by bluerunner, Music City, Saturday, August 12, 2017, 07:49 (2666 days ago)
Here's a few new details from the new Destiny 2 article in Edge Magazine.
- Ability cooldowns are no longer affected by armor stats. They are reduced by certain actions. For instance, the dawnblade grenade cool down was reduced by kills while in the air.
- Nightfall strikes have a time limit that varies for each strike.
- There are over 80 missions and PvE activities, and each are "substantial in length, challenge, story, and reward".
- At one point they realized they had way more new content than progression.
- They showed off something new about hunters that the interviewer really liked, but couldn't write about.
-Energy weapons create a larger explosion when popping an enemy shield.
Edge Magazine article
by Yapok, Saturday, August 12, 2017, 08:41 (2666 days ago)@ bluerunner
thats some good stuff!
Edge Magazine article
by Korny, Dalton, Ga. US. Earth, Sol System, Saturday, August 12, 2017, 09:25 (2666 days ago)@ bluerunner
Here's a few new details from the new Destiny 2 article in Edge Magazine.
- Ability cooldowns are no longer affected by armor stats. They are reduced by certain actions. For instance, the dawnblade grenade cool down was reduced by kills while in the air.
That's an exotic chestpiece for Warlock, I think. But yeah, it's kind of neat that you'll have to adapt to different playstyles depending on how you want to affect your recharges.
- Nightfall strikes have a time limit that varies for each strike.
14 minutes for one sure sounds like a tight squeeze if the Beta Strike was anything to go by (especially with no Warlock Self-rez to undo a wipe). Neat stuff.
- There are over 80 missions and PvE activities, and each are "substantial in length, challenge, story, and reward".
That's nearly double what Vanilla Destiny had, but at the same time it just sounds like multipart activities count as a separate activity (such as Heroic modifiers to Patrol and such). Still, more to do.
- At one point they realized they had way more new content than progression.
Hopefully they tie that content to specific loot, so people can get those elusive Ornaments and such...
- They showed off something new about hunters that the interviewer really liked, but couldn't write about.
Sounds like Shadowshot changes.
-Energy weapons create a larger explosion when popping an enemy shield.
Specifically, that shield explosion can damage nearby enemies. Theoretically, you could chain shield explosions for CC, giving energy weapons extra value...
Anyway, this looks like a good a place as any to link to this video. Good times:
Edge Magazine article
by bluerunner, Music City, Saturday, August 12, 2017, 09:47 (2666 days ago)@ Korny
- Ability cooldowns are no longer affected by armor stats. They are reduced by certain actions. For instance, the dawnblade grenade cool down was reduced by kills while in the air.
That's an exotic chestpiece for Warlock, I think. But yeah, it's kind of neat that you'll have to adapt to different playstyles depending on how you want to affect your recharges.
I think the dawnblade has a perk for the cooldown, and the chest keeps you in air longer while you aim down sights.
- At one point they realized they had way more new content than progression.
Hopefully they tie that content to specific loot, so people can get those elusive Ornaments and such...
I'm all for that over pure RNG.
"I sense something. A presence I've not felt since..."
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, August 12, 2017, 13:44 (2666 days ago)@ bluerunner edited by INSANEdrive, Saturday, August 12, 2017, 13:48
Search your feelings, INSANEdrive. You can do this. I feel the conflict within you! Let go of your hate!
It is... too late for that, INSANEdrive. Destiny has shown us the true nature of Bungie.
EVERY-THOUGHT, SHUT UP! ...geez. Brains, am I right? Lets... I don't know... lets reply to blue in blue.
Here's a few new details from the new Destiny 2 article in Edge Magazine.
- Ability cooldowns are no longer affected by armor stats. They are reduced by certain actions. For instance, the dawnblade grenade cool down was reduced by kills while in the air.
Longer Cooldowns = Bigger Payback... right?
- Nightfall strikes have a time limit that varies for each strike.
"And you thought the bullet sponge enemies were hard?"
- There are over 80 missions and PvE activities, and each are "substantial in length, challenge, story, and reward".
"We will see, about a great. Many. Thinggsss."
- At one point they realized they had way more new content than progression.
Quality > Quantity
- They showed off something new about hunters that the interviewer really liked, but couldn't write about.
Was it more Arcstrider? It was probably Arcstrider. Have I mentioned how much I liked playing Arcstrider? I did!? Well just in case you missed it. Arcstrider. Arcstrider. Arcstrider. (LOL :P)
-Energy weapons create a larger explosion when popping an enemy shield.