
"It's the best co-op game we've played so far by a longshot" (Destiny)
by Robot Chickens, Monday, December 19, 2016, 22:52 (3139 days ago)
"It's the best co-op game we've played so far by a longshot."
Said by an acquaintance of mine who just picked up Destiny for the PS3 and is going through it with one of his cousins. They have only played campaign and strikes. No raids. No strike playlists. No PvP. No grinding.
I found this fascinating. He and his friend like to shoot things together. They don't have a lot of time, but they pick a game and go through it for fun. His experience of Destiny is that there is just a ton of content and it's really fun to get new gear. It seems that coming to it this late in the game really changes his perception of everything.
With all the burned-out folks in these parts, it made me think. Maybe Destiny isn't designed for the hard-core gamers and fans we are. Maybe it was made for casuals and the end-game is just poorly designed for those who are obsessive and want to go deep.
I don't really have a point with all this. I just thought it was interesting to hear such a different view of the game.

"It's the best co-op game we've played so far by a longshot"
by CruelLEGACEY , Toronto, Monday, December 19, 2016, 23:58 (3139 days ago) @ Robot Chickens
"It's the best co-op game we've played so far by a longshot."
Said by an acquaintance of mine who just picked up Destiny for the PS3 and is going through it with one of his cousins. They have only played campaign and strikes. No raids. No strike playlists. No PvP. No grinding.
I found this fascinating. He and his friend like to shoot things together. They don't have a lot of time, but they pick a game and go through it for fun. His experience of Destiny is that there is just a ton of content and it's really fun to get new gear. It seems that coming to it this late in the game really changes his perception of everything.
With all the burned-out folks in these parts, it made me think. Maybe Destiny isn't designed for the hard-core gamers and fans we are. Maybe it was made for casuals and the end-game is just poorly designed for those who are obsessive and want to go deep.
I don't really have a point with all this. I just thought it was interesting to hear such a different view of the game.
Some of my favorite times with Destiny have been when a new expansion comes out and I jump in with a couple DBOers and play through the new missions and strikes together. Even Patrol takes on a whole new appeal with friends. The problem I keep running into is that the closer you get to the end game, the more the quest lines spider-web outwards, the more difficult it gets for friends to all stay on the same page in terms of their progression. There's a lot of time spent going back and forth to the various social spaces, talking to vendors, managing gear... That can be a bit of a drag when 1 fireteam member needs to spend 15 minutes in the tower doing some housekeeping while the other 2 players are just waiting around.
Then, as you alluded to, there's the end game. At a certain point, if I want to seriously participate in Destiny's end game content, I need to dedicate a substantial amount of time to being "productive", and that doesn't always jive with just doing "whatever" with my friends. And that's a real shame to me, because those end game activities are SO GOOD. I have a few buddies who play Destiny "casually" (ie very much the way you described your acquaintance) and they have just resigned themselves to the fact that they'll never get to play the raids there's too much work involved. But the raid itself isn't the thing that turns them off or intimidates them; it's the grind.
I've finally hit that sweet spot with Rise of Iron where I can once again treat Destiny like a casual social experience. None of my characters are Max level, there's plenty of gear that I don't have, but I'm high enough level and have enough gear upgraded so that I can jump into any activity with any character at any time and have fun. And it feels great. I spent a couple hours doing WotM challenge mode on Sunday night and it was a blast. Chatting and laughing the whole way through. No worrying about light levels or having the right gear with the right perks or getting the right loot drops. I'm now passed all that stuff. When Destiny gets out of its own way, there's nothing that beats it.
TL;DR - I think the "casual" approach is by far the best way to have fun with Destiny, and I wish it was easier to extend that approach to the end-game activities as well.

