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Destiny 2 - Development Update 1/11/18 (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, January 11, 2018, 16:38 (2517 days ago)

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*slow clap* Well done Bungie.

by MacAddictXIV @, Seattle WA, Thursday, January 11, 2018, 16:53 (2517 days ago) @ CyberKN

I also feel like at least half of that was because of our heated discussions here :D

I'm really excited for what is to come. Bungie has been listening and working hard.

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Sounds great.

by cheapLEY @, Thursday, January 11, 2018, 16:53 (2517 days ago) @ CyberKN

A few things of note:

-Recognizing a skew towards Eververse rewards. In response, they're adding ghost, ships, and sparrows to the regular loot pools. They're also providing a more direct path to Bright Engrams (and event Bright Engrams). Completing certain milestones during the new event will give you an exclusive Legendary Emote, Weapon Skin, and Exotic Sparrow, depending on the milestone you complete.

You will also now earn a regular seasonal Bright engram and an event specific Bright Engram at level up.

Raid gear will now have raid specific perks for mods, and they are ensuring that encounters will drop at least one piece of gear.

They're revamping Crucible. New seasonal rankings (one based on matches completed, one that is based on wins/losses). 6v6 is returning (that didn't take long). Mayhem will return as an event. Private matches are coming.

Expansion 2 maybe delayed (is it a delay if they never announced a date?):

We’re taking the time we need in development of Expansion 2 that will allow us to react to player feedback from Curse of Osiris. In the coming months, we’ll talk to you more about what you can expect to find in Destiny 2’s next story. The team is eager to show you what they’ve been working on.

There is a lot more stuff mentioned (stuff about mods, Masterworks, exotics, etc)--this one is definitely worth a read. It sounds pretty like a pretty good set of improvements.

I feel like I often find myself saying "that sounds great" and then being underwhelmed, so let's hope this all is different, but still, this all sounds pretty great.

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All sounds promising, and I love the communication. Thanks!

by CruelLEGACEY @, Toronto, Thursday, January 11, 2018, 17:33 (2517 days ago) @ CyberKN

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+1

by Blackt1g3r @, Login is from an untrusted domain in MN, Friday, January 12, 2018, 08:08 (2516 days ago) @ CruelLEGACEY

It's nice to hear what Bungie is thinking about doing. I'd much prefer up-front discussion about their priorities then just getting announcements shortly before something goes live. Sure, development schedules and priorities may change the further out something is, but conversely Bungie will get an opportunity to hear what the community thinks about the upcoming changes and in some cases it might be far enough out for them to adjust things if needed.

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6v6 Private Matches was all I wanted to hear

by Robot Chickens, Thursday, January 11, 2018, 18:02 (2517 days ago) @ CyberKN

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+6

by Oholiab @, Thursday, January 11, 2018, 18:31 (2517 days ago) @ Robot Chickens

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6v6 Private Matches was all I wanted to hear

by DEEP_NNN, Thursday, January 11, 2018, 20:38 (2517 days ago) @ Robot Chickens

Are you sure? It probably is but they only mention it for playlists. Does that include Private matches?

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6v6 Private Matches was all I wanted to hear

by Robot Chickens, Friday, January 12, 2018, 00:33 (2516 days ago) @ DEEP_NNN

You are right to urge caution. That being said, private matchmaking in D1 had pretty much every feature they had used for crucible, including SRL. Maybe I’m a bit to hopeful.

Destiny 2 - Development Update 1/11/18

by FyreWulff, Thursday, January 11, 2018, 18:02 (2517 days ago) @ CyberKN

Ew, visible ranks.

I thought this lesson was learned in H2/H3's rampant abuse of visible rank systems. One of the nice things about Destiny was no smurf accounts. Now they're gonna be everywhere. Plus now people are gonna be encouraged to cheat for rank.

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Destiny 2 - Development Update 1/11/18

by Harmanimus @, Thursday, January 11, 2018, 18:15 (2517 days ago) @ FyreWulff

Hopefully the fact that that is paired with:

We are making some changes to make quitting less common and behind-the-scenes security improvements to help improve the overall Crucible experience.

Will be enough to help limit some of that. Not that I'm a fan of visible ranks. I just hope that they don't tie more ornaments up in "Competitive Wins" or anything like that. The only Season 2 Ornament I am really chasing outside of Faction ones. And ugh. Competitive Crucible solo queue.

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Destiny 2 - Development Update 1/11/18

by squidnh3, Thursday, January 11, 2018, 18:24 (2517 days ago) @ FyreWulff

Ew, visible ranks.

I thought this lesson was learned in H2/H3's rampant abuse of visible rank systems. One of the nice things about Destiny was no smurf accounts. Now they're gonna be everywhere. Plus now people are gonna be encouraged to cheat for rank.

Indeed. Trials of Osiris was their elegant solution to this. Lessons can always be learned again.

Destiny 2 - Development Update 1/11/18

by FyreWulff, Thursday, January 11, 2018, 19:00 (2517 days ago) @ squidnh3

Ew, visible ranks.

I thought this lesson was learned in H2/H3's rampant abuse of visible rank systems. One of the nice things about Destiny was no smurf accounts. Now they're gonna be everywhere. Plus now people are gonna be encouraged to cheat for rank.


Indeed. Trials of Osiris was their elegant solution to this. Lessons can always be learned again.


Yeah. It was honestly pretty clever to build smurfing into the system with the tickets. It encourage people to stay on the same account by giving you emblems, etc for staying in after a ticket and so on.


Now people are just gonna keep making whole new 'tags.

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Hopefully, emblem with rank(s) can just be unequipped?

by Pyromancy @, discovering fire every week, Thursday, January 11, 2018, 18:56 (2517 days ago) @ FyreWulff

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Nope, our poor performances must live in perpetuity

by Robot Chickens, Thursday, January 11, 2018, 19:00 (2517 days ago) @ Pyromancy

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Visible Ranks -1. :(

by dogcow @, Hiding from Bob, in the vent core., Friday, January 12, 2018, 07:45 (2516 days ago) @ FyreWulff

Visible ranks ruined H2 multiplayer for me.

As others have said, Trials of Osiris was an amazing solution. I'm a little sad about this. But since I don't play PvP anymore I shouldn't really care anyway.

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I don't get the hate.

by slycrel ⌂, Friday, January 12, 2018, 08:03 (2516 days ago) @ dogcow

I think it can be a blessing or a curse depending on how they handle it. If you feel unfairly judged by your rank or if your rank is something that speaks about you and your accomplishments.

You can already look up your "rank" on various 3rd party sites and see how you compare to other people. Why not reflect that in-game? Most competitive games have some kind of ranking system so you can judge what tier you are at. It's sort of a real life experience/levelling system.

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It’s not about feeling good/bad about it

by Robot Chickens, Friday, January 12, 2018, 08:38 (2516 days ago) @ slycrel
edited by Robot Chickens, Friday, January 12, 2018, 08:49

In Halo 2, visible ranks influenced the way people in played. Some people would delete accounts to reset their true skill rank to have an easier time climbing to the top. Some hired others to play their account or they paid for a cooked account. Others quit the game repeatedly to avoid accruing losses etc. Our reaction isn’t about shame, it’s that visible ranks change people’s behavior.

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It’s not about feeling good/bad about it

by dogcow @, Hiding from Bob, in the vent core., Friday, January 12, 2018, 08:56 (2516 days ago) @ Robot Chickens

In Halo 2, visible ranks influenced the way people in played. Some people would delete accounts to reset their true skill rank to have an easier time climbing to the top. Some hired others to play their account or they paid for a cooked account. Others quit the game repeatedly to avoid accruing losses etc. Our reaction isn’t about shame, it’s that visible ranks change people’s behavior.

This sums up my position well.

