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Conspiracy No Longer! Rubberbanding Is Real! *Proof!* (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Friday, December 16, 2016, 02:14 (3142 days ago)
edited by Ragashingo, Friday, December 16, 2016, 02:28

Below is incontrovertible video evidence that Destiny sports an unfair, non-gate-related Rubberbanding effect that cost me the win when there is no reason it should have. Everyone agreed on the spot that something was very wrong and that I should have won. Whatever they fixed yesterday for Kahzgul must have broken something for me. :(

http://xboxdvr.com/gamer/Ragashingo/video/24654886

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Wut. O_o... but... you won!?

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Friday, December 16, 2016, 02:34 (3142 days ago) @ Ragashingo

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Conspiracy No Longer! Rubberbanding Is Real! *Proof!*

by bluerunner @, Music City, Friday, December 16, 2016, 02:42 (3142 days ago) @ Ragashingo

It wasn't just something laggy on your end. I was in 3rd and clearly saw you a sparrow length in the lead.

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Conspiracy No Longer! Rubberbanding Is Real! *Proof!*

by squidnh3, Friday, December 16, 2016, 03:05 (3142 days ago) @ Ragashingo

I actually remember a similar thing happening last year to me, so not sure it's a new thing.

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Conspiracy No Longer! Rubberbanding Is Real! *Proof!*

by Mid7night ⌂ @, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Friday, December 16, 2016, 03:17 (3142 days ago) @ Ragashingo

Below is incontrovertible video evidence that Destiny sports an unfair, non-gate-related Rubberbanding effect that cost me the win when there is no reason it should have. Everyone agreed on the spot that something was very wrong and that I should have won. Whatever they fixed yesterday for Kahzgul must have broken something for me. :(

http://xboxdvr.com/gamer/Ragashingo/video/24654886

Something is definitely wonky there, not disputing that, but I don't think it has anything to do with any suspected rubberbanding. Seems more like the netcode just can't handle (reliably) such close finishes. The time spread between 1st and 2nd is less than 2-tenths of a second.

Conspiracy No Longer! Rubberbanding Is Real! *Proof!*

by naturl selexion, Friday, December 16, 2016, 03:35 (3142 days ago) @ Mid7night

That happened to me a couple times last year. Very frustrating. It's not rubber banding though.

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JFC, Ragashingo is joking about rubber banding

by Xenos @, Shores of Time, Friday, December 16, 2016, 13:48 (3142 days ago) @ Mid7night

If you read his replies to Kahzgul's post about it you'll see he definitely does NOT believe there is rubberbanding, he's just poking fun :)

Oh SNAP!

by Pyromancy @, Friday, December 16, 2016, 03:59 (3142 days ago) @ Ragashingo

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Conspiracy No Longer! Rubberbanding Is Real! *Proof!*

by stabbim @, Des Moines, IA, USA, Friday, December 16, 2016, 04:51 (3142 days ago) @ Ragashingo

Not sure if sarcasm. That is odd, and definitely something laggy, or just broken timing, or whatever. But that is not rubber-banding. If Xenos had visibly shot past you (on an identical sparrow), that would have been. But his visible position here didn't match the finish timing that was shown on the board.

One possibility might be that finishing order is based purely on the time taken to complete the course, rather than on actually looking at where the sparrows are physically located in relation to each other. And maybe through some wonkiness they somehow manage to misidentify the moment a player started or finished.

Or, here's another. As others have said, this happened last year as well, and it tended to be with close finishes, within a couple tenths of each other. One idea I remember being floated at that time was that it might be calculating sparrow position in the same way it calculates player position in normal Destiny, where, until it receives specific position information, it estimates position based on last known position/velocity. That's the same thing that can create the illusion of laggy players teleporting, walking into walls, and that kind of stuff. The thing is, even if players don't APPEAR laggy to a human players eye, a system like that could feasibly have minute differences. Maybe even enough to cause a discrepancy with how players appeared to finish, if they were extremely close to start with.