"It's the best co-op game we've played so far by a longshot"
by Robot Chickens, Tuesday, December 20, 2016, 16:39 (3138 days ago) @ CruelLEGACEY
Then, as you alluded to, there's the end game. At a certain point, if I want to seriously participate in Destiny's end game content, I need to dedicate a substantial amount of time to being "productive", and that doesn't always jive with just doing "whatever" with my friends. And that's a real shame to me, because those end game activities are SO GOOD. I have a few buddies who play Destiny "casually" (ie very much the way you described your acquaintance) and they have just resigned themselves to the fact that they'll never get to play the raids there's too much work involved. But the raid itself isn't the thing that turns them off or intimidates them; it's the grind.
The thing is, they'll get to experience all of the endgame content, save the current raid, with zero grind and zero barriers to entry. It may not be as challenging, and it may not feel as worthwhile because of rewards, but it will still probably be fun for them.
I've finally hit that sweet spot with Rise of Iron where I can once again treat Destiny like a casual social experience. None of my characters are Max level, there's plenty of gear that I don't have, but I'm high enough level and have enough gear upgraded so that I can jump into any activity with any character at any time and have fun. And it feels great. I spent a couple hours doing WotM challenge mode on Sunday night and it was a blast. Chatting and laughing the whole way through. No worrying about light levels or having the right gear with the right perks or getting the right loot drops. I'm now passed all that stuff. When Destiny gets out of its own way, there's nothing that beats it.
I'm glad you're having fun again!
TL;DR - I think the "casual" approach is by far the best way to have fun with Destiny, and I wish it was easier to extend that approach to the end-game activities as well.

"It's the best co-op game we've played so far by a longshot"
by Kahzgul, Tuesday, December 20, 2016, 06:37 (3138 days ago) @ Robot Chickens
Remember that he's getting the new, somewhat more coherent story, as well as the revamped missions as he plays through. There have been LOTS of changes.
As for the actual game of destiny, it has three basic stages. The first is where your friend is: Campaign and strikes as you level up. This stage is fun, you feel like you're progressing at a good clip. Little repetition because the pacing is such that there's really no need to go back and do anything over again. The mechanics aren't exactly deep, but the focus is on the things that Destiny does BEST which is shooting and getting new guns. What's more, as you reach the xpac missions, the game and story begin to get better and better and better, making you feel like the whole game improves as you go along.
The second stage is the early endgame. Nightfalls (WOW these are suddenly hard! SO COOL!!!) and raids (actually, legitimately awesome). You could say PvP is part of this, but it falls more into the next category, especially because noobs to pvp are very, very likely to just get smasht these days. More of a mechanics focus than before, and the weapon meta begins to show itself to the players. "Oh, man, I really need a high impact sniper for this. How do I farm one?" Hahahahaha. Seriously though, the game really starts to steer you towards specific weapons and perks on those weapons once you reach the early endgame. Something that didn't exist in the leveling up game.
The last stage is where most of us live. Late endgame. This stage is 100% repetition and grind. Weekly raids, weekly nightfalls, gotta do that weekly pvp bounty, now the weekly zavala bounties, trials for four straight days with no sleep trying to get a perfect card and go the lighthouse (damn it, DDOSed again). All to try and get a gun that is maybe one perk better than the one you're using. It's good, but it's not a "God" roll. Gotta keep grinding. Or man, you need that full set of heroic armor from the raid. NEED IT. But the dang helmet just won't drop. Let's make a same-class alt and run it again. Okay a third one. UGH THIS GAME IS SO UNFAIR!!! SCREW YOU RNGESUS!!!
Destiny doesn't handle the grind of the late endgame well. There's not enough variation in strikes run to run to make them fun. The game has a terrible habit of making you play the same strike several times in a row, or 3 out of 5 runs, despite the large number available to you. The loot drops are unpredictable and the rolls required for top tier play are so specific that even if you do get a drop you want it's probably not a roll worth using. The sense of progression goes to crap at the endgame and you don't ever get to feel like you finished developing your character (there's always one more thing to get) nor do you feel like you had any real impact on the game world (your actions are meaningless as far as the behavior of the game goes). Most gear progression is RNG based rather than investment based, which further cheapens the experience. Don't even get me started on pvp. The fidelity just isn't there. Bungie can claim a 30 tick all they want, the fact of the matter is that Destiny's pvp is a frustrating mess of laggy connections and trades which should clearly not have been. All made more frustrating by how fun the shooting is. It's awesome to shoot things in this game, but it sucks when you shoot a guy right in the back of the head and he still gets to turn around and shotgun you before he dies, taking you with him. No bueno.
So yeah, it's a pretty good game. I think all of the reviewers were spot on with their original assessments of 7/10. It's no halo, and to me it actually feels like the game a studio would make before making Halo, rather than one that would come, what, ten years down the line? All that being said, your friends got to miss all of the pre-launch hype and false advertising that really embittered me to the experience of this game. Coming in with no preconceptions and seeing the incredible artwork, as well as realizing that there's still a big community of players for a game this old, that's really got to be impressive for someone new.
Anyway, point your pals towards Borderlands 2.