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It’s not about feeling good/bad about it

by CruelLEGACEY @, Toronto, Friday, January 12, 2018, 09:00 (2516 days ago) @ Robot Chickens

In Halo 2, visible ranks influenced the way people in played. Some people would delete accounts to reset their true skill rank to have an easier time climbing to the top. Some hired others to play their account or they paid for a cooked account. Others quit the game repeatedly to avoid accruing losses etc. Our reaction isn’t about shame, it’s that visible ranks change people’s behavior.

But in Destiny, you can’t delete your account without losing all your gear. Quitting repeatedly already bans you from matchmaking. Ranks still might cause some problems, but I’d be surprised if it gets as bad as the Halo 2 days. We’ll have to see how it shakes out.

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It’s not about feeling good/bad about it

by dogcow @, Hiding from Bob, in the vent core., Friday, January 12, 2018, 09:02 (2516 days ago) @ CruelLEGACEY

In Halo 2, visible ranks influenced the way people in played. Some people would delete accounts to reset their true skill rank to have an easier time climbing to the top. Some hired others to play their account or they paid for a cooked account. Others quit the game repeatedly to avoid accruing losses etc. Our reaction isn’t about shame, it’s that visible ranks change people’s behavior.


But in Destiny, you can’t delete your account without losing all your gear. Quitting repeatedly already bans you from matchmaking. Ranks still might cause some problems, but I’d be surprised if it gets as bad as the Halo 2 days. We’ll have to see how it shakes out.

Yeah, it'll be interesting to see. The one thought I did have is that deleting an account is more significant in Destiny than it was in Halo. That might be enough to curb some of the misbehavior, we'll have to see about the other stuff.

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It’s not about feeling good/bad about it

by Robot Chickens, Friday, January 12, 2018, 09:15 (2516 days ago) @ CruelLEGACEY

Good points. There are more incentives to keep an account than H2 ever had so hopefully that goes away.

However, I also remember people bitching about being teamed up with low ranked players in the lobby. It was just a bad mindset because each game counted for your rank. Seeing a weak link in the lobby potentially hurt your future rank. When rank is on the line people have less patience with each other. Plus who doesn’t love an e-penis measuring contest?

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Thank Bungie public voice chat is opt-in these days

by Blackt1g3r @, Login is from an untrusted domain in MN, Friday, January 12, 2018, 09:20 (2516 days ago) @ Robot Chickens

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Thanks for the flashbacks

by stabbim @, Des Moines, IA, USA, Friday, January 12, 2018, 11:59 (2516 days ago) @ Blackt1g3r

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It’s not about feeling good/bad about it

by stabbim @, Des Moines, IA, USA, Friday, January 12, 2018, 11:58 (2516 days ago) @ CruelLEGACEY

But in Destiny, you can’t delete your account without losing all your gear. Quitting repeatedly already bans you from matchmaking. Ranks still might cause some problems, but I’d be surprised if it gets as bad as the Halo 2 days. We’ll have to see how it shakes out.

Losing games intentionally in order to de-rank (and consequently get matched against lower-ranked players) was also a thing in Halo 2. I vividly remember being matched with teammates who would just stand there and throw grenades at their own feet all game.

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It’s not about feeling good/bad about it

by MacAddictXIV @, Seattle WA, Friday, January 12, 2018, 12:06 (2516 days ago) @ stabbim

But in Destiny, you can’t delete your account without losing all your gear. Quitting repeatedly already bans you from matchmaking. Ranks still might cause some problems, but I’d be surprised if it gets as bad as the Halo 2 days. We’ll have to see how it shakes out.


Losing games intentionally in order to de-rank (and consequently get matched against lower-ranked players) was also a thing in Halo 2. I vividly remember being matched with teammates who would just stand there and throw grenades at their own feet all game.

That is so... stupid. What is the point? You are splitting the cost of really boring games to games you might enjoy by demolishing newbs?

It’s not about feeling good/bad about it

by Claude Errera @, Friday, January 12, 2018, 12:09 (2516 days ago) @ MacAddictXIV

But in Destiny, you can’t delete your account without losing all your gear. Quitting repeatedly already bans you from matchmaking. Ranks still might cause some problems, but I’d be surprised if it gets as bad as the Halo 2 days. We’ll have to see how it shakes out.


Losing games intentionally in order to de-rank (and consequently get matched against lower-ranked players) was also a thing in Halo 2. I vividly remember being matched with teammates who would just stand there and throw grenades at their own feet all game.


That is so... stupid. What is the point? You are splitting the cost of really boring games to games you might enjoy by demolishing newbs?

Wait... you're looking for rational behavior on the internet?

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It’s not about feeling good/bad about it

by MacAddictXIV @, Seattle WA, Friday, January 12, 2018, 12:12 (2516 days ago) @ Claude Errera

But in Destiny, you can’t delete your account without losing all your gear. Quitting repeatedly already bans you from matchmaking. Ranks still might cause some problems, but I’d be surprised if it gets as bad as the Halo 2 days. We’ll have to see how it shakes out.


Losing games intentionally in order to de-rank (and consequently get matched against lower-ranked players) was also a thing in Halo 2. I vividly remember being matched with teammates who would just stand there and throw grenades at their own feet all game.


That is so... stupid. What is the point? You are splitting the cost of really boring games to games you might enjoy by demolishing newbs?


Wait... you're looking for rational behavior on the internet?

I can dream can't I?

Don't give up on your dreams. Keep sleeping.

by Claude Errera @, Friday, January 12, 2018, 12:14 (2516 days ago) @ MacAddictXIV

Can't really take credit for that one - it's on the Wallingford Sign right now:

https://www.facebook.com/wallingfordsign/photos/rpp.125241460823423/1945814715432746/?type=3&theater

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It's rational...

by squidnh3, Friday, January 12, 2018, 12:19 (2516 days ago) @ Claude Errera

That is so... stupid. What is the point? You are splitting the cost of really boring games to games you might enjoy by demolishing newbs?


Wait... you're looking for rational behavior on the internet?

...if you're a jerk. Half of the games you get to demolish newbs, and the other half you get to infuriate "tryhards". It's a win/win for these people. Frankly, getting an even match where everyone was actually trying was quite rare in ranked Halo.

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It’s not about feeling good/bad about it

by stabbim @, Des Moines, IA, USA, Friday, January 12, 2018, 12:12 (2516 days ago) @ MacAddictXIV

You are splitting the cost of really boring games to games you might enjoy by demolishing newbs?

I mean... yeah. Pretty much that.

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Yep. :(

by Kermit @, Raleigh, NC, Friday, January 12, 2018, 10:00 (2516 days ago) @ Robot Chickens

And it seems that the people who don't mind it won't have low ranks.

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Yep. :(

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, January 12, 2018, 10:07 (2516 days ago) @ Kermit

And it seems that the people who don't mind it won't have low ranks.

I've always said that Ranks (and the people who cry for them) are stupid. They have zero positive impact on the game other than making a bunch of sweaty, impotent shut-ins feel better about the void that they have from a lack of fulfillment in their personal/social lives, while giving them something to lord over anyone who simply doesn't play the game as much as they do.

It's asinine, and the fact that some people impose value on the stupid little epeen causes a negative experience for others. People who don't have a high rank now have this scarlet letter stamped on them, no doubt giving them a sense of unease/anxiety when playing with new people.

I hate ranks, the people who want them, and the horse they rode in on.

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Yep. :(

by cheapLEY @, Friday, January 12, 2018, 11:54 (2516 days ago) @ Korny

Hmm.

Guess we should just stop keeping score altogether then. Better quit having the World Series, the Super Bowl, the Stanley Cup. Better stop awarding medals at the Olympics.

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Yep. :(

by stabbim @, Des Moines, IA, USA, Friday, January 12, 2018, 12:01 (2516 days ago) @ cheapLEY

Hmm.

Guess we should just stop keeping score altogether then. Better quit having the World Series, the Super Bowl, the Stanley Cup. Better stop awarding medals at the Olympics.

