anthem Went Wrong (Destiny)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, April 02, 2019, 19:57 (2079 days ago) @ Cody Miller

So… do you just give up at that point? Halo was more of a Dylan than anything. Did Bungie stop? Nope. They Dylaned online multiplayer with Halo 2.

There is nothing wrong with aiming to make something that will be remembered in time, even if you've done it before.

I state no wrong nor ill in ambition, simply how perplexed I was at the phrase. The difference is the lack of the word "again". This whole story that Schreier posted is about a studio blinded to choosing any direction, so I couldn't help but wonder... did they not realize what they already made? Why did they throw out the baby with the bath water, when they had already achieved that goal. Did no one learn anything?

...I just don't get it, and I'm not sure if that's a good thing or not.


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