"It's the best co-op game we've played so far by a longshot"
by Funkmon , Tuesday, December 20, 2016, 08:14 (3138 days ago) @ Kahzgul
It's funny you say Borderlands 2. I got zero replayability of that game, it's super laggy and the game isn't that fun. I like it, it's the 3rd best cooperative game I know, after Destiny and Borderlands, but that's not saying a lot.
Saints Row 4 was so much more fun than BL2
"It's the best co-op game we've played so far by a longshot"
by Claude Errera , Tuesday, December 20, 2016, 11:52 (3138 days ago) @ Kahzgul
The last stage is where most of us live. Late endgame. This stage is 100% repetition and grind. Weekly raids, weekly nightfalls, gotta do that weekly pvp bounty, now the weekly zavala bounties, trials for four straight days with no sleep trying to get a perfect card and go the lighthouse (damn it, DDOSed again). All to try and get a gun that is maybe one perk better than the one you're using. It's good, but it's not a "God" roll. Gotta keep grinding. Or man, you need that full set of heroic armor from the raid. NEED IT. But the dang helmet just won't drop. Let's make a same-class alt and run it again. Okay a third one. UGH THIS GAME IS SO UNFAIR!!! SCREW YOU RNGESUS!!!
I just wanted to say, I do NOT live at this stage. I have never BEEN at this stage. (There have been times when I ran the raid weekly, but not because of a gun, or armor. That other stuff? Not at all.)
And I say that has someone who has roughly 2x as many hours into the game as you do.
I'm truly sorry your ratio of fun to not-fun is so low in Destiny - but your experience is not the same as mine, and not (as far as I can tell) the same as the people I play with.
I'm posting this because I feel like the folks who complain do so regularly, while the folks who don't post how much fun they're having much less regularly - and to any outsiders reading, it might feel like your opinion is the majority opinion. I don't think it is.

"It's the best co-op game we've played so far by a longshot"
by Ragashingo , Official DBO Cryptarch, Tuesday, December 20, 2016, 12:06 (3138 days ago) @ Claude Errera
Indeed. Yesterday I put a few hours into SIVA Strikes not for the drops or skeleton keys, but to help others with my Ward of Dawn, Helm of Saint-14, and Suppression Grenades. That little wave I got from a random I revived in a difficult spot or that bow I got at the end of a Strike I played a crucial role in was (basically helping other players achieve their goals) all the reward I was looking for. Had a great night because I was playing for the fun of playing.
Indeed. Yesterday I put a few hours into SIVA Strikes not for the drops or skeleton keys, but to help others with my Ward of Dawn, Helm of Saint-14, and Suppression Grenades.
Trade out Suppression for Magnetic and I did the exact same thing this last week. I was having a blast.

Heh
by Ragashingo , Official DBO Cryptarch, Tuesday, December 20, 2016, 16:14 (3138 days ago) @ Robot Chickens
Suppressions are great for temporarily suppressing Arc Wizards of Immediate Doom. Especially all of them that pop up in the new version of the Omnigul strike. I saved many lives thanks to my infinite Catapult fueled Suppression Grenades.
Omnigul barely even got a shot off! :)

"It's the best co-op game we've played so far by a longshot"
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Tuesday, December 20, 2016, 15:14 (3138 days ago) @ Claude Errera
I'm posting this because I feel like the folks who complain do so regularly, while the folks who don't post how much fun they're having much less regularly - and to any outsiders reading, it might feel like your opinion is the majority opinion. I don't think it is.
This is definitely where I fall - I don't play near as much as most, and post even less often, but I have had a blast playing Destiny since launch. Sure, I've had my share of frustrating drops, games, even whole play sessions. I've complained/ranted too (Skolas was a b!*€#), but that doesn't represent the majority of my experience (not even close).
But that's when I take a break and go make an airplane. (Multiple hobbies helps) :)

To be fair, Skolas WAS a b!*€# originally! :)
by Ragashingo , Official DBO Cryptarch, Tuesday, December 20, 2016, 15:45 (3138 days ago) @ Mid7night
He's actually pretty fun now that we aren't stupidly underleveled.
I'm posting this because I feel like the folks who complain do so regularly, while the folks who don't post how much fun they're having much less regularly - and to any outsiders reading, it might feel like your opinion is the majority opinion. I don't think it is.