I understand what you're going for here, but I absolutely would not care about any of that. :)

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Yep. :(

by MacAddictXIV @, Seattle WA, Friday, January 12, 2018, 12:07 (2516 days ago) @ stabbim

Hmm.

Guess we should just stop keeping score altogether then. Better quit having the World Series, the Super Bowl, the Stanley Cup. Better stop awarding medals at the Olympics.


I understand what you're going for here, but I absolutely would not care about any of that. :)

That's cause you aren't an athlete of great status... That's like if people watched you play games they wouldn't give a shit about the rank either.

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Yep. :(

by Robot Chickens, Friday, January 12, 2018, 12:49 (2516 days ago) @ cheapLEY

Guess we should just stop keeping score altogether then. Better quit having the World Series, the Super Bowl, the Stanley Cup. Better stop awarding medals at the Olympics.

Yeah, cuz that's a rational connection to make.

[image]

Many of us remember how this shift altered people's behaviors in the past. These behaviors would have gotten them disqualified from any like-competition you alluded to. No one wants to get rid of scores. You're just being ridiculous.

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Yep. :(

by cheapLEY @, Friday, January 12, 2018, 14:37 (2516 days ago) @ Robot Chickens

Guess we should just stop keeping score altogether then. Better quit having the World Series, the Super Bowl, the Stanley Cup. Better stop awarding medals at the Olympics.


Yeah, cuz that's a rational connection to make.

It’s the natural end point of Korny’s “I hate Ranks” rant.

You don’t like them. Fine. You don’t get to call them asinine. People wanting to know how they stack up to others isn’t asinine. That’s all I’m saying.

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Umm.

by Harmanimus @, Friday, January 12, 2018, 14:55 (2516 days ago) @ cheapLEY

Only if the folks running the World Series, Super Bowl, Stanley Cup, and the Olympics are also going out and ranking every Pee-Wee, Youth, Elementar-Middle-High School, College, Church, Social, etc. leagues of those activities, too. Alternately, video game ranking can have a single rank, like "Best" and the [percentage of all players approximately equivalent to the winning team/individual v. total player population] get to have it and everyone else doesn't have a rank.

Real Destiny 2 Super Bowl Rings.

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Umm.

by cheapLEY @, Friday, January 12, 2018, 15:04 (2516 days ago) @ Harmanimus

So now you’re suggesting that professional sports are the only ones that are ranked?

I literally don’t understand the point you’re trying to make.

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Umm.

by Harmanimus @, Friday, January 12, 2018, 15:13 (2516 days ago) @ cheapLEY

Just that comparing professional championships to a social video game isn't exactly a reasonable corollary, even as hyperbole.

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Yep. :(

by Robot Chickens, Friday, January 12, 2018, 15:03 (2516 days ago) @ cheapLEY

Guess we should just stop keeping score altogether then. Better quit having the World Series, the Super Bowl, the Stanley Cup. Better stop awarding medals at the Olympics.


Yeah, cuz that's a rational connection to make.


It’s the natural end point of Korny’s “I hate Ranks” rant.

Is it though? Maybe he just hates ranks in the context of Bungie games?

You don’t like them. Fine. You don’t get to call them asinine. People wanting to know how they stack up to others isn’t asinine. That’s all I’m saying.

This is fair. It isn't asinine to want to know where you stack up. I like to check on that too for the record. But Destiny is not like those organizations and I don't want it to be. Those organizations have judges in every game that enforce fair play. Certain strategies are banned etc. Some have done this for videogames and that's great. However, you say I can ignore those stats. I can't ignore how my teammates behave because they're chasing those stats. They are not a neutral addition to the game when it comes to player behavior. If someone wants to set up a destiny league where people are ranked like that, more power to them. I just don't like it in my games.

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Yep. :(

by cheapLEY @, Friday, January 12, 2018, 15:18 (2516 days ago) @ Robot Chickens

Is it though? Maybe he just hates ranks in the context of Bungie games?

He should say that then, instead of saying “ranks are bad and anyone who wants them is a whiny baby idiot.”

FWIW, I don’t care about ranks. I don’t play enough Crucible for it to matter, nor am I good enough to care.

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Yep. :(

by Robot Chickens, Friday, January 12, 2018, 17:03 (2516 days ago) @ cheapLEY

Is it though? Maybe he just hates ranks in the context of Bungie games?


He should say that then, instead of saying “ranks are bad and anyone who wants them is a whiny baby idiot.”

He didn't exactly say that in vacuum. The whole context of this thread is about Bungie's history with ranks and the people who are asking for it in a Bungie game. He comments never made me think Korny wanted to live in a society without any competition.

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Yep. :(

by cheapLEY @, Friday, January 12, 2018, 17:21 (2516 days ago) @ Robot Chickens

My issue isn’t with his context. It’s the fact that he called an entire group of people idiots and sweaty shut-ins. if he gets to make bullshit arguments, why don’t I?

I don’t particularly want ranks either. My experience with Halo 2’s matchmaking wasn’t anywhere near as bad as this thread is painting it, and I really don’t think it’ll matter much either way. I won’t respect any argument that flat out says anyone who wants competitive ranking is stupid though, and I’m a little troubled that anyone else does. Maybe you all are just better at ignoring his trolling than I am.

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When 60 bucks and thumbs gets you into the Olympics.

by Harmanimus @, Friday, January 12, 2018, 14:06 (2516 days ago) @ cheapLEY

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When 60 bucks and thumbs gets you into the Olympics.

by cheapLEY @, Friday, January 12, 2018, 14:37 (2516 days ago) @ Harmanimus

You realize that’s pretty actively being pursued, right?

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When 60 bucks and thumbs gets you into the Olympics.

by Harmanimus @, Friday, January 12, 2018, 14:47 (2516 days ago) @ cheapLEY

I understand that an inclusion of e-sports is, yes. However, I think it is pretty unfair to any professional player to suggest that their bar to entry was 60 bucks and thumbs.

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When 60 bucks and thumbs gets you into the Olympics.

by cheapLEY @, Friday, January 12, 2018, 16:16 (2516 days ago) @ Harmanimus

I understand that an inclusion of e-sports is, yes. However, I think it is pretty unfair to any professional player to suggest that their bar to entry was 60 bucks and thumbs.

Okay. 60 bucks, thumbs, and a whole lot of time. It’s almost like having competitive ranking in a game might allow players to judge their skill and provide a scale with which to judge improvement.

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When 60 bucks and thumbs gets you into the Olympics.

by Harmanimus @, Friday, January 12, 2018, 18:47 (2516 days ago) @ cheapLEY

The end game scoreboards give you a reasonable representation of how you are performing and whether or not you are improving in those regards. And it is much more qualitative.

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When 60 bucks and thumbs gets you into the Olympics.

by Vortech @, A Fourth Wheel, Monday, January 15, 2018, 11:05 (2513 days ago) @ Harmanimus

I don't care about ranks, but single game scores are far too small and inconsistent to give meaningful Tata on how you are performing as a player - especially over time.

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When 60 bucks and thumbs gets you into the Olympics.

by stabbim @, Des Moines, IA, USA, Monday, January 15, 2018, 13:45 (2513 days ago) @ Vortech

Tata

[image]

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Visible Ranks -1. :(

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, January 12, 2018, 08:20 (2516 days ago) @ dogcow

If your rank only shows up in ranked playlists or activities, then what exactly is the problem?

Visible Ranks -1. :(

by Claude Errera @, Friday, January 12, 2018, 08:46 (2516 days ago) @ Cody Miller

If your rank only shows up in ranked playlists or activities, then what exactly is the problem?

See Robot's post.

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Visible Ranks -1. :(

by Harmanimus @, Friday, January 12, 2018, 14:07 (2516 days ago) @ Claude Errera

Also any rewards tied to those activities.

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Visible Ranks -1. :(

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, January 12, 2018, 18:01 (2516 days ago) @ Claude Errera

If your rank only shows up in ranked playlists or activities, then what exactly is the problem?


See Robot's post.