As I've said before, if you want to see what actual unfair rubber-banding looks like, play the original Need for Speed: Underground. Howl with rage as, mere feet from the finish, a big heavy car screams past your tiny cornering machine THROUGH A CORNER, at speeds that it clearly should NOT be able to do. Stare at the screen dumbfounded as the rubber-banding that was supposed to merely catch them up with you (in the name of "exciting" races) instead continues to catapult them down the track at ludicrous speed for half a lap after they've passed you. And BTW, all that happened in a single player game, so no network-related excuses! :P

It is not "rubber banding"

by naturl selexion, Friday, December 16, 2016, 07:44 (3142 days ago) @ stabbim

One possibility might be that finishing order is based purely on the time taken to complete the course, rather than on actually looking at where the sparrows are physically located in relation to each other. And maybe through some wonkiness they somehow manage to misidentify the moment a player started or finished.

I just had two races in a row where I was visually in third place but got scored as being fourth, one of them was a 0.002 second difference.

I think that the times are accurate but the visual display of competitors is not. I don't see how it could be. The difference between being in front or behind someone is just a couple milliseconds. Even really good ping times are going to be greater than that difference. Also consider that at 30 frames per second, each frame is 33 milliseconds. The tiniest bit of lag is going to cause a discrepancy between where your Xbox thinks the competitor is and where he/she actually is - but we all get scored on our actual completion time.

I made a fairly good time on Infinite Descent (4:10). I was in the lead for the first lap then I made one screw up and spent the rest of the race trying to catch up to the leader. Couldn't do it, even though I made no further mistakes. He maintained his lead for two laps and I never saw him again. I really could have used some rubber banding then.

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It is not "rubber banding"

by Xenos @, Shores of Time, Friday, December 16, 2016, 13:47 (3142 days ago) @ naturl selexion

I think that the times are accurate but the visual display of competitors is not. I don't see how it could be. The difference between being in front or behind someone is just a couple milliseconds. Even really good ping times are going to be greater than that difference. Also consider that at 30 frames per second, each frame is 33 milliseconds. The tiniest bit of lag is going to cause a discrepancy between where your Xbox thinks the competitor is and where he/she actually is - but we all get scored on our actual completion time.

That's the funniest part. Even on MY screen Ragashingo was ahead of me.

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Staggered starts

by narcogen ⌂ @, Andover, Massachusetts, Friday, December 16, 2016, 15:12 (3142 days ago) @ naturl selexion

Not all the starting positions are equally close to the starting line. I think the race times each individual racer from the moment they cross the start line, until they cross the finish line in the 3rd lap.

I consistently am getting notices that I am in the lead even when one or even two racers are in front of me, and it's more than just lag-- I actually am ahead of them, but they reached the first gate ahead of me and their current time is slower than mine.

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Staggered starts

by kidtsunami @, Atlanta, GA, Friday, December 16, 2016, 15:13 (3142 days ago) @ narcogen

Not all the starting positions are equally close to the starting line. I think the race times each individual racer from the moment they cross the start line, until they cross the finish line in the 3rd lap.

I consistently am getting notices that I am in the lead even when one or even two racers are in front of me, and it's more than just lag-- I actually am ahead of them, but they reached the first gate ahead of me and their current time is slower than mine.

So could you technically sit for a moment and give everyone a little time before starting and have a clear line?

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Someone needs to science the crap out of this...

by Blackt1g3r @, Login is from an untrusted domain in MN, Friday, December 16, 2016, 17:30 (3142 days ago) @ kidtsunami

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Maybe not?

by narcogen ⌂ @, Andover, Massachusetts, Friday, December 16, 2016, 22:58 (3142 days ago) @ kidtsunami

So could you technically sit for a moment and give everyone a little time before starting and have a clear line?

I'm not sure. There seems to be some advantage in doing this in that you're less likely to get bumped off the line at the first gate, but if I was right I should be able to wait as long as I want and still win as long as I have the fastest time.

That seems not to be true.

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I feel very stupid for not considering this...

by ZackDark @, Not behind you. NO! Don't look., Saturday, December 17, 2016, 00:09 (3142 days ago) @ narcogen

I guess we could easily set up an experiment routine to bust or confirm this theory of yours. 5 minutes Xbox recordings and frame-by-frame time counts should do.

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Staggered starts

by Kahzgul, Tuesday, December 20, 2016, 06:42 (3138 days ago) @ narcogen

That's interesting. I tend to only get those "you're in the lead" messages when I'm actually not right when the person ahead of me teleports and I haven't yet. I always assumed it was some distance to next gate measurement or something that was getting screwy because of the teleportation.