"It's the best co-op game we've played so far by a longshot"
by Kahzgul, Tuesday, December 20, 2016, 18:08 (3138 days ago) @ Claude Errera
I'm jealous of you, man. I really am. The grind gets to me and I take breaks from the game. I need those breaks. But I still think about the game during those breaks, and it makes me sad, so I share my angst with you fine people. It's cathartic for me, and I'm sorry if it's depressing for you. FWIW, I do think that my complaints are valid. Also, I think it's fair to say that people who enjoy the game are more likely to be playing it than posting about it while those of us who fall into the love/hate category find that we sometimes just can't play anymore. So we post.
Anyway, I'm rambling, but I appreciate that you and the many people like you really enjoy the game and aren't impacted in the same way as I am. That's good and I'm glad you're happy :)

"It's the best co-op game we've played so far by a longshot"
by Ragashingo , Official DBO Cryptarch, Tuesday, December 20, 2016, 12:01 (3138 days ago) @ Kahzgul
Destiny doesn't handle the grind of the late endgame well.
Or, maybe it's you not handling things well. Seriously, you sound unhinged in that rant of yours. Four days with no sleep? Must have a perfect god roll to be competitive? Seriously?!
As always, play for fun then move on. And maybe next time spare us the "I can't stop playing/complaining" rants. Sheesh!

"It's the best co-op game we've played so far by a longshot"
by Kahzgul, Tuesday, December 20, 2016, 18:10 (3138 days ago) @ Ragashingo
Destiny doesn't handle the grind of the late endgame well.
Or, maybe it's you not handling things well. Seriously, you sound unhinged in that rant of yours. Four days with no sleep? Must have a perfect god roll to be competitive? Seriously?!As always, play for fun then move on. And maybe next time spare us the "I can't stop playing/complaining" rants. Sheesh!
Those were intentional hyperbole! Anyone who's played with me should know I spend the vast majority of my game time making poop jokes. Anyway, I'm sorry for upsetting you and the many others who have come to post here. Not my intent.

I sincerely feel bad for you. It's time for you to move on.
by Robot Chickens, Tuesday, December 20, 2016, 16:04 (3138 days ago) @ Kahzgul
edited by Robot Chickens, Tuesday, December 20, 2016, 16:23
I've never experienced what you've described in the endgame. I play a lot, but I just got to 400 this week. Keep in mind that this was a passive goal rather than an active goal for me. It was cool to get there, but I didn't need to get there to start having fun. I enjoy the strikes and the playlists have variations each week to make them feel different. I've never needed to grind for a high-impact god-roll thingamajig. RNG generates some cool guns that I've really enjoyed, but I don't think I've ever had a god-roll. I'm not bad at the game either. I'm certainly not the best, but I can hold my own. If I'm going to chase anything, it's going to be about aesthetics.
I know you were using a bit of hyperbole, but if I ever started using the adjectives that you use to describe Destiny, I would hope that Rellekh would delete the game off my console. Seriously. This goes for almost any activity in life. If it feeds such a negative cycle of feedback for you, it isn't going to stay isolated to your gaming. It will bleed over into other parts of your life and that isn't worth it. This is not an isolated rant for you and it reads like a cry for help. If walking away sounds like too big of a step, try taking a break for a month or two.
Anyway, point your pals towards Borderlands 2.
They came from playing Borderlands (and a lot of other big name games out there)...
They are just about to hit the endgame, but I highly doubt they will ever grind on the end-game. My point is that they will probably play all of the content and then move on thinking this was the best co-op game they've played.