And there is incentive to do all that in unranked playlists how?

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you're assuming the same game types will be in both?

by Vortech @, A Fourth Wheel, Monday, January 15, 2018, 11:08 (2513 days ago) @ Cody Miller

Seems to lack empirical support, but I have not had a chance to read the Bungie post.

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Encouraged

by Harmanimus @, Thursday, January 11, 2018, 18:12 (2517 days ago) @ CyberKN

I am a little underwhelmed by some items. But others are on point.

Most of the items I am most excited for upcoming are QoL improvements. I am hoping that Mods 2.o is sufficient in its shake-up to really bring forward more of the potential of gear customization from a gameplay standpoint. I am not getting back on the horse about Masterworks at the moment. Mild disappoint there.

The most exciting part is the idea of making both our linear gains and goal-oriented activities more rewarding. Hopefully this means that the Eververse items will become the oddities compared to the more stylistically defined rewards.

We still don't know what the actually Crimson Days event will be, though, do we?

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Also hoping the Ability "pass" includes recharge times.

by Harmanimus @, Thursday, January 11, 2018, 18:33 (2517 days ago) @ Harmanimus

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Destiny 2 - Development Update 1/11/18

by Kahzgul, Thursday, January 11, 2018, 20:19 (2517 days ago) @ CyberKN

This all sounds good. Guess I'll see you guys sometime around Spring.

While I am very encouraged by this post, I would really like to hear Bungie explain how the game got so far out of whack from what made Destiny 1 fun, and the (flawed) rationale that went into the initial design of the many systems that are now being adjusted. Transparency isn't just about the future; it should also be about the present and past.

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still not enough vault space

by unoudid @, Somewhere over the rainbow, Thursday, January 11, 2018, 20:34 (2517 days ago) @ CyberKN

D1: 288 slots plus kiosks
D2: 250 (up from 200) without kiosks for ships, shaders, event items, etc..

It’s getting better, but still not good enough.

Overall I’m glad they are listening. I just don’t really care at this point though.

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still not enough vault space

by Korny @, Dalton, Ga. US. Earth, Sol System, Thursday, January 11, 2018, 23:26 (2516 days ago) @ unoudid

D1: 288 slots plus kiosks
D2: 250 (up from 200) without kiosks for ships, shaders, event items, etc..

If only they had mentioned that this was a temporary solution, with specific mention of ships, ghosts, and other such stuff...


It’s getting better, but still not good enough.

I’m still at 141/200. And I consider myself well-stocked. Something must be wrong with ya, man. Delete those exotics.


Overall I’m glad they are listening. I just don’t really care at this point though.

You seem to whine about Vault space every chance you get, but if you don’t really care at this point, then surely this is the last we’ll ever hear from you about Vault space, right? ;)

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still not enough vault space

by unoudid @, Somewhere over the rainbow, Friday, January 12, 2018, 03:11 (2516 days ago) @ Korny

D1: 288 slots plus kiosks
D2: 250 (up from 200) without kiosks for ships, shaders, event items, etc..


If only they had mentioned that this was a temporary solution, with specific mention of ships, ghosts, and other such stuff...

The exotic versions are a start. But the game’s most interesting and varied versions are the legendaries which appear to be left out. Better not shard one of those cool Eververse Dawning or Crimson days ships, sparrows or ghosts.

It’s getting better, but still not good enough.


I’m still at 141/200. And I consider myself well-stocked. Something must be wrong with ya, man. Delete those exotics.

Exotics are already down to the bare necessities and I only carry them on my characters. It’s gonna be awesome once Mod System 2.0 hits and we still have all of the Mods 1.0 that are still usable and taking up vault space. Same with all those shaders.

Overall I’m glad they are listening. I just don’t really care at this point though.


You seem to whine about Vault space every chance you get, but if you don’t really care at this point, then surely this is the last we’ll ever hear from you about Vault space, right? ;)

Nah, I’ll keep bitching about it until they fix it. So expect me to complain every time they announce a half baked solution. The best way for me to not fill my vault is to not play the game. Currently, there’s just very few reasons for me to want to play this game.

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That assumes old mods won’t get converted to 2.0.

by Harmanimus @, Friday, January 12, 2018, 07:27 (2516 days ago) @ unoudid

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Guessing based on past history.

by unoudid @, Somewhere over the rainbow, Friday, January 12, 2018, 10:56 (2516 days ago) @ Harmanimus

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like with shot package

by Harmanimus @, Friday, January 12, 2018, 13:59 (2516 days ago) @ unoudid

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R.I.P.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Friday, January 12, 2018, 14:01 (2516 days ago) @ Harmanimus

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still not enough vault space

by peaksutah, Friday, January 12, 2018, 13:14 (2516 days ago) @ unoudid

Amen, the only thing that will bring me back is an inventory fix.

Not impressed

by Avateur @, Thursday, January 11, 2018, 21:00 (2517 days ago) @ CyberKN

How many times are we gonna do this? I feel like we’re reliving Destiny 1. Bungie listened then, and then D2 undid a lot and has had even more controversy that appears slimy and potentially purposely deceitful. So now we get features soon that we already had before but were taken away for this game, and we’ll I assume get a slow drip into next year or even more content and features we lost. SRL? Maybe cutting out with temp playlists in Crucible so that we can have all our options? It’s gotten old. Bungie’s going to need to wow me going forward if they want my money for expansions. D2 has been a great game that is also unsatisfyingly disappointing and filled with so many of the same mistakes and issues we dealt with in D1 that even with the endless improvements over D1, it’s just gotten exhausting and not worth the effort to care to bother. At least the game is still fun, but none of this has me hyped or excited for more. Not many people on my friend’s list even plays D2 anymore, me included, and that’s unfortunate. Lots of way better games out there with way less drama. But good for Bungie for trying to do a thing they did before I suppose.

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Let's give them a year and see.

by Funkmon @, Friday, January 12, 2018, 06:37 (2516 days ago) @ Avateur

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Let's give them a year and see.

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, January 12, 2018, 18:13 (2516 days ago) @ Funkmon

The fact that it's going to take 9 months to be able to mass dismantle shaders is ludicrous. If you're telling me that takes nearly all year to program and test I'm at a loss.

You're missing variables

by Earendil, Sunday, January 14, 2018, 20:08 (2514 days ago) @ Cody Miller

The fact that it's going to take 9 months to be able to mass dismantle shaders is ludicrous. If you're telling me that takes nearly all year to program and test I'm at a loss.

The key one is "priority". You miss it a lot.

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+1

by peaksutah, Friday, January 12, 2018, 15:43 (2516 days ago) @ Avateur

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TL;DR - Sleep? What's that!

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Thursday, January 11, 2018, 21:56 (2517 days ago) @ CyberKN

Granted par for the course, but... goodness what a list.

Big things for me really are Mods & Vault which are the bain of my Destiny 2 existence. I can't play Destiny 2 in till these things get implemented because - I MUST HAVE ALL THE THINGS! One of everything. Mostly.

Mods 2.0

Work is underway on a full rework of armor and weapon mods. This will focus on reducing redundant mods, more unique theming, and greatly increasing their impact on your power. We are aiming for a February release, but the scope of the rework could push parts or all of it out to early spring. We will be evaluating how Mods play into the Bright Engram economy as a result, because we’re sensitive to pay-to-win outcomes.

Vault space

We are targeting an additional 50 slots to player vaults. We don’t believe just adding more space is a complete solution and are actively working on other changes to reduce load on your vault space.

We are adding an Exotic accessory tab to Vault collections so you will no longer need to spend Vault space on Exotic Ships, Sparrows, and Ghosts.

But that's OK! Because I'm currently helplessly addicted to Titanfall 2 right now. ᕕ( ᐛ )ᕗ

No BIG! :D

Just. Helplessly. Addicted.

Seriously. Please. Send help. Oh my goodness, it's so much fun! ._. Yet... I have so much work to do. DARN YOU ADULTING!

