My takeaway: (Destiny)

by EffortlessFury @, Thursday, June 01, 2017, 16:34 (2972 days ago) @ Cody Miller

[*]Halo 2 was left with a "skeleton crew" at one point while the rest of the team was working on a different game. While I expect that's an exaggeration, the sentiment that a large portion of the team was not working on Halo 2 shows that there wasn't a lot of heart in developing it.


I think you could only say that about the people making the decisions on where to assign personnel. So maybe you can say that about Jason Jones, but everybody else certainly had heart.

Fair, though there was also the struggle of the cacophony of creative voices yelling over one another to be heard. Sounded like too much strong-headedness among some of the most senior employees and not enough coordination/cooperation. But yes, it was a top down sort of problem.


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