I sincerely feel bad for you. It's time for you to move on.
by Kahzgul, Tuesday, December 20, 2016, 18:22 (3138 days ago) @ Robot Chickens
I've never experienced what you've described in the endgame. I play a lot, but I just got to 400 this week. Keep in mind that this was a passive goal rather than an active goal for me. It was cool to get there, but I didn't need to get there to start having fun. I enjoy the strikes and the playlists have variations each week to make them feel different. I've never needed to grind for a high-impact god-roll thingamajig. RNG generates some cool guns that I've really enjoyed, but I don't think I've ever had a god-roll. I'm not bad at the game either. I'm certainly not the best, but I can hold my own. If I'm going to chase anything, it's going to be about aesthetics.
I know you were using a bit of hyperbole, but if I ever started using the adjectives that you use to describe Destiny, I would hope that Rellekh would delete the game off my console. Seriously. This goes for almost any activity in life. If it feeds such a negative cycle of feedback for you, it isn't going to stay isolated to your gaming. It will bleed over into other parts of your life and that isn't worth it. This is not an isolated rant for you and it reads like a cry for help. If walking away sounds like too big of a step, try taking a break for a month or two.
Anyway, point your pals towards Borderlands 2.
They came from playing Borderlands (and a lot of other big name games out there)...They are just about to hit the endgame, but I highly doubt they will ever grind on the end-game. My point is that they will probably play all of the content and then move on thinking this was the best co-op game they've played.
Man, I really blew it with my post to make everyone worry so much about my mental health. I don't really play that much at all right now, simply because I do stop when it stops being fun. My point was that, barring the endgame grind, destiny is a good game. The fact that your friends can play today's destiny instead of two years ago's destiny is probably a dramatic increase in the fun they're having, and if they don't feel the need to raid three times a week for months on end, they're going to have a great time. My first time through each of the raids was simply awesome, and your friends will LOVE that part of it. I've also had a lot of fun being a no-spoilers sherpa for several friends of mine who were late to the raid.
There is lots and lots of good stuff in Destiny. For me, my focus has largely been on PvP, and the high end play requires near-perfect roll guns, which means much of the game is tied up in praying for RNG drops in order to compete. This is probably due to the fact that several of my friends are top tier players (Dr. Bob is like #8 in the world for Rift, for example), so I'm always in matches where I'm very likely to get 2-shot by a hand cannon or OHK'd at extreme range by a shotgun. Maximising the number of rolls you can get then turns into a chore and I lose sight of the fun in the game. I also happen to philosophically disagree with several of the design choices in destiny, and the plot pains me to think about. All of these negatives are things I'm pretty passionate about in real life, so I have lots of opinions, experience, and research on them that I like to share and talk about.
I'm sorry that it comes off like I hate my life or something. I don't at all! Even in my post (which apparently has everyone on suicide watch for me) I gave the game a 7/10. That's a positive review and a passing grade.
Here's a weird thing to note: I think that if there were no PvP in Destiny, I would like it a lot more. I also would play it a lot less, but the overall experience would have been far, far more enjoyable for me. Weird, right?
Anyway, I probably spend as much time on this forum as I do playing destiny right now. Pretty close, anyway. You people are all good people and I like hearing everyone's perspectives on things. I'm really glad your friends are having a blast!

Hey guys, I'm fine, I'm not on suicide watch, it's okay!
by Kahzgul, Tuesday, December 20, 2016, 18:27 (3138 days ago) @ Kahzgul
Apparently my intended sarcasm and jokes about things people say on reddit about loot made it seem like I was the one saying (and believing) those things. Hyperbole with comedic intent there. Yes, I have some strong opinions about this game. No, I'm not injuring myself by playing it in some addictive or punitive fashion. I play like one or two hours once or twice a week right now, just for fun, or for something to do while I chat with my friends in party chat. It's all good.
I also don't hate the game; I generally like it. (7/10, remember?). The problems I see in the game are all things that I really care about when it comes to theory and design, so when I speak with passion, well, I am passionate about those subjects. But it's not rage or anything. Mostly when I play I make poop jokes. That's about where I'm at, emotionally. Don't panic. Have fun, and happy holidays, guardians!

Is that a different view of the game?
by Funkmon , Tuesday, December 20, 2016, 08:05 (3138 days ago) @ Robot Chickens
It's my sentiment exactly, from 1.0 to now.