Just one more game! ಥ_ಥ

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|

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;P (It really is super fun though.)

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Great Stuff!

by breitzen @, Kansas, Friday, January 12, 2018, 06:40 (2516 days ago) @ CyberKN
edited by breitzen, Friday, January 12, 2018, 07:25

Shout out to Chris, Deej, and Cozmo (and anyone else who helped work on this). Communications is hard, and it can be even harder when you have a "passionate" audience. Thanks for communicating more clearly on the future of this game we love. We all want it to succeed and be the very best it can be!

Now I think it's our turn (the general D2 player base) to be patient, as Bungie works through these things. I'm not saying we should stop being critical, but we should critique respectfully (looking at Reddit, but also some of us here if I'm being honest).

Keep up the good work Bungie! I'd love to listen to a podcast talking about the challenges of updating a Live game and doing some of the specific things talked about in the update.

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+10

by MacAddictXIV @, Seattle WA, Friday, January 12, 2018, 06:47 (2516 days ago) @ breitzen

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Agreed

by Robot Chickens, Friday, January 12, 2018, 09:01 (2516 days ago) @ breitzen

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4 months for some changes, let that sink in.

by DEEP_NNN, Friday, January 12, 2018, 06:46 (2516 days ago) @ CyberKN

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4 months for some changes, let that sink in.

by MacAddictXIV @, Seattle WA, Friday, January 12, 2018, 06:49 (2516 days ago) @ DEEP_NNN

Yep, changing core functionality will take that long. Added new content is much easier (mostly). As odd as that sounds.

I don't know Bungie's processes, but that's generally how software works, especially on a live product.

4 months for some changes, let that sink in.

by DEEP_NNN, Friday, January 12, 2018, 07:22 (2516 days ago) @ MacAddictXIV

My comment was a heads up for some of us who might be gushing about things like 6v6 Private matches.

4 months is a long time to wait for add-ons if the game is already falling off your playlist. It's also painful to wait for something that we had in a previous iteration of the game.

I have no idea how long it takes to develop a game, so what you say doesn't surprise me.

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4 months for some changes, let that sink in.

by MacAddictXIV @, Seattle WA, Friday, January 12, 2018, 07:23 (2516 days ago) @ DEEP_NNN

My comment was a heads up for some of us who might be gushing about things like 6v6 Private matches.

4 months is a long time to wait for add-ons if the game is already falling off your playlist. It's also painful to wait for something that we had in a previous iteration of the game.

I have no idea how long it takes to develop a game, so what you say doesn't surprise me.

Oh, whoops :-P

Yeah, there is pros and cons to knowing all of what they are doing this far in advance. But the people asked for it and it was provided!

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4 months for some changes, let that sink in.

by Harmanimus @, Friday, January 12, 2018, 07:30 (2516 days ago) @ DEEP_NNN

It is also worth noting that 4 months is also a reasonable time to anticipate a game with changes showing up returning to peoples playlists. Especially with a game like Destiny sometimes putting it down for awhile is in someone’s best interest for continued enjoyment with the game.

4 months for some changes, let that sink in.

by DEEP_NNN, Friday, January 12, 2018, 07:41 (2516 days ago) @ Harmanimus

It is also worth noting that 4 months is also a reasonable time to anticipate a game with changes showing up returning to peoples playlists. Especially with a game like Destiny sometimes putting it down for awhile is in someone’s best interest for continued enjoyment with the game.

Very reasonable position. I'm simply looking at it from a selfish perspective. Many of my friends are drifting away from D2 and no-one game is attracting the group. That didn't happen at this point after D1's release. It was more like 2 years.

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4 months for some changes, let that sink in.

by Robot Chickens, Friday, January 12, 2018, 08:56 (2516 days ago) @ DEEP_NNN

My comment was a heads up for some of us who might be gushing about things like 6v6 Private matches.

You must think I’m hopelessly naive. :-)

The timeline is there right in the heading. And they had caveats that said it may even take longer. I’m excited for the announcement because 6v6 felt better for the community. I’m just glad that they are making that a possibility again.

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Weapon slot improvements

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, January 12, 2018, 07:45 (2516 days ago) @ CyberKN

Does this mean they are potentially moving specials back to the special slot? We can only hope.

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Weapon slot improvements

by MacAddictXIV @, Seattle WA, Friday, January 12, 2018, 07:47 (2516 days ago) @ Cody Miller

Does this mean they are potentially moving specials back to the special slot? We can only hope.

I love my double auto-rifles coupled with War Rig. The only thing that would make it better is if I could duel wield them!

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Weapon slot improvements

by stabbim @, Des Moines, IA, USA, Friday, January 12, 2018, 08:24 (2516 days ago) @ Cody Miller

No idea. That certainly is an interesting line item. Changing which weapons go in which slots? That seems like a difficult thing to change at this stage.

Personally, I thought I was going to hate the current layout, but in practice I actually don't mind having two general-purpose weapons and one insta-gib weapon.

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Weapon slot improvements

by MacAddictXIV @, Seattle WA, Friday, January 12, 2018, 08:27 (2516 days ago) @ stabbim

No idea. That certainly is an interesting line item. Changing which weapons go in which slots? That seems like a difficult thing to change at this stage.

Personally, I thought I was going to hate the current layout, but in practice I actually don't mind having two general-purpose weapons and one insta-gib weapon.

Not to mention, the weapons slots are based on how you play the game, enemy types are based on your weapon loadout. Shielded guys are different because you have a dedicated elemental weapon. If you get rid of that, you will feel required to have an elemental in your primary, or waste a heavy on them.

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Weapon slot improvements

by Durandal, Friday, January 12, 2018, 10:22 (2516 days ago) @ stabbim

I don't think they will move back to OHK weapons in the energy or primary slot. This was the prime source of balance issues in D1. You could never improve HCs, ARs, Pulse or Scouts enough to make them competitive with snipers or shotguns in the chosen field.

The few that did get there, Suros, TLW and Thorn, were overly broken and dominated until getting nerfed into oblivion.

I think the D1 Special concept isn't workable in a PVP environment along with more normal TTK guns. That seems born out with Titanfall, COD and BF both conspicuously avoiding adopting that setup even while they stole other ideas.

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Weapon slot improvements

by CruelLEGACEY @, Toronto, Friday, January 12, 2018, 10:43 (2516 days ago) @ Durandal

I don't think they will move back to OHK weapons in the energy or primary slot. This was the prime source of balance issues in D1. You could never improve HCs, ARs, Pulse or Scouts enough to make them competitive with snipers or shotguns in the chosen field.

The few that did get there, Suros, TLW and Thorn, were overly broken and dominated until getting nerfed into oblivion.

This just gets back to the whole "separate PvP and PvE weapons" argument. I think you are right in your assessment. Personally, I don't think it is worth sacrificing the PvE game to preserve the PvP game, which is the way D2 is leaning at the moment.


I think the D1 Special concept isn't workable in a PVP environment along with more normal TTK guns. That seems born out with Titanfall, COD and BF both conspicuously avoiding adopting that setup even while they stole other ideas.

I don't play much BF or COD these days, but Titanfall has 1-hit kill weapons in the PRIMARY weapon slot. The difference is the 1-hit kill weapons are actually balanced properly (deadly in very specific ranges, totally useless outside those ranges), AND the player movement speed is so fast that you actually have a fair chance at avoiding snipers and shotgun rushers. Movement speed in Destiny is so slow that you rarely have time to avoid a sniper who has their sights trained on you.

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Weapon slot improvements

by MacAddictXIV @, Seattle WA, Friday, January 12, 2018, 10:55 (2516 days ago) @ CruelLEGACEY

I think the D1 Special concept isn't workable in a PVP environment along with more normal TTK guns. That seems born out with Titanfall, COD and BF both conspicuously avoiding adopting that setup even while they stole other ideas.


