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I chuckled; can’t disagree. (Gaming)
I think the though was:
1. Shooters were interesting because they centered around campaigns (MP came secondary) and controlled encounters
2. MP and progression began to shift the focus and the campaigns/encounters suffered because of it
3. Shared Open World games with a focus on progression have made campaigns/encounters dull
Complete thread:
- Noclip on the transformation of the FPS genre -
Blackt1g3r,
2018-03-20, 07:59
- TL;DR - stabbim, 2018-03-20, 09:57
- Found it interesting from a gamedev perspective. Thanks!
- slycrel, 2018-03-20, 10:34
- Noclip on the transformation of the FPS genre -
Cody Miller,
2018-03-21, 23:22
- I chuckled; can’t disagree.
- Harmanimus, 2018-03-22, 09:37
- I chuckled; can’t disagree. - breitzen, 2018-03-22, 09:57
- I chuckled; can’t disagree.