Is that a different view of the game?
by Robot Chickens, Tuesday, December 20, 2016, 16:17 (3138 days ago) @ Funkmon
It's my sentiment exactly, from 1.0 to now.
That's fair and I don't disagree but for different reasons.
The campaign stuff in Destiny is fun and has notably gotten way better over time. That being said, none of the missions in Destiny come even close to AotCR from Halo for me. I love the game pretty much all around, but I wouldn't rate the campaign as anything to write home about. My friend and his cousin do, and that is different for me. Perhaps getting it all packaged together changes the feel or maybe I'm just looking for different things from a campaign than they are.

Is that a different view of the game?
by Ragashingo , Official DBO Cryptarch, Tuesday, December 20, 2016, 17:02 (3138 days ago) @ Robot Chickens
That's because Assault on the Control Room is lengthy enough to have it all. You pick your way through hallways and circle rooms. You storm across bridges while taking fire from the air. You rescue allies and break out of a bad defensive situation in a Warthog. You soon get a tank and then immediately have to play defense before going on a long, fun offensive with overwhelming firepower. There's a stealth section. There's multiple sections where the Covenant send in reinforcements. There's that Gold Elite who rushes you from the circle room. There's a chance to steal one of the Banshees that have been harassing you throughout the level. There's the fight up and up to the Control Room which ends with a final battles as the doors open to reveal a dreaded Gold Sword Elite and gang waiting for you!
If I could get one thing from Destiny 2, it would be to just make the levels longer. These short "Mass Effect side mission" style levels don't have time or room for many encounters or more than a few quips of exposition. Let me really get into a level. Have great or disastrous things happen along the way. Put in an optional side objective or two. And pump in more story.

Is that a different view of the game?
by Robot Chickens, Tuesday, December 20, 2016, 17:45 (3138 days ago) @ Ragashingo
If I could get one thing from Destiny 2, it would be to just make the levels longer. These short "Mass Effect side mission" style levels don't have time or room for many encounters or more than a few quips of exposition. Let me really get into a level. Have great or disastrous things happen along the way. Put in an optional side objective or two. And pump in more story.
This would significantly improve my view of the campaign.

Is that a different view of the game?
by Blackt1g3r , Login is from an untrusted domain in MN, Tuesday, December 20, 2016, 22:18 (3138 days ago) @ Robot Chickens
I bet it would worsen the game for your friends though. The problem with Halo sized levels is the investment required. These days all the kids are used to mobile games where you don't spend a lot of time doing any one activity. Destiny in a lot of ways appeals to that crowd (not raids) and it's just sort of a mindless thing to do with friends.

Is that a different view of the game?
by Robot Chickens, Tuesday, December 20, 2016, 22:50 (3138 days ago) @ Blackt1g3r
I bet it would worsen the game for your friends though. The problem with Halo sized levels is the investment required. These days all the kids are used to mobile games where you don't spend a lot of time doing any one activity. Destiny in a lot of ways appeals to that crowd (not raids) and it's just sort of a mindless thing to do with friends.
That's what checkpoints are for, duh. Point taken though. I would be happy if they had a 4-5 AotCR length missions in the endgame. AotCR could honestly take as long as a raid so why not treat it as such and communicate to the player that they are in for an investment. Give them a new icon on the map or something so the kidz don't get confused. :-)

Is that a different view of the game?
by CruelLEGACEY , Toronto, Tuesday, December 20, 2016, 23:08 (3138 days ago) @ Robot Chickens
I bet it would worsen the game for your friends though. The problem with Halo sized levels is the investment required. These days all the kids are used to mobile games where you don't spend a lot of time doing any one activity. Destiny in a lot of ways appeals to that crowd (not raids) and it's just sort of a mindless thing to do with friends.
That's what checkpoints are for, duh. Point taken though. I would be happy if they had a 4-5 AotCR length missions in the endgame. AotCR could honestly take as long as a raid so why not treat it as such and communicate to the player that they are in for an investment. Give them a new icon on the map or something so the kidz don't get confused. :-)
The closest equivalent to Halo's story missions (in terms of length) are the strikes.
I think it would be interesting to see what a Destiny game would look like where the mainline story is told through the strikes (which would make up the "core" campaign), and then the smaller "story" missions could be used for side quests and stuff like that. Which is kinda the opposite of how they work now. The strikes in D1 are mostly little off-shoots from the main plot. I started a new character just before RoI shipped, and have been slowly making my way through the entirety of Destiny. With the new quest system, there are several strikes that are left out entirely. You could easily miss them if you're not being thorough about going through all the mission markers on your map. It might be cool to see the strikes brought into the foreground a bit more.