I don't play much BF or COD these days, but Titanfall has 1-hit kill weapons in the PRIMARY weapon slot. The difference is the 1-hit kill weapons are actually balanced properly (deadly in very specific ranges, totally useless outside those ranges), AND the player movement speed is so fast that you actually have a fair chance at avoiding snipers and shotgun rushers. Movement speed in Destiny is so slow that you rarely have time to avoid a sniper who has their sights trained on you.

Also, maps are bigger in Titanfall

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Weapon slot improvements

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, January 12, 2018, 18:06 (2516 days ago) @ Durandal

I think the D1 Special concept isn't workable in a PVP environment along with more normal TTK guns. That seems born out with Titanfall, COD and BF both conspicuously avoiding adopting that setup even while they stole other ideas.

I'd say HoW crucible, with a few exceptions and outliers that needed tweaking, was the best PvP has ever been. A few exotics needed toning down, but that was about it.

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Weapon slot improvements

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, January 12, 2018, 18:07 (2516 days ago) @ Durandal

I don't think they will move back to OHK weapons in the energy or primary slot. This was the prime source of balance issues in D1. You could never improve HCs, ARs, Pulse or Scouts enough to make them competitive with snipers or shotguns in the chosen field.

And I think they should… if used skillfully. But if you miss… then you should get wrecked by a primary. Primaries should not be as powerful as specials. They should just be easier to use, more forgiving, and more reliable than specials.

Risk / Reward.

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how do you make them like that?

by Durandal, Monday, January 15, 2018, 12:10 (2513 days ago) @ Cody Miller


And I think they should… if used skillfully. But if you miss… then you should get wrecked by a primary. Primaries should not be as powerful as specials. They should just be easier to use, more forgiving, and more reliable than specials.

Risk / Reward.

I'm not sure how you can make shotguns less forgiving, nor snipers. Removal of the quick/swipe scope technique is a given, but that already has people up in arms in D2.

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how do you make them like that?

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, January 15, 2018, 12:37 (2513 days ago) @ Durandal


And I think they should… if used skillfully. But if you miss… then you should get wrecked by a primary. Primaries should not be as powerful as specials. They should just be easier to use, more forgiving, and more reliable than specials.

Risk / Reward.


I'm not sure how you can make shotguns less forgiving, nor snipers. Removal of the quick/swipe scope technique is a given, but that already has people up in arms in D2.

It's tough. If you do things like slowing player movement, then you promote camping. Slower reloads or fire rate helps, so players have to play smarter to manage the weapon. D2 did a great job balancing snipers; a body shot does fairly low damage, while headshots remain 1HK. People complain about snipers being underpowered, but the Borealis is one of the only Heavy weapons that I take into crucible (another being the Wardcliff coil, when I forget to switch out of it).

As much as some people whine about it, having a single player picking up Heavy at a time while trickling the drops throughout the game was a great way to balance the Heavy/special presence in a match, though Bungie decided to do that while also lumping Specials in with Heavies.

I feel like Snipers and shotguns should hold much more ammo and do more damage in PvE, to make them truly Heavy. As it stands, there's no reason to use either in PvE, when rockets and Swords do far more damage, and with more forgiving ammo.

Also, getting rid of all aim-assist should be a thing for Heavies. Half the time it just gets you killed anyway...

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how do you make them like that?

by Durandal, Monday, January 15, 2018, 15:09 (2513 days ago) @ Korny


I feel like Snipers and shotguns should hold much more ammo and do more damage in PvE, to make them truly Heavy. As it stands, there's no reason to use either in PvE, when rockets and Swords do far more damage, and with more forgiving ammo.

Also, getting rid of all aim-assist should be a thing for Heavies. Half the time it just gets you killed anyway...

Yes, the former specials should have more ammo in PVE to offset the lack of comparative overall damage vs. Clusterbombs and swords.

In PVP however, you would have to go with slug rounds on shotguns, making them two shot unless you pull a head shot. Or reduce the damage so you need to shoot twice. Bungie has both of these in for the most part, but people don't use them much because of the difficulty in closing.

It just seems to me that you can't have the D1 setup avoid people leaning heavily on the specials over the primaries in PVP (and lets face it, this is primarily a PVP driven issue).

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I really, really hope so.

by CruelLEGACEY @, Toronto, Friday, January 12, 2018, 08:56 (2516 days ago) @ Cody Miller

The more time I spend with the current system, the more I dislike it. All it does for me is kill variety.

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I really, really hope so.

by MacAddictXIV @, Seattle WA, Friday, January 12, 2018, 08:59 (2516 days ago) @ CruelLEGACEY

The more time I spend with the current system, the more I dislike it. All it does for me is kill variety.

I would love for you to explain that further, but don't feel obligated because I asked.

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I really, really hope so.

by CruelLEGACEY @, Toronto, Friday, January 12, 2018, 10:06 (2516 days ago) @ MacAddictXIV

The more time I spend with the current system, the more I dislike it. All it does for me is kill variety.


I would love for you to explain that further, but don't feel obligated because I asked.

No problem :)

For me, it’s about situational utility.

In D1, the 3 weapon slots all served distinct utilities. The primary slot was your general purpose weapon. The Special slot was for weapons that were more, well, specialized. Extra effective in specific situations, but almost useless outside their intended role (except for sniper rifles, which were so good in all situations that they broke the game, lol). And then Heavy Weapons; super-high damage, great for clearing mobs or melting bosses, but limited use due to ammo constraints.

That combination of weapon utility created a great range of flexibility and adaptability, which went a long way towards making our Guardians feel as powerful as they did in D1. It also had a big impact on the moment-to-moment gameplay experience. Playing D1 with a Scout Rifle, Shotgun, and Rocket Launcher was a very different experience than playing with an Auto Rifle, Sniper Rifle, and a Sword. The former loadout would encourage you to keep your distance for general combat, then allow short bursts of deadliness at close range, with the ability to clear mobs or do heavy boss damage at mid range. The latter loadout would lend itself towards mid-close range combat most of the time, with the ability to switch to your sword and clean house if you get swarmed, while also being hyper-effective at long range in short little bursts thanks to the sniper rifle.

Both examples I’ve provided lead to very different gameplay experiences, while also providing variety within each experience.

In Destiny 2, Kinetic and Energy Weapons essentially perform the same utility role. Yes, there is some variety thanks to the different kinds of weapons (hand cannons vs auto rifles vs Scout rifles, etc). But while those options do impact your optimal range of engagement, they basically perform the same role. A Kinetic Hand Cannon and an Energy Auto Rifle both get used in the same way against the same enemies. They are both general, all-purpose weapons with similar time-to-kill at similar ranges with similar ammo restrictions and DPS potential. The Energy Weapon has the perk of burning shields faster, but that is a relatively minor difference, with no downside or drawback to prevent you from treating it like a 2nd primary. So while playing with 2 primary weapons does give you the ability to chose 2 different weapons that are ideally suited to 2 slightly different ranges of engagement, they don’t have that much impact on how you play. Your killing the same enemies equally quickly, just from a little closer or a little further away. You’re not “switching gears” the way you would in D1 when you go from using your Scout Rifle to your Fusion Rifle.

Then, there’s the Power Weapon slot. Basically, every gun in the game that does not perform the utility of a general all-purpose weapon is crammed into a single slot. So now, we can’t take a weapon that is great for short bursts of close-quarters damage (shotgun/sword) AND a weapon that is good for damaging bosses (Fusion Rifle/rockets). We need to choose between those 2 options. What this does is it makes each individual Guardian more inherently specialized (which is exactly what they said was the goal in the Bungie Podcast). There are 2 problems with this. More specialized = more monotonous. If you are “specialized” towards a certain role on your fireteam, that means you’re always doing the same thing. The other problem is that certain “specialization” in D2 are almost useless. There are so few times where bringing a Sniper Rifle into a strike is worth the opportunity cost of sacrificing a rocket launcher or a Fusion Rifle.