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Conspiracy No Longer! Rubberbanding Is Real! *Proof!*

by Kuga, Friday, December 16, 2016, 10:36 (3142 days ago) @ Ragashingo

Remember last night where I saw you finish before me yet in the standings I was ahead of you? Same thing basically.

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Conspiracy No Longer! Rubberbanding Is Real! *Proof!*

by Speedracer513 @, Dallas, Texas, Friday, December 16, 2016, 13:28 (3142 days ago) @ Ragashingo

The same exact thing happened to us last night - in the same exact spot and on the same exact map. DestroyoBoy and I were fighting for position (although in our case it was for 3rd IIRC), and I had a flawless run those final several hundred yards and he still somehow "pulled ahead" and placed higher than me -- which really confused me for a moment because he never came that close to overtaking me on my screen and I only noticed once I saw the leaderboard.

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Conspiracy No Longer! Rubberbanding Is Real! *Proof!*

by BlackstarBSP, Friday, December 16, 2016, 17:50 (3142 days ago) @ Ragashingo

Yup, same thing happened to me recording the rampancy.net podcast.

Which is why I'd much rather a staggered start clock based race so this wouldn't happen and you would not be bouncing like ping-pong balls off the other racers either.

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Ping-pong is what makes it _fun_

by Blackt1g3r @, Login is from an untrusted domain in MN, Friday, December 16, 2016, 23:51 (3142 days ago) @ BlackstarBSP

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Ping-pong is what makes it _fun_

by BlackstarBSP, Saturday, December 17, 2016, 18:43 (3141 days ago) @ Blackt1g3r

Couldn't disagree more! :D lol.

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I'm with Blackstar here...

by kidtsunami @, Atlanta, GA, Friday, December 23, 2016, 12:30 (3135 days ago) @ BlackstarBSP

Way too many of the collisions seem random for the jostling to feel good to me.

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I'm with Blackstar here...

by BlackstarBSP, Saturday, December 24, 2016, 19:13 (3134 days ago) @ kidtsunami

'Cause who doesn't like being knocked left right and center?

:P


http://xboxdvr.com/gamer/BLACKSTAR%20BSP/video/24951748

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I'm with Blackstar here...

by ZackDark @, Not behind you. NO! Don't look., Saturday, December 24, 2016, 20:20 (3134 days ago) @ BlackstarBSP

I have GOT to race with you guys, that looks fun as hell. Also, the cursing must be off the charts.

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But... but it is... /sadface.

by Kahzgul, Monday, December 19, 2016, 16:43 (3139 days ago) @ Ragashingo

Don't worry Rag, they're on a 30 tick so there's no way you lost by more than .1 seconds without seeing the guy in front of you.

Wait, no, Bungie netcode is wonky as hell.

It's okay, SRL is still really fun.

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But... but it is... /sadface.

by Ragashingo ⌂, Official DBO Cryptarch, Monday, December 19, 2016, 17:02 (3139 days ago) @ Kahzgul

Don't worry Raga, they're on a 30 tick so there's no way you lost by more than .1 seconds without seeing the guy in front of you.

Wait, no, Bungie netcode is wonky as hell.

It's okay, SRL is still really fun.

Really don't think it was netcode on this one. We had a good race with multiple lead changes and we were all communicating with each other. Xenos saw and commented on my overtaking him on the mancannon jumps but neither of us thought anything was wrong. Down near the finish line a few seconds later both the people behind me confirmed that they were behind me from their perspectives. I don't think there was any visual wonkyness going on.

My guess is that lap timing does or doesn't start until you cross the start / finish line for the first time and somehow I can complete the three laps a little quicker but in total take longer.. somehow. And that this is made worse... again, somehow... by my usual method of waiting a good 5 - 10 seconds to start the race to give myself a clean opening line...

I really need to record entire races and see if I can't track this down more specifically... Its confusing, but I'm kinda interested to see just what is going wrong.

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But... but it is... /sadface.

by stabbim @, Des Moines, IA, USA, Tuesday, December 20, 2016, 03:01 (3138 days ago) @ Ragashingo

Yeah, it seems clear that there is some oddness with the finish timing. It's not at all clear to me what causes it, or even whether it happens all the time. The only thing I am sure of is that it happened last year, too.

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