They are the same length in time investment
by Funkmon , Tuesday, December 20, 2016, 23:34 (3138 days ago) @ CruelLEGACEY
And probably even physical size, but since we move fast, kill fast, and so on, Bingle's gotta slow us down. Strikes usually have a horde mode section where we defend a spot, forcing us to stay in one place while dudes run at us, artificially extending the length of the mission.
Besides getting lost often, wasn't this the problem with The Library?

They are the same length in time investment
by Blackt1g3r , Login is from an untrusted domain in MN, Wednesday, December 21, 2016, 16:26 (3137 days ago) @ Funkmon
Besides getting lost often, wasn't this the problem with The Library?
No the problem wasn't having to defend yourself while waiting for something to happen. The problem was doing that over and over again in nearly identical hallways.

Is that a different view of the game?
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, December 20, 2016, 22:21 (3138 days ago) @ Ragashingo
If I could get one thing from Destiny 2, it would be to just make the levels longer. These short "Mass Effect side mission" style levels don't have time or room for many encounters or more than a few quips of exposition. Let me really get into a level. Have great or disastrous things happen along the way. Put in an optional side objective or two. And pump in more story.
This would conflict with a gear driven, investment game as well as the design to meet guardians out and about through seamless matchmaking.

Is that a different view of the game?
by Robot Chickens, Tuesday, December 20, 2016, 22:42 (3138 days ago) @ Cody Miller
This would conflict with a gear driven, investment game as well as the design to meet guardians out and about through seamless matchmaking.
Would it? Seamless matchmaking has not been a significant part of any post-HoW missions.
If I'm understanding you correctly about the gear, you are right. They cannot control the sandbox of sniper/rocket/shotgun availability like they did in Halo. That being said, they've already solved a lot of those issues with strike/raid mechanics. You want them to play a certain way? Give them a couple of non-gun tools to make the encounter you want. I think that creating levels that play well with any guardian load-out is certainly harder than if you could limit gun/gear choice, but it isn't impossible. Add some good vehicles and I'd play that.

Is that a different view of the game?
by Ragashingo , Official DBO Cryptarch, Tuesday, December 20, 2016, 23:49 (3138 days ago) @ Cody Miller
Don't worry. I've already thought of how to maintain your addiction. Longer missions can wind through public spaces. End of mission drops can be moved to checkpoint accomplishments.

Is that a different view of the game?
by Kahzgul, Wednesday, December 21, 2016, 00:52 (3138 days ago) @ Ragashingo
Don't worry. I've already thought of how to maintain your addiction. Longer missions can wind through public spaces. End of mission drops can be moved to checkpoint accomplishments.
This would be really smart design. Well played, Rag!

Is that a different view of the game?
by Ragashingo , Official DBO Cryptarch, Wednesday, December 21, 2016, 00:59 (3138 days ago) @ Kahzgul
Don't worry. I've already thought of how to maintain your addiction. Longer missions can wind through public spaces. End of mission drops can be moved to checkpoint accomplishments.
This would be really smart design. Well played, Raga!

Is that a different view of the game?
by Kahzgul, Wednesday, December 21, 2016, 07:45 (3137 days ago) @ Ragashingo
Don't worry. I've already thought of how to maintain your addiction. Longer missions can wind through public spaces. End of mission drops can be moved to checkpoint accomplishments.
This would be really smart design. Well played, Raga!
I'm not entirely sure how I feel about multiple-syllable nicknames, Raga. Not sure at all.

It's funny when people like you play with blackstar.
by Funkmon , Wednesday, December 21, 2016, 12:25 (3137 days ago) @ Kahzgul
"Yo, BLACK. Come here!" Sounds racist. Kinda funny.
One time a guy fixed that this way.
"Star, can you go to the left?"
Of course, that was during a raid with Morningstar.
What do you call Zero Point Fox? Or Chappy? Or Nico? "hey NEEK!"