So while D2 allows you to equip the same number of weapons as D1, those weapons each fill 1 of 2 roles, while each slot in D1 would fill a distinct role, allowing greater moment-to-moment variety.

Gotta disagree with you.

by Claude Errera @, Friday, January 12, 2018, 12:07 (2516 days ago) @ CruelLEGACEY

In Destiny 2, Kinetic and Energy Weapons essentially perform the same utility role. Yes, there is some variety thanks to the different kinds of weapons (hand cannons vs auto rifles vs Scout rifles, etc). But while those options do impact your optimal range of engagement, they basically perform the same role. A Kinetic Hand Cannon and an Energy Auto Rifle both get used in the same way against the same enemies. They are both general, all-purpose weapons with similar time-to-kill at similar ranges with similar ammo restrictions and DPS potential. The Energy Weapon has the perk of burning shields faster, but that is a relatively minor difference, with no downside or drawback to prevent you from treating it like a 2nd primary. So while playing with 2 primary weapons does give you the ability to chose 2 different weapons that are ideally suited to 2 slightly different ranges of engagement, they don’t have that much impact on how you play. Your killing the same enemies equally quickly, just from a little closer or a little further away. You’re not “switching gears” the way you would in D1 when you go from using your Scout Rifle to your Fusion Rifle.

This paragraph might be mostly accurate if you're discussing Patrol, but it's way off the mark when playing any higher-level activities (Nightfall, Raid, Heroic Adventures, even Heroic Strikes, to some degree). There's a HUGE difference between an Energy AR and a Kinetic AR, in terms of how much ammo is required to take down a tough shielded enemy (all of these activities have LOTS of these).

If I'm not paying attention, I can go through a whole clip of Better Devils ammo (14 rounds in my MW version) before I even TOUCH a Wizard's health - it all gets used on shield. If, instead, I spend half a clip of Positive Outlook AR bullets first, to remove the shield, I can burn her down with Better Devils in less than a half a clip. That's not just considerably faster, it's much less ammo. If I took your advice, and treated the two slots as pretty much interchangeable, I'd be out of ammo for most of my fights.

It's not a relatively minor difference. It's HUGE.

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Gotta disagree with you.

by CruelLEGACEY @, Toronto, Friday, January 12, 2018, 12:18 (2516 days ago) @ Claude Errera

In Destiny 2, Kinetic and Energy Weapons essentially perform the same utility role. Yes, there is some variety thanks to the different kinds of weapons (hand cannons vs auto rifles vs Scout rifles, etc). But while those options do impact your optimal range of engagement, they basically perform the same role. A Kinetic Hand Cannon and an Energy Auto Rifle both get used in the same way against the same enemies. They are both general, all-purpose weapons with similar time-to-kill at similar ranges with similar ammo restrictions and DPS potential. The Energy Weapon has the perk of burning shields faster, but that is a relatively minor difference, with no downside or drawback to prevent you from treating it like a 2nd primary. So while playing with 2 primary weapons does give you the ability to chose 2 different weapons that are ideally suited to 2 slightly different ranges of engagement, they don’t have that much impact on how you play. Your killing the same enemies equally quickly, just from a little closer or a little further away. You’re not “switching gears” the way you would in D1 when you go from using your Scout Rifle to your Fusion Rifle.


This paragraph might be mostly accurate if you're discussing Patrol, but it's way off the mark when playing any higher-level activities (Nightfall, Raid, Heroic Adventures, even Heroic Strikes, to some degree). There's a HUGE difference between an Energy AR and a Kinetic AR, in terms of how much ammo is required to take down a tough shielded enemy (all of these activities have LOTS of these).

If I'm not paying attention, I can go through a whole clip of Better Devils ammo (14 rounds in my MW version) before I even TOUCH a Wizard's health - it all gets used on shield. If, instead, I spend half a clip of Positive Outlook AR bullets first, to remove the shield, I can burn her down with Better Devils in less than a half a clip. That's not just considerably faster, it's much less ammo. If I took your advice, and treated the two slots as pretty much interchangeable, I'd be out of ammo for most of my fights.

It's not a relatively minor difference. It's HUGE.

Against shielded enemies during high-level activities, the difference in effectiveness does become more significant. You’re absolutely right about that. But it doesn’t change the way you play in the manner that switching between Primary and Special Weapons did in D1. And considering special weapons also did elemental damage, that additional tactical layer was still present on top of the dynamic gameplay changes.

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Dunno about that

by ZackDark @, Not behind you. NO! Don't look., Friday, January 12, 2018, 13:20 (2516 days ago) @ CruelLEGACEY

Back in D1, I also used the special and heavy slots for shield-control. A LOT, actually.

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Dunno about that

by CruelLEGACEY @, Toronto, Friday, January 12, 2018, 14:03 (2516 days ago) @ ZackDark

Back in D1, I also used the special and heavy slots for shield-control. A LOT, actually.

Yes, of course... but the combat itself changes quite a bit as well in that case. Using a sniper rifle is VERY DIFFERENT from using any primary weapon. The way you move, the way you position yourself in the combat spaces, the way you manage sightlines... it all changes substantially, which leads to a greater feeling of variety within the combat.

When I’m playing D2, I’ll switch to an energy weapon if I see an enemy with a shield, but the nature of the combat doesn’t change at all. The rhythm of the gameplay doesn’t change at all. I’m fighting adds with my primary, I see a dude with a shield, switch to what is really just another primary weapon (except it has elemental damage) and keep on firing exactly as I was before. Basically, fighting a shielded guy with an energy weapon *feels* exactly the same as fighting an un-shielded dude with a Kinetic weapon.

D1 didn’t flow like that. You couldn’t switch to your shotgun and keep fighting the same way you did with your Scout Rifle. It forced you to think more, and change your approach in substantial ways. And if you were smart about playing to the strengths of your equipped weapons, it made you feel far more powerful than you can possibly feel in D2, because you’re essentially stuck with 2 primary weapon slots.

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I really, really hope so.

by Blackt1g3r @, Login is from an untrusted domain in MN, Friday, January 12, 2018, 12:19 (2516 days ago) @ CruelLEGACEY

(except for sniper rifles, which were so good in all situations that they broke the game, lol).

Sniper Rifles really only broke PvP because they were a single-shot weapon that could be used at any range. In PvE, sniper rifles are a single shot weapon only against the easier targets (thralls and acolytes, but not knights for example). It seems to me Bungie really only had a couple of options. They could have educed the efficacy of power weapons in the crucible to make them not a OHK weapon, but then the TTK in the crucible would have increased significantly. Alternatively they could move the one-shot kill weapons into the power weapon category which makes the game more "fair" but less fun. Making the power ammo only drop for a single person also matches up a bit more closely with how Halo worked in that there is a limited number of power weapons/ammo to go around.

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Alternate consideration:

by Harmanimus @, Friday, January 12, 2018, 14:29 (2516 days ago) @ Blackt1g3r

One method that could have been/still could be attempted would be ammo drops for specific weapons classes. This is actually substantially more upsetting to the core flow we are familiar with, but would allow for a more directed selection of power weapons to be familiar with. Though I doubt it fits design goals it might be something as follows:

"X map has one Rocket Ammo pack spawn, two Fusion packs, and a Sniper pack."
"Y map has three Shotgun Ammo packs, two Grenade Launcher packs, and a Sword drop."

Though I think that it would still best function within the KEP structure of weapons over D1's PSH spread. However, I think the issue has more to do with relative power of the Power Weapons within that slot. Given how they are balanced it feels more like the Rocket/Sword/Fusion slot in PvP most matches. But that leads us to other balancing issues.

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I really, really hope so.

by Harmanimus @, Friday, January 12, 2018, 14:44 (2516 days ago) @ CruelLEGACEY

In Destiny 2, Kinetic and Energy Weapons essentially perform the same utility role.

So, in some regards, yes. In others, no. Kinetic weapons actually do more damage against unshielded enemies, by about 10% for Precision Auto Rifles for example. Both Crit and Non-Crit.


Against red bar Fallen in Outskirts in the EDZ, both at 335.
Origin Story
Crit: 75
NCrit: 30
Shield: 30

Uriel's Gift
Crit: 68
NCrit: 27
Shield: 81

I understand that regarding their base usage they are roughly the same, but that is more an effect of range than the actual weapon in most cases. A Sniper Rifle is used, tactically, in the same method as a Scout Rifle is, but most especially when you are using the Scout at greater distance. To contrast, you move around with an SMG in a similar fashion to the way you would with a Shotgun or Fusion Rifle, but they better resemble each other from an actual combat judgement standpoint the most when you use them at the same ranges.

Now, having more flexible ranges and/or more overlap in your Kinetic and Energy weapons will make them feel more similar, but going Scout/SMG is very similar, tactically, to Scout Shotgun, and to the same with Auto Rifle with a High Impact Scout to AR/Sniper.

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I really, really hope so.

by CruelLEGACEY @, Toronto, Friday, January 12, 2018, 16:28 (2516 days ago) @ Harmanimus

In Destiny 2, Kinetic and Energy Weapons essentially perform the same utility role.


So, in some regards, yes. In others, no. Kinetic weapons actually do more damage against unshielded enemies, by about 10% for Precision Auto Rifles for example. Both Crit and Non-Crit.


Against red bar Fallen in Outskirts in the EDZ, both at 335.
Origin Story
Crit: 75
NCrit: 30
Shield: 30

Uriel's Gift
Crit: 68
NCrit: 27
Shield: 81

I understand that regarding their base usage they are roughly the same, but that is more an effect of range than the actual weapon in most cases. A Sniper Rifle is used, tactically, in the same method as a Scout Rifle is, but most especially when you are using the Scout at greater distance. To contrast, you move around with an SMG in a similar fashion to the way you would with a Shotgun or Fusion Rifle, but they better resemble each other from an actual combat judgement standpoint the most when you use them at the same ranges.

Now, having more flexible ranges and/or more overlap in your Kinetic and Energy weapons will make them feel more similar, but going Scout/SMG is very similar, tactically, to Scout Shotgun, and to the same with Auto Rifle with a High Impact Scout to AR/Sniper.

You’re bang-on in terms of the analogies between scout rifles and sniper rifles, or SMGs and shotguns. There are major differences though. Snipers and Shotguns have much much higher DPS potential, mitigated by limited ammo. They also have far more specific use cases. I can use a Scout Rifle at close range and get away with it, just like I can use an SMG at medium range and scrape by. But a shotgun goes from 1-hit-kill to utterly useless in just a few steps. Sniper Rifles are extremely punishing against missed shots, due to small clips and limited ammo. So using a sniper involved getting as far away from enemy fire as possible, taking careful aim, pacing your shots, etc. But all the kinetic and Energy Weapons will work with the same basic play style. Like I said before, you’ll want to be a bit closer to your enemies if you’re using an SMG than you would using a Scout Rifle, but the difference isn’t THAT great. You’ll likely end up taking cover in most of the same places, using the same sightlines, killing adds in the same amount of time, roughly speaking. There are absolutely subtle differences between effectively using an Auto Rifle vs a Sidearm, or between using a kinetic weapon vs an energy weapon. But nothing that completely changes your approach to an encounter the way going from a D1 primary to a D1 Special would. And I miss that variety.

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I really, really hope so.

by Harmanimus @, Friday, January 12, 2018, 19:16 (2516 days ago) @ CruelLEGACEY

You’re bang-on in terms of the analogies between scout rifles and sniper rifles, or SMGs and shotguns. There are major differences though.
Snipers and Shotguns have much much higher DPS potential, mitigated by limited ammo. They also have far more specific use cases.

Yes, you have to consider their benefit of burst damage and their overall ammunition pool. But their use-cases are generally based on range. The identification of snipers being too useful in D1 is associated with a general lack of draw backs to close range use (such as having a minimum range for bullet/aim magnetism to kick in or minimum crit ranges) with a variety of archetypes. Especially high Aim-Assist Snipers. But the specific use cases associated with them are based more actively around range. A shotgun and a sniper are at opposite extremes of the range/damage valley. They're on the hills at each side.

But a shotgun goes from 1-hit-kill to utterly useless . . . Sniper Rifles are extremely punishing against missed shots . . . as far away from enemy fire as possible, taking careful aim, pacing your shots, etc.

And here I'm thinking that our use of weapons in D1 was substantially different. I don't like sniping in PvP, camping lanes isn't exciting for me and I think quickscoping is a bane of modern shooters. But excluding slow-loing a NF in Y1 with Icebreaker I never had that specific experience with snipers in PvE. Period.

But all the kinetic and Energy Weapons will work with the same basic play style . . . the difference isn’t THAT great.

When it comes down to it, in D2, the differences between a shotgun and an SMG aren't that great. The only reason a Sniper is more different than a Scout is because of the slower overall TTK.

But the weapons aren't dictating most of the combat engagements or situations you are identifying, it is purely the range of your engagement. Yes, some may be more efficient (if you are hitting all your shots) but the specific weapon differences are more negligible. If you are engaging at the same ranges, you'll take the same cover. If you are engaging within melee range you will probably soften up and melee to secure the kill. If there was a high range Scout that could easily get a sub-one-second TTK in PvP people would likely use it exactly how you describe snipers get used.

There are absolutely subtle differences between . . . nothing that completely changes your approach to an encounter the way going from a D1 primary to a D1 Special would. And I miss that variety.

When it really comes down to it, selective changes to playstyle in D1, it isn't something inherent to the weapons themselves. That's my point. It would be nice to have more variety options available, like Scout Rifles that punch like trucks. Or a semi-auto shotgun that can't get a one-shot but has substantially more range and isn't a Power Weapon. Or having Machine Guns again.

Year 1 I used to play Crucible with Word of Crota, whatever shotgun or fusion seemed fun at the time, and Thunderlord. And WoC and TL both got used like Scout Rifles, because I used them at the ranges I used Scout Rifles. /shrug

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I guess this is all good...

by Kermit @, Raleigh, NC, Friday, January 12, 2018, 09:56 (2516 days ago) @ CyberKN

but I was liking D2 fine.

What I want is to be able to take screenshots like this.

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Opportunity Cost

by Beorn @, <End of Failed Timeline>, Friday, January 12, 2018, 11:51 (2516 days ago) @ Kermit

but I was liking D2 fine.

What I want is to be able to take screenshots like this.

[image]

So purdy.

Some of the changes they talk about are going to be great quality of life improvements, but a real screenshot/photo setting have been on my Want List for ages, and at this point, I don't ever expect to see one. I can't help but feel that Bungie needing to react to The Internet's salty, entitled vitriol comes with the opportunity cost of them being able to implement fun features like a photo mode or real custom matches.

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I guess this is all good...

by MacGyver10 ⌂, Tennessee, Friday, January 12, 2018, 14:39 (2516 days ago) @ Kermit

Having not played Destiny 2 yet, that vista impressed me! Where is that location from in the game?

- MacGyver10

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I guess this is all good...

by cheapLEY @, Friday, January 12, 2018, 16:18 (2516 days ago) @ MacGyver10

That is Mercury from the distant past, as seen in a Vex simulation in the Infinite Forest.

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Strike scoring, lul

by ProbablyLast, Friday, January 12, 2018, 17:07 (2516 days ago) @ CyberKN

- No text -

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Chris Barrett tweet on weapons

by cheapLEY @, Sunday, January 14, 2018, 19:59 (2514 days ago) @ CyberKN

Destiny 2 needs more weapons that matter, both in power and the hunt to acquire them. Exotics need to live up to their name. The most skillful or visceral weapons like Snipers, Shotguns, and Fusion Rifles need to return to glory. We’re on it.

This might not have come across strong enough in the update. The sandbox team is an amazingly talented group and are hard at work on changes.

Sounds promising.

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