It's funny when people like you play with blackstar.
by Kahzgul, Wednesday, December 21, 2016, 17:53 (3137 days ago) @ Funkmon
To be fair, it's a preference, not a rule.
"Yo, BLACK. Come here!" Sounds racist. Kinda funny.
I ran Aksis with a guy named, literally, SomeBlackGuy. We were all chatting, "hey black guy, what's up?" He obviously knew what he was in for when he chose that name. Good guy, very funny, good player.
One time a guy fixed that this way."Star, can you go to the left?"
I do this quite often. My old roommate was name Lawrence so I called him 'Rence.
Of course, that was during a raid with Morningstar.
Ha! In that case I'd probably go with "black" and "morning" even though it's against my preference. I would lose sleep later trying to figure out if I should have gone with B and M.
What do you call Zero Point Fox? Or Chappy? Or Nico? "hey NEEK!"
Zero. Chappy is fine. Nico also fine.
Damn it, Funk, you've got me. Raga it is.
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Right. Game is fantastic.
by ProbablyLast, Wednesday, December 21, 2016, 02:11 (3137 days ago) @ Funkmon
It's the reason everyone got hopelessly addicted to it in the first place.
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"It's the best co-op game we've played so far by a longshot"
by ManKitten , The Stugotz is strong in me., Tuesday, December 20, 2016, 12:51 (3138 days ago) @ Robot Chickens
edited by ManKitten, Tuesday, December 20, 2016, 12:54
From my experience, Destiny is whatever you want it to be. At best, I play it casually. If I'm lucky, I can get an hour in 3-4 days each week. It seems my biggest windows are wee early in the morning on weekends before the wife and kid wake up, but even then, I'm flying solo. Playtime breaks down about like this.
Patrol: Probably my most played. Pick up some bounties and relax with muh game. It's not intensive and I can play at my leisure, alone or with friends.
Daily Story: Quick, yields decent loot, has a purpose.
Daily Crucible: Quick, yields decent loot, fun.
Strikes: If I know I have 30 minutes to play, I'll squeeze one in.
Co-op: My core fireteam members have less time than me to play, so I help them complete quests.
General Crucible: If there's time, I'll get a few good games in.
Then there's a bunch of random stuff mixed in, and waaaay down on the list...
Nightfall: I've only attempted (and completed) one nightfall. Mostly because I never have a party to play with.
Raids: I've completed VoG and Crota with the help of sherpas and experience players. I'm yet to complete Taken King. Even with the help of a sherpa, and two experienced DBOers, it took almost 7 hours to pull myself and rag tag fireteam to Oryx, at which time we were all too tired and logged off. I've not even started the machine. I love the raids, they are probably my favorite part of the game...but damn...they are a chore.
I love the introduction of the progress books. Even when I've completed "everything" there are still tasks that I can slowly chip away at and see progress.

"It's the best co-op game we've played so far by a longshot"
by Durandal, Tuesday, December 20, 2016, 16:46 (3138 days ago) @ ManKitten
I've only beaten WoM once on normal. I just can't seem to get a group and get very far, aside from the two times with DBO. I've also been tied up every weekend for months, so I really don't have good opportunities to try it. That is the biggest problem, not having several hours to grind at it with people. Thankfully IB has allowed me to lever up to 400 on my own.

"It's the best co-op game we've played so far by a longshot"
by narcogen
, Andover, Massachusetts, Wednesday, December 21, 2016, 00:47 (3138 days ago) @ ManKitten
Nightfall: I've only attempted (and completed) one nightfall. Mostly because I never have a party to play with.
Are you on Xbox? Do you appear offline?
I've got you on my friends list but I never, ever see you online.

"It's the best co-op game we've played so far by a longshot"
by narcogen
, Andover, Massachusetts, Wednesday, December 21, 2016, 01:02 (3138 days ago) @ narcogen
Nightfall: I've only attempted (and completed) one nightfall. Mostly because I never have a party to play with.
Are you on Xbox? Do you appear offline?I've got you on my friends list but I never, ever see you online.
And of course just now I get on and you're online.

"co-op" being the operative word.
by Kermit , Raleigh, NC, Tuesday, December 20, 2016, 18:11 (3138 days ago) @ Robot Chickens
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"The maze wasn't meant for you." - Dr. Ford
by Kuga, Wednesday, December 21, 2016, 00:18 (3138 days ago) @ Robot Chickens
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OMG Cody Miller is TMiB
by narcogen
, Andover, Massachusetts, Wednesday, December 21, 2016, 00:48 (3138 days ago) @ Kuga
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